コード例 #1
0
        public void GenerateSkirt(int distance, int extrusionWidth_um, int numberOfLoops, int brimCount, int minLength, ConfigSettings config)
        {
            LayerDataStorage storage      = this;
            bool             externalOnly = (distance > 0);

            List <Polygons> skirtLoops = new List <Polygons>();

            Polygons skirtPolygons = GetSkirtBounds(config, storage, externalOnly, distance, extrusionWidth_um, brimCount);

            if (skirtPolygons.Count > 0)
            {
                // Find convex hull for the skirt outline
                Polygons convexHull = new Polygons(new[] { skirtPolygons.CreateConvexHull() });

                // Create skirt loops from the ConvexHull
                for (int skirtLoop = 0; skirtLoop < numberOfLoops; skirtLoop++)
                {
                    int offsetDistance = distance + extrusionWidth_um * skirtLoop + extrusionWidth_um / 2;

                    storage.skirt.AddAll(convexHull.Offset(offsetDistance));

                    int length = (int)storage.skirt.PolygonLength();
                    if (skirtLoop + 1 >= numberOfLoops && length > 0 && length < minLength)
                    {
                        // add more loops for as long as we have not extruded enough length
                        numberOfLoops++;
                    }
                }
            }
        }
コード例 #2
0
        public void GenerateRaftOutlines(long extraDistanceAroundPart_um, ConfigSettings config)
        {
            LayerDataStorage storage = this;

            for (int extruderIndex = 0; extruderIndex < storage.Extruders.Count; extruderIndex++)
            {
                if (config.ContinuousSpiralOuterPerimeter && extruderIndex > 0)
                {
                    continue;
                }

                if (storage.Extruders[extruderIndex].Layers.Count < 1)
                {
                    continue;
                }

                SliceLayer layer = storage.Extruders[extruderIndex].Layers[0];
                // let's find the first layer that has something in it for the raft rather than a zero layer
                if (layer.Islands.Count == 0 && storage.Extruders[extruderIndex].Layers.Count > 2)
                {
                    layer = storage.Extruders[extruderIndex].Layers[1];
                }

                for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
                {
                    if (config.ContinuousSpiralOuterPerimeter && partIndex > 0)
                    {
                        continue;
                    }

                    storage.raftOutline = storage.raftOutline.CreateUnion(layer.Islands[partIndex].IslandOutline.Offset(extraDistanceAroundPart_um));
                }
            }

            storage.raftOutline = storage.raftOutline.CreateUnion(storage.WipeLayer(0).Offset(extraDistanceAroundPart_um));

            if (storage.WipeShield.Count > 0 &&
                storage.WipeShield[0].Count > 0)
            {
                storage.raftOutline = storage.raftOutline.CreateUnion(storage.WipeShield[0].Offset(extraDistanceAroundPart_um));
            }

            if (storage.Support != null)
            {
                storage.raftOutline = storage.raftOutline.CreateUnion(storage.Support.GetBedOutlines().Offset(extraDistanceAroundPart_um));
            }
        }
コード例 #3
0
        public void DumpLayerparts(string filename)
        {
            LayerDataStorage storage         = this;
            StreamWriter     streamToWriteTo = new StreamWriter(filename);

            streamToWriteTo.Write("<!DOCTYPE html><html><body>");
            IntPoint modelSize = storage.modelSize;
            IntPoint modelMin  = storage.modelMin;

            for (int extruderIndex = 0; extruderIndex < storage.Extruders.Count; extruderIndex++)
            {
                for (int layerNr = 0; layerNr < storage.Extruders[extruderIndex].Layers.Count; layerNr++)
                {
                    streamToWriteTo.Write("<svg xmlns=\"http://www.w3.org/2000/svg\" version=\"1.1\" style=\"width: 500px; height:500px\">\n");
                    SliceLayer layer = storage.Extruders[extruderIndex].Layers[layerNr];
                    for (int i = 0; i < layer.Islands.Count; i++)
                    {
                        LayerIsland part = layer.Islands[i];
                        for (int j = 0; j < part.IslandOutline.Count; j++)
                        {
                            streamToWriteTo.Write("<polygon points=\"");
                            for (int k = 0; k < part.IslandOutline[j].Count; k++)
                            {
                                streamToWriteTo.Write("{0},{1} ".FormatWith((float)(part.IslandOutline[j][k].X - modelMin.X) / modelSize.X * 500, (float)(part.IslandOutline[j][k].Y - modelMin.Y) / modelSize.Y * 500));
                            }
                            if (j == 0)
                            {
                                streamToWriteTo.Write("\" style=\"fill:gray; stroke:black;stroke-width:1\" />\n");
                            }
                            else
                            {
                                streamToWriteTo.Write("\" style=\"fill:red; stroke:black;stroke-width:1\" />\n");
                            }
                        }
                    }
                    streamToWriteTo.Write("</svg>\n");
                }
            }
            streamToWriteTo.Write("</body></html>");
            streamToWriteTo.Close();
        }
コード例 #4
0
        private static Polygons GetSkirtBounds(ConfigSettings config, LayerDataStorage storage, bool externalOnly, int distance, int extrusionWidth_um, int brimCount)
        {
            bool hasWipeTower = storage.wipeTower.PolygonLength() > 0;

            Polygons skirtPolygons = hasWipeTower ? new Polygons(storage.wipeTower) : new Polygons();

            if (config.EnableRaft)
            {
                skirtPolygons = skirtPolygons.CreateUnion(storage.raftOutline);
            }
            else
            {
                Polygons allOutlines = new Polygons();

                // Loop over every extruder
                for (int extrudeIndex = 0; extrudeIndex < storage.Extruders.Count; extrudeIndex++)
                {
                    // Only process the first extruder on spiral vase or
                    // skip extruders that have empty layers
                    if (config.ContinuousSpiralOuterPerimeter)
                    {
                        SliceLayer layer0 = storage.Extruders[extrudeIndex].Layers[0];
                        allOutlines.AddAll(layer0.Islands[0]?.IslandOutline);

                        break;
                    }

                    // Add the layers outline to allOutlines
                    SliceLayer layer = storage.Extruders[extrudeIndex].Layers[0];
                    allOutlines.AddAll(layer.AllOutlines);
                }

                if (brimCount > 0)
                {
                    Polygons brimLoops = new Polygons();

                    // Loop over the requested brimCount creating and unioning a new perimeter for each island
                    for (int brimIndex = 0; brimIndex < brimCount; brimIndex++)
                    {
                        int offsetDistance = extrusionWidth_um * brimIndex + extrusionWidth_um / 2;

                        Polygons unionedIslandOutlines = new Polygons();

                        // Grow each island by the current brim distance
                        foreach (var island in allOutlines)
                        {
                            var polygons = new Polygons();
                            polygons.Add(island);

                            // Union the island brims
                            unionedIslandOutlines = unionedIslandOutlines.CreateUnion(polygons.Offset(offsetDistance));
                        }

                        // Extend the polygons to account for the brim (ensures convex hull takes this data into account)
                        brimLoops.AddAll(unionedIslandOutlines);
                    }

                    // TODO: This is a quick hack, reuse the skirt data to stuff in the brim. Good enough from proof of concept
                    storage.skirt.AddAll(brimLoops);

                    skirtPolygons = skirtPolygons.CreateUnion(brimLoops);
                }
                else
                {
                    skirtPolygons = skirtPolygons.CreateUnion(allOutlines);
                }

                if (storage.support != null)
                {
                    skirtPolygons = skirtPolygons.CreateUnion(storage.support.GetBedOutlines());
                }
            }

            return skirtPolygons;
        }
コード例 #5
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void CalculateInfillData(LayerDataStorage slicingData, int extruderIndex, int layerIndex, LayerIsland part, ref Polygons bottomFillPolygons, ref Polygons fillPolygons, ref Polygons topFillPolygons, ref Polygons bridgePolygons)
		{
			// generate infill the bottom layer including bridging
			foreach (Polygons outline in part.SolidBottomToolPaths.ProcessIntoSeparatIslands())
			{
				if (layerIndex > 0)
				{
					double bridgeAngle = 0;
					SliceLayer previousLayer = slicingData.Extruders[extruderIndex].Layers[layerIndex - 1];
                    if (!config.generateSupport &&
						previousLayer.BridgeAngle(outline, out bridgeAngle))
					{
						Infill.GenerateLinePaths(outline, ref bridgePolygons, config.extrusionWidth_um, config.infillExtendIntoPerimeter_um, bridgeAngle);
					}
					else
					{
						Infill.GenerateLinePaths(outline, ref bottomFillPolygons, config.extrusionWidth_um, config.infillExtendIntoPerimeter_um, config.infillStartingAngle);
					}
				}
				else
				{
					Infill.GenerateLinePaths(outline, ref bottomFillPolygons, config.firstLayerExtrusionWidth_um, config.infillExtendIntoPerimeter_um, config.infillStartingAngle);
				}
			}

			// generate infill for the top layer
			foreach (Polygons outline in part.SolidTopToolPaths.ProcessIntoSeparatIslands())
			{
				Infill.GenerateLinePaths(outline, ref topFillPolygons, config.extrusionWidth_um, config.infillExtendIntoPerimeter_um, config.infillStartingAngle);
			}

