private void addWipeTower(SliceDataStorage storage, GCodePlanner gcodeLayer, int layerNr, int prevExtruder, int extrusionWidth_um) { if (config.wipeTowerSize_um < 1) { return; } //If we changed extruder, print the wipe/prime tower for this nozzle; gcodeLayer.WritePolygonsByOptimizer(storage.wipeTower, supportInterfaceConfig); Polygons fillPolygons = new Polygons(); Infill.GenerateLinePaths(storage.wipeTower, ref fillPolygons, extrusionWidth_um, config.infillExtendIntoPerimeter_um, 45 + 90 * (layerNr % 2)); gcodeLayer.WritePolygonsByOptimizer(fillPolygons, supportInterfaceConfig); //Make sure we wipe the old extruder on the wipe tower. gcodeLayer.WriteTravel(storage.wipePoint - config.extruderOffsets[prevExtruder] + config.extruderOffsets[gcodeLayer.getExtruder()]); }
private void AddSupportToGCode(SliceDataStorage storage, GCodePlanner gcodeLayer, int layerIndex, ConfigSettings config) { if (!storage.support.generated) { return; } if (config.supportExtruder > -1) { int prevExtruder = gcodeLayer.getExtruder(); if (gcodeLayer.SetExtruder(config.supportExtruder)) { addWipeTower(storage, gcodeLayer, layerIndex, prevExtruder, config.extrusionWidth_um); } if (storage.wipeShield.Count > 0 && storage.volumes.Count == 1) { gcodeLayer.SetAlwaysRetract(true); gcodeLayer.WritePolygonsByOptimizer(storage.wipeShield[layerIndex], skirtConfig); gcodeLayer.SetAlwaysRetract(config.avoidCrossingPerimeters); } } int currentZHeight_um = config.firstLayerThickness_um; if (layerIndex == 0) { currentZHeight_um /= 2; } else { if (layerIndex > 1) { currentZHeight_um += (layerIndex - 1) * config.layerThickness_um; } currentZHeight_um += config.layerThickness_um / 2; } SupportPolyGenerator supportGenerator = new SupportPolyGenerator(storage.support, currentZHeight_um); WriteSupportPolygons(storage, gcodeLayer, layerIndex, config, supportGenerator.supportPolygons, SupportType.General); if (config.supportInterfaceExtruder != -1 && config.supportInterfaceExtruder != config.supportExtruder) { gcodeLayer.SetExtruder(config.supportInterfaceExtruder); } WriteSupportPolygons(storage, gcodeLayer, layerIndex, config, supportGenerator.interfacePolygons, SupportType.Interface); }
private void AddSkirtToGCode(SliceDataStorage storage, GCodePlanner gcodeLayer, int volumeIndex, int layerIndex) { if (storage.skirt.Count > 0 && storage.skirt[0].Count > 0) { IntPoint lowestPoint = storage.skirt[0][0]; // lets make sure we start with the most outside loop foreach (Polygon polygon in storage.skirt) { foreach (IntPoint position in polygon) { if (position.Y < lowestPoint.Y) { lowestPoint = polygon[0]; } } } gcodeLayer.WriteTravel(lowestPoint); } gcodeLayer.WritePolygonsByOptimizer(storage.skirt, skirtConfig); }
private void WriteSupportPolygons(SliceDataStorage storage, GCodePlanner gcodeLayer, int layerIndex, ConfigSettings config, Polygons supportPolygons, SupportType interfaceLayer) { for (int volumeIndex = 0; volumeIndex < storage.volumes.Count; volumeIndex++) { SliceLayer layer = storage.volumes[volumeIndex].layers[layerIndex]; for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++) { supportPolygons = supportPolygons.CreateDifference(layer.parts[partIndex].TotalOutline.Offset(config.supportXYDistance_um)); } } //Contract and expand the support polygons so small sections are removed and the final polygon is smoothed a bit. supportPolygons = supportPolygons.Offset(-config.extrusionWidth_um * 1); supportPolygons = supportPolygons.Offset(config.extrusionWidth_um * 1); List<Polygons> supportIslands = supportPolygons.CreateLayerOutlines(PolygonsHelper.LayerOpperation.EvenOdd); PathOrderOptimizer islandOrderOptimizer = new PathOrderOptimizer(gcode.GetPositionXY()); for (int islandIndex = 0; islandIndex < supportIslands.Count; islandIndex++) { islandOrderOptimizer.AddPolygon(supportIslands[islandIndex][0]); } islandOrderOptimizer.Optimize(); for (int islandIndex = 0; islandIndex < supportIslands.Count; islandIndex++) { Polygons island = supportIslands[islandOrderOptimizer.bestPolygonOrderIndex[islandIndex]]; Polygons supportLines = new Polygons(); if (config.supportLineSpacing_um > 0) { switch (interfaceLayer) { case SupportType.Interface: Infill.GenerateLineInfill(config, island, ref