public static Polygons GetTravelPolygonsForLayer(this string[] layerGCode, ref MovementInfo movementInfo) { var foundPolygons = new Polygons(); bool traveling = false; MovementInfo lastMovement = movementInfo; foreach (MovementInfo currentMovement in TestUtilities.GetLayerMovements(layerGCode, lastMovement)) { bool isTravel = currentMovement.extrusion == lastMovement.extrusion; if (traveling) { if (isTravel) { // add to the travel foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(currentMovement.position.x * 1000), (long)(currentMovement.position.y * 1000), (long)(currentMovement.position.z * 1000))); } else { traveling = false; } } else // not traveling { if (isTravel) { // starting a new travel foundPolygons.Add(new Polygon()); foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(currentMovement.position.x * 1000), (long)(currentMovement.position.y * 1000), (long)(currentMovement.position.z * 1000))); traveling = true; } } lastMovement = currentMovement; } for (int i = foundPolygons.Count - 1; i >= 0; i--) { if (foundPolygons[i].PolygonLength() == 0) { foundPolygons.RemoveAt(i); } } movementInfo = lastMovement; return(foundPolygons); }
public static List <IEnumerable <MovementInfo> > GetAllLayersMovements(this string[] loadedGCode) { var layerCount = TestUtilities.LayerCount(loadedGCode); var layerMovements = new List <IEnumerable <MovementInfo> >(layerCount); for (int i = 0; i < layerCount; i++) { layerMovements.Add(TestUtilities.GetLayerMovements(loadedGCode.GetLayer(i))); } return(layerMovements); }
private static void CheckLayersIncrement(string stlFile, string gcodeFile) { string risingLayersStlFile = TestUtilities.GetStlPath(stlFile); string risingLayersGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile); var config = new ConfigSettings(); config.FirstLayerThickness = .2; config.LayerThickness = .2; var processor = new FffProcessor(config); processor.SetTargetFile(risingLayersGCodeFileName); processor.LoadStlFile(risingLayersStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] risingLayersGCodeContent = TestUtilities.LoadGCodeFile(risingLayersGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(risingLayersGCodeContent); Assert.IsTrue(layerCount == 50); var startingPosition = default(MovementInfo); for (int layerIndex = 0; layerIndex < layerCount; layerIndex++) { string[] layerInfo = TestUtilities.GetLayer(risingLayersGCodeContent, layerIndex); int movementIndex = 0; // check that all layers move up foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo, startingPosition)) { if (movement.line.Contains("X") || movement.line.Contains("Y") || movement.line.Contains("Z")) { if (layerIndex > 0) { Assert.AreEqual(movement.position.z, .2 + layerIndex * .2, .001); Assert.IsTrue(movement.position.z >= startingPosition.position.z); } } // always go up startingPosition.position = new Vector3(0, 0, Math.Max(startingPosition.position.z, movement.position.z)); movementIndex++; } } }
public static Polygons GetExtrusionPolygonsForLayer(this string[] layerGCode, ref MovementInfo movementInfo, bool validateOverlaps = true) { var foundPolygons = new Polygons(); bool extruding = false; int movementCount = 0; double movementAmount = double.MaxValue / 2; // always add a new extrusion the first time var lastMovement = movementInfo; var lastLastMovement = movementInfo; foreach (MovementInfo currentMovement in TestUtilities.GetLayerMovements(layerGCode, lastMovement)) { bool isRetraction = currentMovement.extrusion != lastMovement.extrusion && (currentMovement.position == lastMovement.position); bool isZLift = currentMovement.position.x == lastMovement.position.x && currentMovement.position.y == lastMovement.position.y && currentMovement.position.z != lastMovement.position.z; bool isExtrude = !isRetraction && !isZLift && currentMovement.extrusion != lastMovement.extrusion; if (extruding) { if (isExtrude) { // add to the extrusion foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(currentMovement.position.x * 1000), (long)(currentMovement.position.y * 1000), (long)(currentMovement.position.z * 1000))); } else { // we are switching so add in the point to the last extrude extruding = false; movementAmount = 0; if (foundPolygons[foundPolygons.Count - 1].Count == 1) { foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(lastMovement.position.x * 1000), (long)(lastMovement.position.y * 1000), (long)(lastMovement.position.z * 1000))); } } } else // not extruding { if (isExtrude) { if (movementAmount >= 0) { // starting a new extrusion foundPolygons.Add(new Polygon()); // add in the last position foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(lastMovement.position.x * 1000), (long)(lastMovement.position.y * 1000), (long)(lastMovement.position.z * 1000))); } foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(currentMovement.position.x * 1000), (long)(currentMovement.position.y * 1000), (long)(currentMovement.position.z * 1000))); extruding = true; } else // do nothing waiting for extrude { movementAmount += (currentMovement.position - lastMovement.position).Length; } } lastLastMovement = lastMovement; lastMovement = currentMovement; movementCount++; } for (int i = foundPolygons.Count - 1; i >= 0; i--) { if (!extruding && foundPolygons[i].Count == 1) { foundPolygons.RemoveAt(i); } else if (foundPolygons[foundPolygons.Count - 1].Count == 1) { foundPolygons[foundPolygons.Count - 1].Add(new IntPoint( (long)(lastLastMovement.position.x * 1000), (long)(lastLastMovement.position.y * 1000), (long)(lastLastMovement.position.z * 1000))); break; } } movementInfo = lastMovement; // validate that the polygons do not double extrude if (validateOverlaps) { Assert.IsFalse(HasOverlapingSegments(foundPolygons)); } return(foundPolygons); }
private static void CheckSpiralCone(string stlFile, string gcodeFile, bool enableThinWalls = false) { string cylinderStlFile = TestUtilities.GetStlPath(stlFile); string cylinderGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile); var config = new ConfigSettings { FirstLayerThickness = .2, LayerThickness = .2, NumberOfBottomLayers = 0, ContinuousSpiralOuterPerimeter = true }; if (enableThinWalls) { config.ExpandThinWalls = true; config.FillThinGaps = true; } var processor = new FffProcessor(config); processor.SetTargetFile(cylinderGCodeFileName); processor.LoadStlFile(cylinderStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] cylinderGCodeContent = TestUtilities.LoadGCodeFile(cylinderGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(cylinderGCodeContent); Assert.AreEqual(50, layerCount, "SpiralCone should have 50 layers"); for (int i = 2; i < layerCount - 3; i++) { string[] layerInfo = TestUtilities.GetLayer(cylinderGCodeContent, i); // check that all layers move up continuously var lastMovement = default(MovementInfo); foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { #if __ANDROID__ Assert.IsTrue(movement.position.z > lastMovement.position.z); #else Assert.Greater(movement.position.z, lastMovement.position.z, "Z position should increment per layer"); #endif lastMovement = movement; } double radiusForLayer = 5.0 + (20.0 - 5.0) / layerCount * i; bool first = true; lastMovement = default(MovementInfo); // check that all moves are on the outside of the cylinder (not crossing to a new point) foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { if (!first) { Assert.IsTrue((movement.position - lastMovement.position).Length < 2); var xyOnly = new Vector3(movement.position.x, movement.position.y, 0); Assert.AreEqual(radiusForLayer, xyOnly.Length, .3); } lastMovement = movement; first = false; } } }
public void DualMaterialPrintMovesCorrectly(bool createWipeTower) { string leftPart = "Box Left"; string rightPart = "Box Right"; string leftStlFile = TestUtilities.GetStlPath(leftPart); string rightStlFile = TestUtilities.GetStlPath(rightPart); string outputGCodeFileName = TestUtilities.GetTempGCodePath("DualPartMoves"); var config = new ConfigSettings(); config.ExtruderCount = 2; config.FirstLayerThickness = .2; config.LayerThickness = .2; config.NumberOfBottomLayers = 0; if (createWipeTower) { config.WipeTowerSize = 10; } else { config.WipeTowerSize = 0; } var processor = new FffProcessor(config); processor.SetTargetFile(outputGCodeFileName); processor.LoadStlFile(leftStlFile); processor.LoadStlFile(rightStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gCodeContent = TestUtilities.LoadGCodeFile(outputGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(gCodeContent); Assert.IsTrue(layerCount == 50); bool hadMoveLessThan85 = false; var lastMovement = default(MovementInfo); for (int i = 0; i < layerCount - 3; i++) { string[] layerInfo = TestUtilities.GetLayer(gCodeContent, i); // check that all layers move up continuously foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo, lastMovement, onlyG1s: true)) { if (i > 2) { if (createWipeTower) { Assert.IsTrue(movement.position.x > 75 && movement.position.y > 10, "Moves don't go to 0"); if (movement.position.x < 85) { hadMoveLessThan85 = true; } } else { Assert.IsTrue(movement.position.x > 85 && movement.position.y > 10, "Moves don't go to 0"); } } lastMovement = movement; } } if (createWipeTower) { Assert.IsTrue(hadMoveLessThan85, "found a wipe tower"); } }