			// generate infill intermediate layers
			foreach (Polygons outline in part.SolidInfillToolPaths.ProcessIntoSeparatIslands())
			{
				if (true) // use the old infill method
				{
					Infill.GenerateLinePaths(outline, ref fillPolygons, config.extrusionWidth_um, config.infillExtendIntoPerimeter_um, config.infillStartingAngle + 90 * (layerIndex % 2));
				}
				else // use the new concentric infill (not tested enough yet) have to handle some bad cases better
				{
					double oldInfillPercent = config.infillPercent;
					config.infillPercent = 100;
					Infill.GenerateConcentricInfill(config, outline, ref fillPolygons);
					config.infillPercent = oldInfillPercent;
				}
			}

			double fillAngle = config.infillStartingAngle;

			// generate the sparse infill for this part on this layer
			if (config.infillPercent > 0)
			{
				switch (config.infillType)
				{
					case ConfigConstants.INFILL_TYPE.LINES:
						if ((layerIndex & 1) == 1)
						{
							fillAngle += 90;
						}
						Infill.GenerateLineInfill(config, part.InfillToolPaths, ref fillPolygons, fillAngle);
						break;

					case ConfigConstants.INFILL_TYPE.GRID:
						Infill.GenerateGridInfill(config, part.InfillToolPaths, ref fillPolygons, fillAngle);
						break;

					case ConfigConstants.INFILL_TYPE.TRIANGLES:
						Infill.GenerateTriangleInfill(config, part.InfillToolPaths, ref fillPolygons, fillAngle);
						break;

					case ConfigConstants.INFILL_TYPE.HEXAGON:
						Infill.GenerateHexagonInfill(config, part.InfillToolPaths, ref fillPolygons, fillAngle, layerIndex);
						break;

					case ConfigConstants.INFILL_TYPE.CONCENTRIC:
						Infill.GenerateConcentricInfill(config, part.InfillToolPaths, ref fillPolygons);
						break;

					default:
						throw new NotImplementedException();
				}
			}
		}
コード例 #6
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		//Add a single layer from a single extruder to the GCode
		private void QueueAirGappedExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int extruderIndex, int layerIndex, int extrusionWidth_um, int fanSpeedPercent, long currentZ_um)
		{
			if (config.generateSupport
				&& !config.continuousSpiralOuterPerimeter
				&& layerIndex > 0)
			{
				int prevExtruder = gcodeLayer.getExtruder();
				bool extruderChanged = gcodeLayer.SetExtruder(extruderIndex);

				SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];

				PathOrderOptimizer partOrderOptimizer = new PathOrderOptimizer(new IntPoint());
				for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
				{
					if (config.continuousSpiralOuterPerimeter && partIndex > 0)
					{
						continue;
					}

					partOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
				}
				partOrderOptimizer.Optimize();

				List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

				for (int inlandIndex = 0; inlandIndex < partOrderOptimizer.bestPolygonOrderIndex.Count; inlandIndex++)
				{
					if (config.continuousSpiralOuterPerimeter && inlandIndex > 0)
					{
						continue;
					}

					LayerIsland part = layer.Islands[partOrderOptimizer.bestPolygonOrderIndex[inlandIndex]];

					if (config.avoidCrossingPerimeters)
					{
						gcodeLayer.SetOuterPerimetersToAvoidCrossing(part.AvoidCrossingBoundery);
					}
					else
					{
						gcodeLayer.SetAlwaysRetract(true);
					}

					Polygons fillPolygons = new Polygons();
					Polygons topFillPolygons = new Polygons();
					Polygons bridgePolygons = new Polygons();

					Polygons bottomFillPolygons = new Polygons();

					CalculateInfillData(slicingData, extruderIndex, layerIndex, part, ref bottomFillPolygons, ref fillPolygons, ref topFillPolygons, ref bridgePolygons);
					bottomFillIslandPolygons.Add(bottomFillPolygons);

					// Write the bridge polygons out first so the perimeter will have more to hold to while bridging the gaps.
					// It would be even better to slow down the perimeters that are part of bridges but that is a bit harder.
					if (bridgePolygons.Count > 0)
					{
						gcode.WriteFanCommand(config.bridgeFanSpeedPercent);
						gcodeLayer.QueuePolygonsByOptimizer(bridgePolygons, bridgConfig);
					}

					if (config.numberOfPerimeters > 0)
					{
						if (inlandIndex != lastPartIndex)
						{
							// force a retract if changing islands
							gcodeLayer.ForceRetract();
							lastPartIndex = inlandIndex;
						}

						if (config.continuousSpiralOuterPerimeter)
						{
							if (layerIndex >= config.numberOfBottomLayers)
							{
								inset0Config.spiralize = true;
							}
						}
					}

					//After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
					if (!config.continuousSpiralOuterPerimeter || layerIndex < config.numberOfBottomLayers)
					{
						gcodeLayer.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
					}

					// Print everything but the first perimeter from the outside in so the little parts have more to stick to.
					for (int perimeterIndex = 1; perimeterIndex < part.InsetToolPaths.Count; perimeterIndex++)
					{
						QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, part.InsetToolPaths[perimeterIndex], insetXConfig, SupportWriteType.SupportedAreas);
					}
					// then 0
					if (part.InsetToolPaths.Count > 0)
					{
						QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, part.InsetToolPaths[0], inset0Config, SupportWriteType.SupportedAreas);
					}

					QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, bottomFillIslandPolygons[inlandIndex], bottomFillConfig, SupportWriteType.SupportedAreas);
				}
			}

			gcodeLayer.SetOuterPerimetersToAvoidCrossing(null);
		}
コード例 #7
0
        //Add a single layer from a single extruder to the GCode
        private void QueueExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner layerGcodePlanner, int extruderIndex, int layerIndex, int extrusionWidth_um, long currentZ_um)
        {
            if(extruderIndex > slicingData.Extruders.Count-1)
            {
                return;
            }

            SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];

            if(layer.AllOutlines.Count == 0
                && config.WipeShieldDistanceFromObject == 0)
            {
                // don't do anything on this layer
                return;
            }

            if (slicingData.wipeShield.Count > 0 && slicingData.Extruders.Count > 1)
            {
                layerGcodePlanner.SetAlwaysRetract(true);
                layerGcodePlanner.QueuePolygonsByOptimizer(slicingData.wipeShield[layerIndex], skirtConfig);
                layerGcodePlanner.SetAlwaysRetract(!config.AvoidCrossingPerimeters);
            }

            PathOrderOptimizer islandOrderOptimizer = new PathOrderOptimizer(new IntPoint());
            for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
            {
                if (config.ContinuousSpiralOuterPerimeter && partIndex > 0)
                {
                    continue;
                }

                islandOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
            }
            islandOrderOptimizer.Optimize();

            List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

            for (int islandOrderIndex = 0; islandOrderIndex < islandOrderOptimizer.bestIslandOrderIndex.Count; islandOrderIndex++)
            {
                if (config.ContinuousSpiralOuterPerimeter && islandOrderIndex > 0)
                {
                    continue;
                }

                LayerIsland island = layer.Islands[islandOrderOptimizer.bestIslandOrderIndex[islandOrderIndex]];

                if (config.AvoidCrossingPerimeters)
                {
                    layerGcodePlanner.SetOuterPerimetersToAvoidCrossing(island.AvoidCrossingBoundary);
                }
                else
                {
                    layerGcodePlanner.SetAlwaysRetract(true);
                }

                Polygons fillPolygons = new Polygons();
                Polygons topFillPolygons = new Polygons();
                Polygons bridgePolygons = new Polygons();

                Polygons bottomFillPolygons = new Polygons();

                CalculateInfillData(slicingData, extruderIndex, layerIndex, island, bottomFillPolygons, fillPolygons, topFillPolygons, bridgePolygons);
                bottomFillIslandPolygons.Add(bottomFillPolygons);

                // Write the bridge polygons out first so the perimeter will have more to hold to while bridging the gaps.
                // It would be even better to slow down the perimeters that are part of bridges but that is a bit harder.
                if (bridgePolygons.Count > 0)
                {
                    QueuePolygonsConsideringSupport(layerIndex, layerGcodePlanner, bridgePolygons, bridgeConfig, SupportWriteType.UnsupportedAreas);
                }

                if (config.NumberOfPerimeters > 0)
                {
                    if (islandOrderIndex != lastPartIndex)
                    {
                        // force a retract if changing islands
                        if (config.RetractWhenChangingIslands)
                        {
                            layerGcodePlanner.ForceRetract();
                        }
                        lastPartIndex = islandOrderIndex;
                    }

                    if (config.ContinuousSpiralOuterPerimeter)
                    {
                        if (layerIndex >= config.NumberOfBottomLayers)
                        {
                            inset0Config.spiralize = true;
                        }
                    }

                    // Figure out where the seam hiding start point is for inset 0 and move to that spot so
                    // we have the minimum travel while starting inset 0 after printing the rest of the insets
                    if (island?.InsetToolPaths?[0]?[0]?.Count > 0
                        && !config.ContinuousSpiralOuterPerimeter)
                    {
                        int bestPoint = PathOrderOptimizer.GetBestIndex(island.InsetToolPaths[0][0], config.ExtrusionWidth_um);
                        layerGcodePlanner.QueueTravel(island.InsetToolPaths[0][0][bestPoint]);
                    }

                    // Put all the insets into a new list so we can keep track of what has been printed.
                    List<Polygons> insetsToPrint = new List<Polygons>(island.InsetToolPaths.Count);
                    for (int insetIndex = 0; insetIndex < island.InsetToolPaths.Count; insetIndex++)
                    {
                        insetsToPrint.Add(new Polygons());
                        for (int polygonIndex = 0; polygonIndex < island.InsetToolPaths[insetIndex].Count; polygonIndex++)
                        {
                            if (island.InsetToolPaths[insetIndex][polygonIndex].Count > 0)
                            {
                                insetsToPrint[insetIndex].Add(island.InsetToolPaths[insetIndex][polygonIndex]);
                            }
                        }
                    }