supportLines, config.supportInfillStartingAngle + 90, config.extrusionWidth_um); break; case SupportType.General: switch (config.supportType) { case ConfigConstants.SUPPORT_TYPE.GRID: Infill.GenerateGridInfill(config, island, ref supportLines, config.supportInfillStartingAngle, config.supportLineSpacing_um); break; case ConfigConstants.SUPPORT_TYPE.LINES: Infill.GenerateLineInfill(config, island, ref supportLines, config.supportInfillStartingAngle, config.supportLineSpacing_um); break; } break; default: throw new NotImplementedException(); } } if (config.avoidCrossingPerimeters) { gcodeLayer.SetOuterPerimetersToAvoidCrossing(island); } switch (interfaceLayer) { case SupportType.Interface: gcodeLayer.WritePolygonsByOptimizer(supportLines, supportInterfaceConfig); break; case SupportType.General: if (config.supportType == ConfigConstants.SUPPORT_TYPE.GRID) { gcodeLayer.WritePolygonsByOptimizer(island, supportNormalConfig); } gcodeLayer.WritePolygonsByOptimizer(supportLines, supportNormalConfig); break; default: throw new NotImplementedException(); } gcodeLayer.SetOuterPerimetersToAvoidCrossing(null); } }
//Add a single layer from a single mesh-volume to the GCode private void AddVolumeLayerToGCode(SliceDataStorage storage, GCodePlanner gcodeLayer, int volumeIndex, int layerIndex, int extrusionWidth_um, int fanSpeedPercent) { int prevExtruder = gcodeLayer.getExtruder(); bool extruderChanged = gcodeLayer.SetExtruder(volumeIndex); SliceLayer layer = storage.volumes[volumeIndex].layers[layerIndex]; if (extruderChanged) { addWipeTower(storage, gcodeLayer, layerIndex, prevExtruder, extrusionWidth_um); } if (storage.wipeShield.Count > 0 && storage.volumes.Count > 1) { gcodeLayer.SetAlwaysRetract(true); gcodeLayer.WritePolygonsByOptimizer(storage.wipeShield[layerIndex], skirtConfig); gcodeLayer.SetAlwaysRetract(!config.avoidCrossingPerimeters); } PathOrderOptimizer partOrderOptimizer = new PathOrderOptimizer(new IntPoint()); for (int partIndex = 0; partIndex < layer.parts.Count; partIndex++) { if (config.continuousSpiralOuterPerimeter && partIndex > 0) { continue; } partOrderOptimizer.AddPolygon(layer.parts[partIndex].Insets[0][0]); } partOrderOptimizer.Optimize(); for (int partIndex = 0; partIndex < partOrderOptimizer.bestPolygonOrderIndex.Count; partIndex++) { if (config.continuousSpiralOuterPerimeter && partIndex > 0) { continue; } SliceLayerPart part = layer.parts[partOrderOptimizer.bestPolygonOrderIndex[partIndex]]; if (config.avoidCrossingPerimeters) { gcodeLayer.SetOuterPerimetersToAvoidCrossing(part.AvoidCrossingBoundery); } else { gcodeLayer.SetAlwaysRetract(true); } Polygons fillPolygons = new Polygons(); Polygons bridgePolygons = new Polygons(); CalculateInfillData(storage, volumeIndex, layerIndex, part, ref fillPolygons, ref bridgePolygons); // Write the bridge polgons out first so the perimeter will have more to hold to while bridging the gaps. // It would be even better to slow down the perimeters that are part of bridges but that is a bit harder. if (bridgePolygons.Count > 0) { gcode.WriteFanCommand(config.bridgeFanSpeedPercent); gcodeLayer.WritePolygonsByOptimizer(bridgePolygons, bridgConfig); gcode.WriteFanCommand(fanSpeedPercent); } if (config.numberOfPerimeters > 0) { if (partIndex != lastPartIndex) { // force a retract if changing islands gcodeLayer.ForceRetract(); lastPartIndex = partIndex; } if (config.continuousSpiralOuterPerimeter) { if (layerIndex >= config.numberOfBottomLayers) { inset0Config.spiralize = true; } } // If we are on the very first layer we start with the outside in so that we can stick to the bed better. if (config.outsidePerimetersFirst || layerIndex == 0 || inset0Config.spiralize) { // First the outside (this helps with accuracy) if (part.Insets.Count > 0) { gcodeLayer.WritePolygonsByOptimizer(part.Insets[0], inset0Config); } if (!inset0Config.spiralize) { for (int perimeterIndex = 1; perimeterIndex < part.Insets.Count; perimeterIndex++) { gcodeLayer.WritePolygonsByOptimizer(part.Insets[perimeterIndex], insetXConfig); } } } else // This is so we can do overhanges better (the outside can stick a bit to the inside). { // Print everything but the first perimeter from the outside in so the little parts have more to stick to. for (int perimeterIndex = 1; perimeterIndex < part.Insets.Count; perimeterIndex++) { gcodeLayer.WritePolygonsByOptimizer(part.Insets[perimeterIndex], insetXConfig); } // then 0 if (part.Insets.Count > 0) { gcodeLayer.WritePolygonsByOptimizer(part.Insets[0], inset0Config); } } } gcodeLayer.WritePolygonsByOptimizer(fillPolygons, fillConfig); //After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter. if (!config.continuousSpiralOuterPerimeter || layerIndex < config.numberOfBottomLayers) { gcodeLayer.