public void AllMovesRequiringRetractionDoRetraction(string baseFileName, string settingsIniFile = "") { string stlToLoad = TestUtilities.GetStlPath(baseFileName + ".stl"); // check that default is support printed with extruder 0 string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_retract_.gcode"); var config = new ConfigSettings(); if (settingsIniFile == "") { config.MinimumTravelToCauseRetraction = 2; config.MinimumExtrusionBeforeRetraction = 0; config.MergeOverlappingLines = false; config.FirstLayerExtrusionWidth = .5; } else { config.ReadSettings(settingsIniFile); } // this is what we detect config.RetractionZHop = 5; var processor = new FffProcessor(config); processor.SetTargetFile(gcodeToCreate); processor.LoadStlFile(stlToLoad); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] gcodeContents = TestUtilities.LoadGCodeFile(gcodeToCreate); int layerCount = TestUtilities.LayerCount(gcodeContents); bool firstPosition = true; var lastMovement = default(MovementInfo); var lastExtrusion = default(MovementInfo); bool lastMoveIsExtrusion = true; for (int layerIndex = 0; layerIndex < layerCount; layerIndex++) { string[] layerGCode = TestUtilities.GetLayer(gcodeContents, layerIndex); int movementIndex = 0; foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerGCode, lastMovement)) { if (!firstPosition) { bool isTravel = lastMovement.extrusion == movement.extrusion; if (isTravel) { Vector3 lastPosition = lastMovement.position; lastPosition.z = 0; Vector3 currenPosition = movement.position; currenPosition.z = 0; double xyLength = (lastPosition - currenPosition).Length; if (xyLength > config.MinimumTravelToCauseRetraction && lastMoveIsExtrusion) { Assert.GreaterOrEqual(movement.position.z, lastExtrusion.position.z); } lastMoveIsExtrusion = false; } else { lastMoveIsExtrusion = true; lastExtrusion = movement; } lastMoveIsExtrusion = !isTravel; } lastMovement = movement; firstPosition = false; movementIndex++; } } // make sure we don't switch extruders Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1)); Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2)); }
private static void CheckSpiralCylinder(string stlFile, string gcodeFile, int expectedLayers, bool enableThinWalls = false) { string cylinderStlFile = TestUtilities.GetStlPath(stlFile); string cylinderGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile); var config = new ConfigSettings(); config.FirstLayerThickness = .2; config.LayerThickness = .2; if (enableThinWalls) { config.ExpandThinWalls = true; config.FillThinGaps = true; } config.NumberOfBottomLayers = 0; config.ContinuousSpiralOuterPerimeter = true; var processor = new FffProcessor(config); processor.SetTargetFile(cylinderGCodeFileName); processor.LoadStlFile(cylinderStlFile); // slice and save it processor.DoProcessing(); processor.Dispose(); string[] cylinderGCodeContent = TestUtilities.LoadGCodeFile(cylinderGCodeFileName); // test .1 layer height int layerCount = TestUtilities.LayerCount(cylinderGCodeContent); Assert.IsTrue(layerCount == expectedLayers); for (int i = 2; i < layerCount - 3; i++) { string[] layerInfo = TestUtilities.GetLayer(cylinderGCodeContent, i); // check that all layers move up continuously var lastMovement = default(MovementInfo); foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { Assert.IsTrue(movement.position.z > lastMovement.position.z); lastMovement = movement; } bool first = true; lastMovement = default(MovementInfo); // check that all moves are on the outside of the cylinder (not crossing to a new point) foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo)) { if (!first) { Assert.IsTrue((movement.position - lastMovement.position).Length < 2); var xyOnly = new Vector3(movement.position.x, movement.position.y, 0); Assert.AreEqual(9.8, xyOnly.Length, .3); } lastMovement = movement; first = false; } } }