                    // If we are on the very first layer we start with the outside so that we can stick to the bed better.
                    if (config.OutsidePerimetersFirst || layerIndex == 0 || inset0Config.spiralize)
                    {
                        if (inset0Config.spiralize)
                        {
                            if (island.InsetToolPaths.Count > 0)
                            {
                                Polygon outsideSinglePolygon = island.InsetToolPaths[0][0];
                                layerGcodePlanner.QueuePolygonsByOptimizer(new Polygons() { outsideSinglePolygon }, inset0Config);
                            }
                        }
                        else
                        {
                            int insetCount = CountInsetsToPrint(insetsToPrint);
                            while (insetCount > 0)
                            {
                                bool limitDistance = false;
                                if (island.InsetToolPaths.Count > 0)
                                {
                                    QueueClosetsInset(insetsToPrint[0], limitDistance, inset0Config, layerIndex, layerGcodePlanner);
                                }

                                if (island.InsetToolPaths.Count > 1)
                                {
                                    // Move to the closest inset 1 and print it
                                    limitDistance = QueueClosetsInset(insetsToPrint[1], limitDistance, insetXConfig, layerIndex, layerGcodePlanner);
                                    for (int insetIndex = 2; insetIndex < island.InsetToolPaths.Count; insetIndex++)
                                    {
                                        limitDistance = QueueClosetsInset(
                                            insetsToPrint[insetIndex],
                                            limitDistance,
                                            insetIndex == 0 ? inset0Config : insetXConfig,
                                            layerIndex,
                                            layerGcodePlanner);
                                    }
                                }

                                insetCount = CountInsetsToPrint(insetsToPrint);
                            }
                        }
                    }
                    else // This is so we can do overhangs better (the outside can stick a bit to the inside).
                    {
                        int insetCount = CountInsetsToPrint(insetsToPrint);
                        while (insetCount > 0)
                        {
                            bool limitDistance = false;
                            if (island.InsetToolPaths.Count > 0)
                            {
                                // Move to the closest inset 1 and print it
                                for (int insetIndex = island.InsetToolPaths.Count-1; insetIndex >= 0; insetIndex--)
                                {
                                    limitDistance = QueueClosetsInset(
                                        insetsToPrint[insetIndex],
                                        limitDistance,
                                        insetIndex == 0 ? inset0Config : insetXConfig,
                                        layerIndex,
                                        layerGcodePlanner);
                                }
                            }

                            insetCount = CountInsetsToPrint(insetsToPrint);
                        }
                    }
                }

                // TODO: Put all of these segments into a list that can be queued together and still preserver their individual config settings.
                // This will make the total amount of travel while printing infill much less.
                layerGcodePlanner.QueuePolygonsByOptimizer(fillPolygons, fillConfig);
                QueuePolygonsConsideringSupport(layerIndex, layerGcodePlanner, bottomFillPolygons, bottomFillConfig, SupportWriteType.UnsupportedAreas);
                layerGcodePlanner.QueuePolygonsByOptimizer(topFillPolygons, topFillConfig);

                //After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
                if (!config.ContinuousSpiralOuterPerimeter || layerIndex < config.NumberOfBottomLayers)
                {
                    layerGcodePlanner.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
                }
            }

            // Find the thin lines for this layer and add them to the queue
            if (false) // this code is just for test. LBB
            {
                Polygons fillPolygons = new Polygons();
                foreach (var island in layer.Islands)
                {
                    List<Point3> path = new List<Point3>();
                    List<PathAndWidth> thinLines;
                    foreach (var outline in island.IslandOutline.Offset(-extrusionWidth_um * 0))
                    {
                        foreach (var point in outline)
                        {
                            path.Add(new Point3(point, currentZ_um));
                        }
                    }

                    if (layerGcodePlanner.FindThinLines(path, extrusionWidth_um - 2, out thinLines))
                    {
                        foreach (var widthPath in thinLines)
                        {
                            Polygon thinPath = new Polygon();
                            foreach (var point in widthPath.Path)
                            {
                                thinPath.Add(new IntPoint(point.x, point.y));
                            }
                            fillPolygons.Add(thinPath);
                        }
                    }
                }
                layerGcodePlanner.QueuePolygonsByOptimizer(fillPolygons, fillConfig);
            }

            layerGcodePlanner.SetOuterPerimetersToAvoidCrossing(null);
        }
コード例 #8
0
        public void WriteRaftGCodeIfRequired(GCodeExport gcode, ConfigSettings config)
        {
            LayerDataStorage storage = this;

            if (config.ShouldGenerateRaft())
            {
                GCodePathConfig raftBaseConfig = new GCodePathConfig("raftBaseConfig");
                raftBaseConfig.SetData(config.FirstLayerSpeed, config.RaftBaseExtrusionWidth_um, "SUPPORT");

                GCodePathConfig raftMiddleConfig = new GCodePathConfig("raftMiddleConfig");
                raftMiddleConfig.SetData(config.RaftPrintSpeed, config.RaftInterfaceExtrusionWidth_um, "SUPPORT");

                GCodePathConfig raftSurfaceConfig = new GCodePathConfig("raftMiddleConfig");
                raftSurfaceConfig.SetData((config.RaftSurfacePrintSpeed > 0) ? config.RaftSurfacePrintSpeed : config.RaftPrintSpeed, config.RaftSurfaceExtrusionWidth_um, "SUPPORT");

                // create the raft base
                {
                    gcode.WriteComment("RAFT BASE");
                    LayerGCodePlanner layerPlanner = new LayerGCodePlanner(config, gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                    if (config.RaftExtruder >= 0)
                    {
                        // if we have a specified raft extruder use it
                        layerPlanner.SetExtruder(config.RaftExtruder);
                    }
                    else if (config.SupportExtruder >= 0)
                    {
                        // else preserve the old behavior of using the support extruder if set.
                        layerPlanner.SetExtruder(config.SupportExtruder);
                    }

                    gcode.CurrentZ = config.RaftBaseThickness_um;

                    gcode.LayerChanged(-3, config.RaftBaseThickness_um);

                    gcode.SetExtrusion(config.RaftBaseThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    // write the skirt around the raft
                    layerPlanner.QueuePolygonsByOptimizer(storage.Skirt, null, raftBaseConfig, 0);

                    List <Polygons> raftIslands = storage.raftOutline.ProcessIntoSeparateIslands();
                    foreach (var raftIsland in raftIslands)
                    {
                        // write the outline of the raft
                        layerPlanner.QueuePolygonsByOptimizer(raftIsland, null, raftBaseConfig, 0);

                        Polygons raftLines = new Polygons();
                        Infill.GenerateLinePaths(raftIsland.Offset(-config.RaftBaseExtrusionWidth_um), raftLines, config.RaftBaseLineSpacing_um, config.InfillExtendIntoPerimeter_um, 0);

                        // write the inside of the raft base
                        layerPlanner.QueuePolygonsByOptimizer(raftLines, null, raftBaseConfig, 0);

                        if (config.RetractWhenChangingIslands)
                        {
                            layerPlanner.ForceRetract();
                        }
                    }

                    layerPlanner.WriteQueuedGCode(config.RaftBaseThickness_um);
                }

                // raft middle layers
                {
                    gcode.WriteComment("RAFT MIDDLE");
                    LayerGCodePlanner layerPlanner = new LayerGCodePlanner(config, gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                    gcode.CurrentZ = config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um;
                    gcode.LayerChanged(-2, config.RaftInterfaceThicknes_um);
                    gcode.SetExtrusion(config.RaftInterfaceThicknes_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftInterfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, 45);
                    layerPlanner.QueuePolygonsByOptimizer(raftLines, null, raftMiddleConfig, 0);

                    layerPlanner.WriteQueuedGCode(config.RaftInterfaceThicknes_um);
                }

                for (int raftSurfaceIndex = 1; raftSurfaceIndex <= config.RaftSurfaceLayers; raftSurfaceIndex++)
                {
                    gcode.WriteComment("RAFT SURFACE");
                    LayerGCodePlanner layerPlanner = new LayerGCodePlanner(config, gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                    gcode.CurrentZ = config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um + config.RaftSurfaceThickness_um * raftSurfaceIndex;
                    gcode.LayerChanged(-1, config.RaftSurfaceThickness_um);
                    gcode.SetExtrusion(config.RaftSurfaceThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    if (raftSurfaceIndex == config.RaftSurfaceLayers)
                    {
                        // make sure the top layer of the raft is 90 degrees offset to the first layer of the part so that it has minimum contact points.
                        Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftSurfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, config.InfillStartingAngle + 90);
                    }
                    else
                    {
                        Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftSurfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, 90 * raftSurfaceIndex);
                    }
                    layerPlanner.QueuePolygonsByOptimizer(raftLines, null, raftSurfaceConfig, 0);

                    layerPlanner.WriteQueuedGCode(config.RaftInterfaceThicknes_um);
                }
            }
        }
コード例 #9
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void writeGCode(LayerDataStorage slicingData)
		{
			gcode.WriteComment("filamentDiameter = {0}".FormatWith(config.filamentDiameter));
			gcode.WriteComment("extrusionWidth = {0}".FormatWith(config.extrusionWidth));
			gcode.WriteComment("firstLayerExtrusionWidth = {0}".FormatWith(config.firstLayerExtrusionWidth));
			gcode.WriteComment("layerThickness = {0}".FormatWith(config.layerThickness));
			gcode.WriteComment("firstLayerThickness = {0}".FormatWith(config.firstLayerThickness));