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2); } } gcodeLayer.SetOuterPerimetersToAvoidCrossing(null); }
public static void GenerateRaftGCodeIfRequired(SliceDataStorage storage, ConfigSettings config, GCodeExport gcode) { if (ShouldGenerateRaft(config)) { GCodePathConfig raftBaseConfig = new GCodePathConfig(config.firstLayerSpeed, config.raftBaseExtrusionWidth_um, "SUPPORT"); GCodePathConfig raftMiddleConfig = new GCodePathConfig(config.raftPrintSpeed, config.raftInterfaceExtrusionWidth_um, "SUPPORT"); GCodePathConfig raftSurfaceConfig = new GCodePathConfig((config.raftSurfacePrintSpeed > 0) ? config.raftSurfacePrintSpeed : config.raftPrintSpeed, config.raftSurfaceExtrusionWidth_um, "SUPPORT"); // create the raft base { gcode.WriteComment("LAYER:-3"); gcode.WriteComment("RAFT BASE"); GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um); if (config.raftExtruder >= 0) { // if we have a specified raft extruder use it gcodeLayer.SetExtruder(config.raftExtruder); } else if (config.supportExtruder >= 0) { // else preserve the old behavior of using the support extruder if set. gcodeLayer.SetExtruder(config.supportExtruder); } gcode.setZ(config.raftBaseThickness_um); gcode.SetExtrusion(config.raftBaseThickness_um, config.filamentDiameter_um, config.extrusionMultiplier); Polygons raftLines = new Polygons(); Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftBaseLineSpacing_um, config.infillExtendIntoPerimeter_um, 0); // write the skirt around the raft gcodeLayer.WritePolygonsByOptimizer(storage.skirt, raftBaseConfig); // write the outline of the raft gcodeLayer.WritePolygonsByOptimizer(storage.raftOutline, raftBaseConfig); // write the inside of the raft base gcodeLayer.WritePolygonsByOptimizer(raftLines, raftBaseConfig); gcodeLayer.WriteGCode(false, config.raftBaseThickness_um); } if (config.raftFanSpeedPercent > 0) { gcode.WriteFanCommand(config.raftFanSpeedPercent); } // raft middle layers { gcode.WriteComment("LAYER:-2"); gcode.WriteComment("RAFT MIDDLE"); GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um); gcode.setZ(config.raftBaseThickness_um + config.raftInterfaceThicknes_um); gcode.SetExtrusion(config.raftInterfaceThicknes_um, config.filamentDiameter_um, config.extrusionMultiplier); Polygons raftLines = new Polygons(); Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftInterfaceLineSpacing_um, config.infillExtendIntoPerimeter_um, 45); gcodeLayer.WritePolygonsByOptimizer(raftLines, raftMiddleConfig); gcodeLayer.WriteGCode(false, config.raftInterfaceThicknes_um); } for (int raftSurfaceIndex = 1; raftSurfaceIndex <= config.raftSurfaceLayers; raftSurfaceIndex++) { gcode.WriteComment("LAYER:-1"); gcode.WriteComment("RAFT SURFACE"); GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um); gcode.setZ(config.raftBaseThickness_um + config.raftInterfaceThicknes_um + config.raftSurfaceThickness_um * raftSurfaceIndex); gcode.SetExtrusion(config.raftSurfaceThickness_um, config.filamentDiameter_um, config.extrusionMultiplier); Polygons raftLines = new Polygons(); if (raftSurfaceIndex == config.raftSurfaceLayers) { // make sure the top layer of the raft is 90 degrees offset to the first layer of the part so that it has minimum contact points. Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftSurfaceLineSpacing_um, config.infillExtendIntoPerimeter_um, config.infillStartingAngle + 90); } else { Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftSurfaceLineSpacing_um, config.infillExtendIntoPerimeter_um, 90 * raftSurfaceIndex); } gcodeLayer.WritePolygonsByOptimizer(raftLines, raftSurfaceConfig); gcodeLayer.WriteGCode(false, config.raftInterfaceThicknes_um); } } }