			if (fileNumber == 1)
			{
				if (gcode.GetOutputType() == ConfigConstants.OUTPUT_TYPE.ULTIGCODE)
				{
					gcode.WriteComment("TYPE:UltiGCode");
					gcode.WriteComment("TIME:<__TIME__>");
					gcode.WriteComment("MATERIAL:<FILAMENT>");
					gcode.WriteComment("MATERIAL2:<FILAMEN2>");
				}
				gcode.WriteCode(config.startCode);
			}
			else
			{
				gcode.WriteFanCommand(0);
				gcode.ResetExtrusionValue();
				gcode.WriteRetraction();
				gcode.setZ(maxObjectHeight + 5000);
				gcode.WriteMove(gcode.GetPosition(), config.travelSpeed, 0);
				gcode.WriteMove(new Point3(slicingData.modelMin.x, slicingData.modelMin.y, gcode.CurrentZ), config.travelSpeed, 0);
			}
			fileNumber++;

			int totalLayers = slicingData.Extruders[0].Layers.Count;
			// let's remove any of the layers on top that are empty
			{
				for (int layerIndex = totalLayers - 1; layerIndex >= 0; layerIndex--)
				{
					bool layerHasData = false;
					foreach (ExtruderLayers currentExtruder in slicingData.Extruders)
					{
						SliceLayer currentLayer = currentExtruder.Layers[layerIndex];
						for (int partIndex = 0; partIndex < currentExtruder.Layers[layerIndex].Islands.Count; partIndex++)
						{
							LayerIsland currentIsland = currentLayer.Islands[partIndex];
							if (currentIsland.IslandOutline.Count > 0)
							{
								layerHasData = true;
								break;
							}
						}
					}

					if (layerHasData)
					{
						break;
					}
					totalLayers--;
				}
			}
			gcode.WriteComment("Layer count: {0}".FormatWith(totalLayers));

			// keep the raft generation code inside of raft
			slicingData.WriteRaftGCodeIfRequired(config, gcode);

			for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
			{
				if (MatterSlice.Canceled)
				{
					return;
				}
				LogOutput.Log("Writing Layers {0}/{1}\n".FormatWith(layerIndex + 1, totalLayers));

				LogOutput.logProgress("export", layerIndex + 1, totalLayers);

				if (layerIndex == 0)
				{
					skirtConfig.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "SKIRT");
					inset0Config.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "WALL-OUTER");
					insetXConfig.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "WALL-INNER");

					fillConfig.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "FILL", false);
					topFillConfig.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "TOP-FILL", false);
					bottomFillConfig.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "BOTTOM-FILL", false);
					bridgConfig.SetData(config.firstLayerSpeed, config.firstLayerExtrusionWidth_um, "BRIDGE");

					supportNormalConfig.SetData(config.firstLayerSpeed, config.supportExtrusionWidth_um, "SUPPORT");
					supportInterfaceConfig.SetData(config.firstLayerSpeed, config.extrusionWidth_um, "SUPPORT-INTERFACE");
				}
				else
				{
					skirtConfig.SetData(config.insidePerimetersSpeed, config.extrusionWidth_um, "SKIRT");
					inset0Config.SetData(config.outsidePerimeterSpeed, config.outsideExtrusionWidth_um, "WALL-OUTER");
					insetXConfig.SetData(config.insidePerimetersSpeed, config.extrusionWidth_um, "WALL-INNER");

					fillConfig.SetData(config.infillSpeed, config.extrusionWidth_um, "FILL", false);
					topFillConfig.SetData(config.topInfillSpeed, config.firstLayerExtrusionWidth_um, "TOP-FILL", false);
					bottomFillConfig.SetData(config.infillSpeed, config.firstLayerExtrusionWidth_um, "BOTTOM-FILL", false);
					bridgConfig.SetData(config.bridgeSpeed, config.extrusionWidth_um, "BRIDGE");

					supportNormalConfig.SetData(config.supportMaterialSpeed, config.supportExtrusionWidth_um, "SUPPORT");
					supportInterfaceConfig.SetData(config.supportMaterialSpeed - 5, config.extrusionWidth_um, "SUPPORT-INTERFACE");
				}

				gcode.WriteComment("LAYER:{0}".FormatWith(layerIndex));
				if (layerIndex == 0)
				{
					gcode.SetExtrusion(config.firstLayerThickness_um, config.filamentDiameter_um, config.extrusionMultiplier);
				}
				else
				{
					gcode.SetExtrusion(config.layerThickness_um, config.filamentDiameter_um, config.extrusionMultiplier);
				}

				GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um);

				// get the correct height for this layer
				int z = config.firstLayerThickness_um + layerIndex * config.layerThickness_um;
				if (config.enableRaft)
				{
					z += config.raftBaseThickness_um + config.raftInterfaceThicknes_um + config.raftSurfaceLayers * config.raftSurfaceThickness_um;
					if (layerIndex == 0)
					{
						// We only raise the first layer of the print up by the air gap.
						// To give it:
						//   Less press into the raft
						//   More time to cool
						//   more surface area to air while extruding
						z += config.raftAirGap_um;
					}
				}

				gcode.setZ(z);

				// We only create the skirt if we are on layer 0.
				if (layerIndex == 0 && !config.ShouldGenerateRaft())
				{
					QueueSkirtToGCode(slicingData, gcodeLayer, layerIndex);
				}

				if (slicingData.support != null)
				{
					slicingData.support.QueueNormalSupportLayer(config, gcodeLayer, layerIndex, supportNormalConfig, supportInterfaceConfig);
				}

				int fanSpeedPercent = GetFanSpeed(layerIndex, gcodeLayer);

				for (int extruderIndex = 0; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
				{
					if (layerIndex == 0)
					{
						QueueExtruderLayerToGCode(slicingData, gcodeLayer, extruderIndex, layerIndex, config.firstLayerExtrusionWidth_um, fanSpeedPercent, z);
					}
					else
					{
						QueueExtruderLayerToGCode(slicingData, gcodeLayer, extruderIndex, layerIndex, config.extrusionWidth_um, fanSpeedPercent, z);
					}
				}

				if (slicingData.support != null)
				{
					z += config.supportAirGap_um;
					gcode.setZ(z);

					for (int extruderIndex = 0; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
					{
						QueueAirGappedExtruderLayerToGCode(slicingData, gcodeLayer, extruderIndex, layerIndex, config.extrusionWidth_um, fanSpeedPercent, z);
					}

					slicingData.support.QueueAirGappedBottomLayer(config, gcodeLayer, layerIndex, supportNormalConfig);
				}

				//Finish the layer by applying speed corrections for minimum layer times.
				gcodeLayer.ForceMinimumLayerTime(config.minimumLayerTimeSeconds, config.minimumPrintingSpeed);

				gcode.WriteFanCommand(fanSpeedPercent);

				int currentLayerThickness_um = config.layerThickness_um;
				if (layerIndex <= 0)
				{
					currentLayerThickness_um = config.firstLayerThickness_um;
				}

				gcodeLayer.WriteQueuedGCode(currentLayerThickness_um);
			}

			LogOutput.Log("Wrote layers in {0:0.00}s.\n".FormatWith(timeKeeper.Elapsed.TotalSeconds));
			timeKeeper.Restart();
			gcode.TellFileSize();
			gcode.WriteFanCommand(0);

			//Store the object height for when we are printing multiple objects, as we need to clear every one of them when moving to the next position.
			maxObjectHeight = Math.Max(maxObjectHeight, slicingData.modelSize.z);
		}
コード例 #10
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void CreateWipeShields(LayerDataStorage slicingData, int totalLayers)
		{
			for (int layerNr = 0; layerNr < totalLayers; layerNr++)
			{
				Polygons wipeShield = new Polygons();
				for (int extruderIndex = 0; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
				{
					for (int partNr = 0; partNr < slicingData.Extruders[extruderIndex].Layers[layerNr].Islands.Count; partNr++)
					{
						wipeShield = wipeShield.CreateUnion(slicingData.Extruders[extruderIndex].Layers[layerNr].Islands[partNr].IslandOutline.Offset(config.wipeShieldDistanceFromShapes_um));
					}
				}
				slicingData.wipeShield.Add(wipeShield);
			}

			for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
			{
				slicingData.wipeShield[layerIndex] = slicingData.wipeShield[layerIndex].Offset(-1000).Offset(1000);
			}

			int offsetAngle = (int)Math.Tan(60.0 * Math.PI / 180) * config.layerThickness_um;//Allow for a 60deg angle in the wipeShield.
			for (int layerNr = 1; layerNr < totalLayers; layerNr++)
			{
				slicingData.wipeShield[layerNr] = slicingData.wipeShield[layerNr].CreateUnion(slicingData.wipeShield[layerNr - 1].Offset(-offsetAngle));
			}

			for (int layerNr = totalLayers - 1; layerNr > 0; layerNr--)
			{
				slicingData.wipeShield[layerNr - 1] = slicingData.wipeShield[layerNr - 1].CreateUnion(slicingData.wipeShield[layerNr].Offset(-offsetAngle));
			}
		}
コード例 #11
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void ProcessSliceData(LayerDataStorage slicingData)
		{
			if (config.continuousSpiralOuterPerimeter)
			{
				config.numberOfTopLayers = 0;
				config.infillPercent = 0;
			}

			MultiExtruders.ProcessBooleans(slicingData.Extruders, config.BooleanOpperations);

			MultiExtruders.RemoveExtruderIntersections(slicingData.Extruders);
			MultiExtruders.OverlapMultipleExtrudersSlightly(slicingData.Extruders, config.multiExtruderOverlapPercent);
#if False
            LayerPart.dumpLayerparts(slicingData, "output.html");
#endif

			LogOutput.Log("Generating support map...\n");
			if (config.generateSupport && !config.continuousSpiralOuterPerimeter)
			{
				slicingData.support = new NewSupport(config, slicingData.Extruders, 1);
			}

			slicingData.CreateIslandData();

			int totalLayers = slicingData.Extruders[0].Layers.Count;
#if DEBUG
			for (int extruderIndex = 1; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
			{
				if (totalLayers != slicingData.Extruders[extruderIndex].Layers.Count)
				{
					throw new Exception("All the extruders must have the same number of layers (they just can have empty layers).");
				}
			}
#endif

			for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
			{
				for (int extruderIndex = 0; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
				{
					if (MatterSlice.Canceled)
					{
						return;
					}
					int insetCount = config.numberOfPerimeters;
					if (config.continuousSpiralOuterPerimeter && (int)(layerIndex) < config.numberOfBottomLayers && layerIndex % 2 == 1)
					{
						//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
						insetCount += 1;
					}

					SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];

					if (layerIndex == 0)
					{
						layer.GenerateInsets(config.firstLayerExtrusionWidth_um, config.firstLayerExtrusionWidth_um, insetCount);
					}
					else
					{
						layer.GenerateInsets(config.extrusionWidth_um, config.outsideExtrusionWidth_um, insetCount);
					}
				}
				LogOutput.Log("Creating Insets {0}/{1}\n".FormatWith(layerIndex + 1, totalLayers));
			}

			if (config.wipeShieldDistanceFromShapes_um > 0)
			{
				CreateWipeShields(slicingData, totalLayers);
			}

			LogOutput.Log("Generated inset in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.TotalSeconds));
			timeKeeper.Restart();

			for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
			{
				if (MatterSlice.Canceled)
				{
					return;
				}

				//Only generate bottom and top layers and infill for the first X layers when spiralize is chosen.
				if (!config.continuousSpiralOuterPerimeter || (int)(layerIndex) < config.numberOfBottomLayers)
				{
					for (int extruderIndex = 0; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
					{
						if (layerIndex == 0)
						{
							slicingData.Extruders[extruderIndex].GenerateTopAndBottoms(layerIndex, config.firstLayerExtrusionWidth_um, config.firstLayerExtrusionWidth_um, config.numberOfBottomLayers, config.numberOfTopLayers);
						}
						else
						{
							slicingData.Extruders[extruderIndex].GenerateTopAndBottoms(layerIndex, config.extrusionWidth_um, config.outsideExtrusionWidth_um, config.numberOfBottomLayers, config.numberOfTopLayers);
						}
					}
				}
				LogOutput.Log("Creating Top & Bottom Layers {0}/{1}\n".FormatWith(layerIndex + 1, totalLayers));
			}
			LogOutput.Log("Generated top bottom layers in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.TotalSeconds));
			timeKeeper.Restart();

			if (config.wipeTowerSize_um > 0)
			{
				Polygon p = new Polygon();
				slicingData.wipeTower.Add(p);
				p.Add(new IntPoint(slicingData.modelMin.x - 3000, slicingData.modelMax.y + 3000));
				p.Add(new IntPoint(slicingData.modelMin.x - 3000, slicingData.modelMax.y + 3000 + config.wipeTowerSize_um));
				p.Add(new IntPoint(slicingData.modelMin.x - 3000 - config.wipeTowerSize_um, slicingData.modelMax.y + 3000 + config.wipeTowerSize_um));
				p.Add(new IntPoint(slicingData.modelMin.x - 3000 - config.wipeTowerSize_um, slicingData.modelMax.y + 3000));

				slicingData.wipePoint = new IntPoint(slicingData.modelMin.x - 3000 - config.wipeTowerSize_um / 2, slicingData.modelMax.y + 3000 + config.wipeTowerSize_um / 2);
			}

			if (config.enableRaft)
			{
				slicingData.GenerateRaftOutlines(config.raftExtraDistanceAroundPart_um, config);

				slicingData.GenerateSkirt(
					config.skirtDistance_um + config.raftBaseLineSpacing_um,
					config.raftBaseLineSpacing_um,
					config.numberOfSkirtLoops,
					config.skirtMinLength_um,
					config.raftBaseThickness_um, config);
			}
			else
			{
				slicingData.GenerateSkirt(
					config.skirtDistance_um,
					config.firstLayerExtrusionWidth_um,
					config.numberOfSkirtLoops,
					config.skirtMinLength_um,
					config.firstLayerThickness_um, config);
			}
		}
コード例 #12
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void SliceModels(LayerDataStorage slicingData)
		{
			timeKeeper.Restart();
#if false
            optomizedModel.saveDebugSTL("debug_output.stl");
#endif

			LogOutput.Log("Slicing model...\n");
			List<Slicer> slicerList = new List<Slicer>();
			for (int optimizedMeshIndex = 0; optimizedMeshIndex < optomizedMeshCollection.OptimizedMeshes.Count; optimizedMeshIndex++)
			{
				Slicer slicer = new Slicer(optomizedMeshCollection.OptimizedMeshes[optimizedMeshIndex], config);
				slicerList.Add(slicer);
			}

#if false
            slicerList[0].DumpSegmentsToGcode("Volume 0 Segments.gcode");
            slicerList[0].DumpPolygonsToGcode("Volume 0 Polygons.gcode");
            //slicerList[0].DumpPolygonsToHTML("Volume 0 Polygons.html");
#endif

			LogOutput.Log("Sliced model in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.TotalSeconds));
			timeKeeper.Restart();

			slicingData.modelSize = optomizedMeshCollection.size_um;
			slicingData.modelMin = optomizedMeshCollection.minXYZ_um;
			slicingData.modelMax = optomizedMeshCollection.maxXYZ_um;

			LogOutput.Log("Generating layer parts...\n");
			for (int extruderIndex = 0; extruderIndex < slicerList.Count; extruderIndex++)
			{
				slicingData.Extruders.Add(new ExtruderLayers());
				slicingData.Extruders[extruderIndex].InitializeLayerData(slicerList[extruderIndex]);

				if (config.enableRaft)
				{
					//Add the raft offset to each layer.
					for (int layerIndex = 0; layerIndex < slicingData.Extruders[extruderIndex].Layers.Count; layerIndex++)
					{
						slicingData.Extruders[extruderIndex].Layers[layerIndex].LayerZ += config.raftBaseThickness_um + config.raftInterfaceThicknes_um;
					}
				}
			}
			LogOutput.Log("Generated layer parts in {0:0.0}s\n".FormatWith(timeKeeper.Elapsed.TotalSeconds));
			timeKeeper.Restart();
		}
コード例 #13
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void addWipeTower(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int layerNr, int prevExtruder, int extrusionWidth_um)
		{
			if (config.wipeTowerSize_um < 1)
			{
				return;
			}

			//If we changed extruder, print the wipe/prime tower for this nozzle;
			gcodeLayer.QueuePolygonsByOptimizer(slicingData.wipeTower, supportInterfaceConfig);
			Polygons fillPolygons = new Polygons();
			Infill.GenerateLinePaths(slicingData.wipeTower, ref fillPolygons, extrusionWidth_um, config.infillExtendIntoPerimeter_um, 45 + 90 * (layerNr % 2));
			gcodeLayer.QueuePolygonsByOptimizer(fillPolygons, supportInterfaceConfig);

			//Make sure we wipe the old extruder on the wipe tower.
			gcodeLayer.QueueTravel(slicingData.wipePoint - config.extruderOffsets[prevExtruder] + config.extruderOffsets[gcodeLayer.getExtruder()]);
		}
コード例 #14
0
        public void WriteRaftGCodeIfRequired(ConfigSettings config, GCodeExport gcode)
        {
            LayerDataStorage storage = this;

            if (config.ShouldGenerateRaft())
            {
                GCodePathConfig raftBaseConfig    = new GCodePathConfig(config.FirstLayerSpeed, config.RaftBaseExtrusionWidth_um, "SUPPORT");
                GCodePathConfig raftMiddleConfig  = new GCodePathConfig(config.RaftPrintSpeed, config.RaftInterfaceExtrusionWidth_um, "SUPPORT");
                GCodePathConfig raftSurfaceConfig = new GCodePathConfig((config.RaftSurfacePrintSpeed > 0) ? config.RaftSurfacePrintSpeed : config.RaftPrintSpeed, config.RaftSurfaceExtrusionWidth_um, "SUPPORT");

                // create the raft base
                {
                    gcode.WriteComment("LAYER:-3");
                    gcode.WriteComment("RAFT BASE");
                    GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um);
                    if (config.RaftExtruder >= 0)
                    {
                        // if we have a specified raft extruder use it
                        gcodeLayer.SetExtruder(config.RaftExtruder);
                    }
                    else if (config.SupportExtruder >= 0)
                    {
                        // else preserve the old behavior of using the support extruder if set.
                        gcodeLayer.SetExtruder(config.SupportExtruder);
                    }

                    gcode.setZ(config.RaftBaseThickness_um);
                    gcode.SetExtrusion(config.RaftBaseThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftBaseLineSpacing_um, config.InfillExtendIntoPerimeter_um, 0);

                    // write the skirt around the raft
                    gcodeLayer.QueuePolygonsByOptimizer(storage.skirt, raftBaseConfig);

                    // write the outline of the raft
                    gcodeLayer.QueuePolygonsByOptimizer(storage.raftOutline, raftBaseConfig);

                    // write the inside of the raft base
                    gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftBaseConfig);

                    gcodeLayer.WriteQueuedGCode(config.RaftBaseThickness_um);
                }

                if (config.RaftFanSpeedPercent > 0)
                {
                    gcode.WriteFanCommand(config.RaftFanSpeedPercent);
                }

                // raft middle layers
                {
                    gcode.WriteComment("LAYER:-2");
                    gcode.WriteComment("RAFT MIDDLE");
                    GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um);
                    gcode.setZ(config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um);
                    gcode.SetExtrusion(config.RaftInterfaceThicknes_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftInterfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, 45);
                    gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftMiddleConfig);

                    gcodeLayer.WriteQueuedGCode(config.RaftInterfaceThicknes_um);
                }

                for (int raftSurfaceIndex = 1; raftSurfaceIndex <= config.RaftSurfaceLayers; raftSurfaceIndex++)
                {
                    gcode.WriteComment("LAYER:-1");
                    gcode.WriteComment("RAFT SURFACE");
                    GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um);
                    gcode.setZ(config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um + config.RaftSurfaceThickness_um * raftSurfaceIndex);
                    gcode.SetExtrusion(config.RaftSurfaceThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    if (raftSurfaceIndex == config.RaftSurfaceLayers)
                    {
                        // make sure the top layer of the raft is 90 degrees offset to the first layer of the part so that it has minimum contact points.
                        Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftSurfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, config.InfillStartingAngle + 90);
                    }
                    else
                    {
                        Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftSurfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, 90 * raftSurfaceIndex);
                    }
                    gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftSurfaceConfig);

                    gcodeLayer.WriteQueuedGCode(config.RaftInterfaceThicknes_um);
                }
            }
        }
コード例 #15
0
        private void writeGCode(LayerDataStorage slicingData)
        {
            gcode.WriteComment("filamentDiameter = {0}".FormatWith(config.FilamentDiameter));
            gcode.WriteComment("extrusionWidth = {0}".FormatWith(config.ExtrusionWidth));
            gcode.WriteComment("firstLayerExtrusionWidth = {0}".FormatWith(config.FirstLayerExtrusionWidth));
            gcode.WriteComment("layerThickness = {0}".FormatWith(config.LayerThickness));
            gcode.WriteComment("firstLayerThickness = {0}".FormatWith(config.FirstLayerThickness));

            if (fileNumber == 1)
            {
                gcode.WriteCode(config.StartCode);
            }
            else
            {
                gcode.WriteFanCommand(0);
                gcode.ResetExtrusionValue();
                gcode.WriteRetraction();
                gcode.setZ(maxObjectHeight + 5000);
                gcode.WriteMove(gcode.GetPosition(), config.TravelSpeed, 0);
                gcode.WriteMove(new Point3(slicingData.modelMin.x, slicingData.modelMin.y, gcode.CurrentZ), config.TravelSpeed, 0);
            }
            fileNumber++;

            int totalLayers = slicingData.Extruders[0].Layers.Count;
            if (config.outputOnlyFirstLayer)
            {
                totalLayers = 1;
            }

            // let's remove any of the layers on top that are empty
            {
                for (int layerIndex = totalLayers - 1; layerIndex >= 0; layerIndex--)
                {
                    bool layerHasData = false;
                    foreach (ExtruderLayers currentExtruder in slicingData.Extruders)
                    {
                        SliceLayer currentLayer = currentExtruder.Layers[layerIndex];
                        for (int partIndex = 0; partIndex < currentExtruder.Layers[layerIndex].Islands.Count; partIndex++)
                        {
                            LayerIsland currentIsland = currentLayer.Islands[partIndex];
                            if (currentIsland.IslandOutline.Count > 0)
                            {
                                layerHasData = true;
                                break;
                            }
                        }
                    }

                    if (layerHasData)
                    {
                        break;
                    }
                    totalLayers--;
                }
            }
            gcode.WriteComment("Layer count: {0}".FormatWith(totalLayers));

            // keep the raft generation code inside of raft
            slicingData.WriteRaftGCodeIfRequired(gcode, config);

            for (int layerIndex = 0; layerIndex < totalLayers; layerIndex++)
            {
                if (MatterSlice.Canceled)
                {
                    return;
                }

                if(config.outputOnlyFirstLayer && layerIndex > 0)
                {
                    break;
                }

                LogOutput.Log("Writing Layers {0}/{1}\n".FormatWith(layerIndex + 1, totalLayers));

                LogOutput.logProgress("export", layerIndex + 1, totalLayers);

                if (layerIndex == 0)
                {
                    skirtConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "SKIRT");
                    inset0Config.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "WALL-OUTER");
                    insetXConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "WALL-INNER");

                    fillConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "FILL", false);
                    topFillConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "TOP-FILL", false);
                    bottomFillConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "BOTTOM-FILL", false);
                    airGappedBottomConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "AIR-GAP", false);
                    bridgeConfig.SetData(config.FirstLayerSpeed, config.FirstLayerExtrusionWidth_um, "BRIDGE");

                    supportNormalConfig.SetData(config.FirstLayerSpeed, config.SupportExtrusionWidth_um, "SUPPORT");
                    supportInterfaceConfig.SetData(config.FirstLayerSpeed, config.ExtrusionWidth_um, "SUPPORT-INTERFACE");
                }
                else
                {
                    skirtConfig.SetData(config.InsidePerimetersSpeed, config.ExtrusionWidth_um, "SKIRT");
                    inset0Config.SetData(config.OutsidePerimeterSpeed, config.OutsideExtrusionWidth_um, "WALL-OUTER");
                    insetXConfig.SetData(config.InsidePerimetersSpeed, config.ExtrusionWidth_um, "WALL-INNER");

                    fillConfig.SetData(config.InfillSpeed, config.ExtrusionWidth_um, "FILL", false);
                    topFillConfig.SetData(config.TopInfillSpeed, config.ExtrusionWidth_um, "TOP-FILL", false);
                    bottomFillConfig.SetData(config.InfillSpeed, config.ExtrusionWidth_um, "BOTTOM-FILL", false);
                    airGappedBottomConfig.SetData(config.FirstLayerSpeed, config.ExtrusionWidth_um, "AIR-GAP", false);
                    bridgeConfig.SetData(config.BridgeSpeed, config.ExtrusionWidth_um, "BRIDGE");

                    supportNormalConfig.SetData(config.SupportMaterialSpeed, config.SupportExtrusionWidth_um, "SUPPORT");
                    supportInterfaceConfig.SetData(config.FirstLayerSpeed - 1, config.ExtrusionWidth_um, "SUPPORT-INTERFACE");
                }

                gcode.WriteComment("LAYER:{0}".FormatWith(layerIndex));
                if (layerIndex == 0)
                {
                    gcode.SetExtrusion(config.FirstLayerThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);
                }
                else
                {
                    gcode.SetExtrusion(config.LayerThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);
                }

                GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                if (layerIndex == 0
                    && config.RetractionZHop > 0)
                {
                    gcodeLayer.ForceRetract();
                }

                // get the correct height for this layer
                int z = config.FirstLayerThickness_um + layerIndex * config.LayerThickness_um;
                if (config.EnableRaft)
                {
                    z += config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um + config.RaftSurfaceLayers * config.RaftSurfaceThickness_um;
                    if (layerIndex == 0)
                    {
                        // We only raise the first layer of the print up by the air gap.
                        // To give it:
                        //   Less press into the raft
                        //   More time to cool
                        //   more surface area to air while extruding
                        z += config.RaftAirGap_um;
                    }
                }

                gcode.setZ(z);

                // We only create the skirt if we are on layer 0.
                if (layerIndex == 0 && !config.ShouldGenerateRaft())
                {
                    QueueSkirtToGCode(slicingData, gcodeLayer, layerIndex);
                }

                int fanSpeedPercent = GetFanSpeed(layerIndex, gcodeLayer);

                for (int extruderIndex = 0; extruderIndex < config.MaxExtruderCount(); extruderIndex++)
                {
                    int prevExtruder = gcodeLayer.GetExtruder();
                    bool extruderChanged = gcodeLayer.SetExtruder(extruderIndex);

                    if (extruderChanged)
                    {
                        slicingData.PrimeOnWipeTower(extruderIndex, layerIndex, gcodeLayer, fillConfig, config);
                        //Make sure we wipe the old extruder on the wipe tower.
                        gcodeLayer.QueueTravel(slicingData.wipePoint - config.ExtruderOffsets[prevExtruder] + config.ExtruderOffsets[gcodeLayer.GetExtruder()]);
                    }

                    if (layerIndex == 0)
                    {
                        QueueExtruderLayerToGCode(slicingData, gcodeLayer, extruderIndex, layerIndex, config.FirstLayerExtrusionWidth_um, z);
                    }
                    else
                    {
                        QueueExtruderLayerToGCode(slicingData, gcodeLayer, extruderIndex, layerIndex, config.ExtrusionWidth_um, z);
                    }

                    if (slicingData.support != null)
                    {
                        if ((config.SupportExtruder <= 0 && extruderIndex == 0)
                            || config.SupportExtruder == extruderIndex)
                        {
                            slicingData.support.QueueNormalSupportLayer(config, gcodeLayer, layerIndex, supportNormalConfig);
                        }
                        if ((config.SupportInterfaceExtruder <= 0 && extruderIndex == 0)
                            || config.SupportInterfaceExtruder == extruderIndex)
                        {
                            slicingData.support.QueueInterfaceSupportLayer(config, gcodeLayer, layerIndex, supportInterfaceConfig);
                        }
                    }
                }

                slicingData.EnsureWipeTowerIsSolid(layerIndex, gcodeLayer, fillConfig, config);

                if (slicingData.support != null)
                {
                    z += config.SupportAirGap_um;
                    gcode.setZ(z);
                    gcodeLayer.QueueTravel(gcodeLayer.LastPosition);

                    for (int extruderIndex = 0; extruderIndex < slicingData.Extruders.Count; extruderIndex++)
                    {
                        QueueAirGappedExtruderLayerToGCode(slicingData, gcodeLayer, extruderIndex, layerIndex, config.ExtrusionWidth_um, z);
                    }

                    slicingData.support.QueueAirGappedBottomLayer(config, gcodeLayer, layerIndex, airGappedBottomConfig);
                }

                //Finish the layer by applying speed corrections for minimum layer times.
                gcodeLayer.ForceMinimumLayerTime(config.MinimumLayerTimeSeconds, config.MinimumPrintingSpeed);

                gcode.WriteFanCommand(fanSpeedPercent);

                int currentLayerThickness_um = config.LayerThickness_um;
                if (layerIndex <= 0)
                {
                    currentLayerThickness_um = config.FirstLayerThickness_um;
                }

                // Move to the best point for the next layer
                if (!config.ContinuousSpiralOuterPerimeter
                    && layerIndex > 0
                    && layerIndex < totalLayers - 2)
                {
                    // Figure out where the seam hiding start point is for inset 0 and move to that spot so
                    // we have the minimum travel while starting inset 0 after printing the rest of the insets
                    SliceLayer layer = slicingData?.Extruders?[0]?.Layers?[layerIndex + 1];
                    if (layer.Islands.Count == 1)
                    {
                        LayerIsland island = layer?.Islands?[0];
                        if (island?.InsetToolPaths?[0]?[0]?.Count > 0)
                        {
                            int bestPoint = PathOrderOptimizer.GetBestIndex(island.InsetToolPaths[0][0], config.ExtrusionWidth_um);
                            gcodeLayer.SetOuterPerimetersToAvoidCrossing(island.AvoidCrossingBoundary);
                            gcodeLayer.QueueTravel(island.InsetToolPaths[0][0][bestPoint]);
                            // Now move up to the next layer so we don't start the extrusion one layer too low.
                            gcode.setZ(z + config.LayerThickness_um);
                            gcodeLayer.QueueTravel(island.InsetToolPaths[0][0][bestPoint]);
                        }
                    }
                }

                gcodeLayer.WriteQueuedGCode(currentLayerThickness_um, fanSpeedPercent, config.BridgeFanSpeedPercent);
            }

            LogOutput.Log("Wrote layers in {0:0.00}s.\n".FormatWith(timeKeeper.Elapsed.TotalSeconds));
            timeKeeper.Restart();
            gcode.TellFileSize();
            gcode.WriteFanCommand(0);

            //Store the object height for when we are printing multiple objects, as we need to clear every one of them when moving to the next position.
            maxObjectHeight = Math.Max(maxObjectHeight, slicingData.modelSize.z);
        }
コード例 #16
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		private void QueueSkirtToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int layerIndex)
		{
			if (slicingData.skirt.Count > 0
				&& slicingData.skirt[0].Count > 0)
			{
				IntPoint lowestPoint = slicingData.skirt[0][0];

				// lets make sure we start with the most outside loop
				foreach (Polygon polygon in slicingData.skirt)
				{
					foreach (IntPoint position in polygon)
					{
						if (position.Y < lowestPoint.Y)
						{
							lowestPoint = polygon[0];
						}
					}
				}

				gcodeLayer.QueueTravel(lowestPoint);
			}

			gcodeLayer.QueuePolygonsByOptimizer(slicingData.skirt, skirtConfig);
		}
コード例 #17
0
        private static Polygons GetSkirtBounds(ConfigSettings config, LayerDataStorage storage, bool externalOnly, int distance, int extrusionWidth_um, int brimCount)
        {
            bool hasWipeTower = storage.wipeTower.PolygonLength() > 0;

            Polygons skirtPolygons = new Polygons();

            if (config.EnableRaft)
            {
                skirtPolygons = skirtPolygons.CreateUnion(storage.raftOutline);
            }
            else
            {
                Polygons allOutlines = hasWipeTower ? new Polygons(storage.wipeTower) : new Polygons();

                // Loop over every extruder
                for (int extrudeIndex = 0; extrudeIndex < storage.Extruders.Count; extrudeIndex++)
                {
                    // Only process the first extruder on spiral vase or
                    // skip extruders that have empty layers
                    if (config.ContinuousSpiralOuterPerimeter)
                    {
                        SliceLayer layer0 = storage.Extruders[extrudeIndex].Layers[0];
                        allOutlines.AddAll(layer0.Islands[0]?.IslandOutline);
                    }
                    else
                    {
                        // Add the layers outline to allOutlines
                        SliceLayer layer = storage.Extruders[extrudeIndex].Layers[0];
                        foreach (var island in layer.Islands)
                        {
                            if (island.IslandOutline?.Count > 0)
                            {
                                allOutlines.Add(island.IslandOutline[0]);
                            }
                        }
                    }
                }

                if (brimCount > 0)
                {
                    Polygons unionedIslandOutlines = new Polygons();

                    // Grow each island by the current brim distance
                    // Union the island brims
                    unionedIslandOutlines = unionedIslandOutlines.CreateUnion(allOutlines);

                    if (storage.support != null)
                    {
                        unionedIslandOutlines = unionedIslandOutlines.CreateUnion(storage.support.GetBedOutlines());
                    }

                    Polygons brimLoops = new Polygons();

                    // Loop over the requested brimCount creating and unioning a new perimeter for each island
                    for (int brimIndex = 0; brimIndex < brimCount; brimIndex++)
                    {
                        int offsetDistance = extrusionWidth_um * brimIndex + extrusionWidth_um / 2;

                        // Extend the polygons to account for the brim (ensures convex hull takes this data into account)
                        brimLoops.AddAll(unionedIslandOutlines.Offset(offsetDistance));
                    }

                    // TODO: This is a quick hack, reuse the skirt data to stuff in the brim. Good enough from proof of concept
                    storage.skirt.AddAll(brimLoops);

                    skirtPolygons = skirtPolygons.CreateUnion(brimLoops);
                }
                else
                {
                    skirtPolygons = skirtPolygons.CreateUnion(allOutlines);
                }

                if (storage.support != null)
                {
                    skirtPolygons = skirtPolygons.CreateUnion(storage.support.GetBedOutlines());
                }
            }

            return(skirtPolygons);
        }
コード例 #18
0
ファイル: fffProcessor.cs プロジェクト: broettge/MatterSlice
		//Add a single layer from a single extruder to the GCode
		private void QueueExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int extruderIndex, int layerIndex, int extrusionWidth_um, int fanSpeedPercent, long currentZ_um)
		{
			int prevExtruder = gcodeLayer.getExtruder();
			bool extruderChanged = gcodeLayer.SetExtruder(extruderIndex);

			SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];
			if (extruderChanged)
			{
				addWipeTower(slicingData, gcodeLayer, layerIndex, prevExtruder, extrusionWidth_um);
			}

			if (slicingData.wipeShield.Count > 0 && slicingData.Extruders.Count > 1)
			{
				gcodeLayer.SetAlwaysRetract(true);
				gcodeLayer.QueuePolygonsByOptimizer(slicingData.wipeShield[layerIndex], skirtConfig);
				gcodeLayer.SetAlwaysRetract(!config.avoidCrossingPerimeters);
			}

			PathOrderOptimizer partOrderOptimizer = new PathOrderOptimizer(new IntPoint());
			for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
			{
				if (config.continuousSpiralOuterPerimeter && partIndex > 0)
				{
					continue;
				}

				partOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
			}
			partOrderOptimizer.Optimize();

			List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

			for (int partIndex = 0; partIndex < partOrderOptimizer.bestPolygonOrderIndex.Count; partIndex++)
			{
				if (config.continuousSpiralOuterPerimeter && partIndex > 0)
				{
					continue;
				}

				LayerIsland island = layer.Islands[partOrderOptimizer.bestPolygonOrderIndex[partIndex]];

				if (config.avoidCrossingPerimeters)
				{
					gcodeLayer.SetOuterPerimetersToAvoidCrossing(island.AvoidCrossingBoundery);
				}
				else
				{
					gcodeLayer.SetAlwaysRetract(true);
				}

				Polygons fillPolygons = new Polygons();
				Polygons topFillPolygons = new Polygons();
				Polygons bridgePolygons = new Polygons();

				Polygons bottomFillPolygons = new Polygons();

				CalculateInfillData(slicingData, extruderIndex, layerIndex, island, ref bottomFillPolygons, ref fillPolygons, ref topFillPolygons, ref bridgePolygons);
				bottomFillIslandPolygons.Add(bottomFillPolygons);

				// Write the bridge polygons out first so the perimeter will have more to hold to while bridging the gaps.
				// It would be even better to slow down the perimeters that are part of bridges but that is a bit harder.
				if (bridgePolygons.Count > 0)
				{
					gcode.WriteFanCommand(config.bridgeFanSpeedPercent);
					gcodeLayer.QueuePolygonsByOptimizer(bridgePolygons, bridgConfig);
				}

				if (config.numberOfPerimeters > 0)
				{
					if (partIndex != lastPartIndex)
					{
						// force a retract if changing islands
						if (config.retractWhenChangingIslands)
						{
							gcodeLayer.ForceRetract();
						}
						lastPartIndex = partIndex;
					}

					if (config.continuousSpiralOuterPerimeter)
					{
						if (layerIndex >= config.numberOfBottomLayers)
						{
							inset0Config.spiralize = true;
						}
					}

					// If we are on the very first layer we start with the outside so that we can stick to the bed better.
					if (config.outsidePerimetersFirst || layerIndex == 0 || inset0Config.spiralize)
					{
						if (inset0Config.spiralize)
						{
							if (island.InsetToolPaths.Count > 0)
							{
								Polygon outsideSinglePolygon = island.InsetToolPaths[0][0];
								gcodeLayer.QueuePolygonsByOptimizer(new Polygons() { outsideSinglePolygon }, inset0Config);
							}
						}
						else
						{
							// First the outside (this helps with accuracy)
							if (island.InsetToolPaths.Count > 0)
							{
								QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[0], inset0Config, SupportWriteType.UnsupportedAreas);
							}

							for (int perimeterIndex = 1; perimeterIndex < island.InsetToolPaths.Count; perimeterIndex++)
							{
								QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[perimeterIndex], insetXConfig, SupportWriteType.UnsupportedAreas);
							}
						}
					}
					else // This is so we can do overhangs better (the outside can stick a bit to the inside).
					{
						// Figure out where the seam hiding start point is for inset 0 and move to that spot so
						// we have the minimum travel while starting inset 0 after printing the rest of the insets
						if (island?.InsetToolPaths?[0]?[0]?.Count > 0)
						{
							int bestPoint = PathOrderOptimizer.GetBestEdgeIndex(island.InsetToolPaths[0][0]);
							gcodeLayer.QueueTravel(island.InsetToolPaths[0][0][bestPoint]);
						}

						// Print everything but the first perimeter from the outside in so the little parts have more to stick to.
						for (int perimeterIndex = 1; perimeterIndex < island.InsetToolPaths.Count; perimeterIndex++)
						{
							QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[perimeterIndex], insetXConfig, SupportWriteType.UnsupportedAreas);
						}
						// then 0
						if (island.InsetToolPaths.Count > 0)
						{
							QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[0], inset0Config, SupportWriteType.UnsupportedAreas);
						}
					}
				}

				gcodeLayer.QueuePolygonsByOptimizer(fillPolygons, fillConfig);

				QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, bottomFillPolygons, bottomFillConfig, SupportWriteType.UnsupportedAreas);

				gcodeLayer.QueuePolygonsByOptimizer(topFillPolygons, topFillConfig);

				//After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
				if (!config.continuousSpiralOuterPerimeter || layerIndex < config.numberOfBottomLayers)
				{
					gcodeLayer.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
				}
			}

			gcodeLayer.SetOuterPerimetersToAvoidCrossing(null);
		}
コード例 #19
0
        private static Polygons GetSkirtBounds(ConfigSettings config, LayerDataStorage storage, bool externalOnly, int distance, int extrusionWidth_um, int brimCount)
        {
            bool hasWipeTower = storage.wipeTower.PolygonLength() > 0;

            Polygons skirtPolygons = new Polygons();

            if (config.EnableRaft)
            {
                skirtPolygons = skirtPolygons.CreateUnion(storage.raftOutline);
            }
            else
            {
                Polygons allOutlines = hasWipeTower ? new Polygons(storage.wipeTower.Offset(-extrusionWidth_um / 2)) : new Polygons();

                if (storage.wipeShield.Count > 0 &&
                    storage.wipeShield[0].Count > 0)
                {
                    allOutlines = allOutlines.CreateUnion(storage.wipeShield[0].Offset(-extrusionWidth_um / 2));
                }

                // Loop over every extruder
                for (int extrudeIndex = 0; extrudeIndex < storage.Extruders.Count; extrudeIndex++)
                {
                    // Only process the first extruder on spiral vase or
                    // skip extruders that have empty layers
                    if (config.ContinuousSpiralOuterPerimeter)
                    {
                        SliceLayer layer0 = storage.Extruders[extrudeIndex].Layers[0];
                        allOutlines.AddAll(layer0.Islands[0]?.IslandOutline);
                    }
                    else
                    {
                        // Add the layers outline to allOutlines
                        SliceLayer layer = storage.Extruders[extrudeIndex].Layers[0];
                        foreach (var island in layer.Islands)
                        {
                            if (island.IslandOutline?.Count > 0)
                            {
                                allOutlines.Add(island.IslandOutline[0]);
                            }
                        }
                    }
                }

                if (brimCount > 0)
                {
                    Polygons brimIslandOutlines = new Polygons();

                    // Grow each island by the current brim distance
                    // Union the island brims
                    brimIslandOutlines = brimIslandOutlines.CreateUnion(allOutlines);

                    if (storage.support != null)
                    {
                        brimIslandOutlines = brimIslandOutlines.CreateUnion(storage.support.GetBedOutlines());
                    }

                    brimIslandOutlines = brimIslandOutlines.Offset(extrusionWidth_um * (brimCount - 1));

                    // Loop over the requested brimCount creating and unioning a new perimeter for each island
                    List <Polygons> brimIslands = brimIslandOutlines.ProcessIntoSeparateIslands();

                    foreach (var brimIsland in brimIslands)
                    {
                        Polygons brimLoops = new Polygons();
                        for (int brimIndex = brimCount - 1; brimIndex >= 0; brimIndex--)
                        {
                            int offsetDistance = extrusionWidth_um * brimIndex;

                            // Extend the polygons to account for the brim (ensures convex hull takes this data into account)
                            brimLoops.AddAll(brimIsland.Offset(-offsetDistance + extrusionWidth_um / 2));
                        }

                        storage.Brims.Add(brimLoops);
                    }

                    // and extend the bonuds of the skirt polygons
                    skirtPolygons = skirtPolygons.CreateUnion(brimIslandOutlines);
                }

                skirtPolygons = skirtPolygons.CreateUnion(allOutlines);

                if (storage.support != null)
                {
                    skirtPolygons = skirtPolygons.CreateUnion(storage.support.GetBedOutlines());
                }
            }

            return(skirtPolygons);
        }
コード例 #20
0
        //Add a single layer from a single extruder to the GCode
        private void QueueAirGappedExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int extruderIndex, int layerIndex, int extrusionWidth_um, long currentZ_um)
        {
            if (config.GenerateSupport
                && !config.ContinuousSpiralOuterPerimeter
                && layerIndex > 0)
            {
                int prevExtruder = gcodeLayer.GetExtruder();
                bool extruderChanged = gcodeLayer.SetExtruder(extruderIndex);

                SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];

                PathOrderOptimizer partOrderOptimizer = new PathOrderOptimizer(new IntPoint());
                for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
                {
                    if (config.ContinuousSpiralOuterPerimeter && partIndex > 0)
                    {
                        continue;
                    }

                    partOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
                }
                partOrderOptimizer.Optimize();

                List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

                for (int inlandIndex = 0; inlandIndex < partOrderOptimizer.bestIslandOrderIndex.Count; inlandIndex++)
                {
                    if (config.ContinuousSpiralOuterPerimeter && inlandIndex > 0)
                    {
                        continue;
                    }

                    LayerIsland part = layer.Islands[partOrderOptimizer.bestIslandOrderIndex[inlandIndex]];

                    if (config.AvoidCrossingPerimeters)
                    {
                        gcodeLayer.SetOuterPerimetersToAvoidCrossing(part.AvoidCrossingBoundary);
                    }
                    else
                    {
                        gcodeLayer.SetAlwaysRetract(true);
                    }

                    Polygons fillPolygons = new Polygons();
                    Polygons topFillPolygons = new Polygons();
                    Polygons bridgePolygons = new Polygons();

                    Polygons bottomFillPolygons = new Polygons();

                    CalculateInfillData(slicingData, extruderIndex, layerIndex, part, bottomFillPolygons, fillPolygons, topFillPolygons, bridgePolygons);
                    bottomFillIslandPolygons.Add(bottomFillPolygons);

            #if DEBUG
                    if (bridgePolygons.Count > 0)
                    {
                        new Exception("Unexpected bridge polygons in air gapped region");
                    }
            #endif

                    if (config.NumberOfPerimeters > 0)
                    {
                        if (inlandIndex != lastPartIndex)
                        {
                            // force a retract if changing islands
                            if (config.RetractWhenChangingIslands)
                            {
                                gcodeLayer.ForceRetract();
                            }

                            lastPartIndex = inlandIndex;
                        }

                        if (config.ContinuousSpiralOuterPerimeter)
                        {
                            if (layerIndex >= config.NumberOfBottomLayers)
                            {
                                inset0Config.spiralize = true;
                            }
                        }
                    }

                    //After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
                    if (!config.ContinuousSpiralOuterPerimeter || layerIndex < config.NumberOfBottomLayers)
                    {
                        gcodeLayer.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
                    }

                    // Print everything but the first perimeter from the outside in so the little parts have more to stick to.
                    for (int insetIndex = 1; insetIndex < part.InsetToolPaths.Count; insetIndex++)
                    {
                        QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, part.InsetToolPaths[insetIndex], airGappedBottomConfig, SupportWriteType.SupportedAreas);
                    }
                    // then 0
                    if (part.InsetToolPaths.Count > 0)
                    {
                        QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, part.InsetToolPaths[0], airGappedBottomConfig, SupportWriteType.SupportedAreas);
                    }

                    QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, bottomFillIslandPolygons[inlandIndex], airGappedBottomConfig, SupportWriteType.SupportedAreas);
                }
            }

            gcodeLayer.SetOuterPerimetersToAvoidCrossing(null);
        }