public void init(span_gouraud.coord_type c1, span_gouraud.coord_type c2) { m_x1 = c1.x - 0.5; m_y1 = c1.y - 0.5; m_dx = c2.x - c1.x; double dy = c2.y - c1.y; m_1dy = (dy < 1e-5) ? 1e5 : 1.0 / dy; m_r1 = (int)c1.color.red; m_g1 = (int)c1.color.green; m_b1 = (int)c1.color.blue; m_a1 = (int)c1.color.alpha; m_dr = (int)c2.color.red - m_r1; m_dg = (int)c2.color.green - m_g1; m_db = (int)c2.color.blue - m_b1; m_da = (int)c2.color.alpha - m_a1; }
public override void OnDraw(Graphics2D graphics2D) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); IImageByte backBuffer = widgetsSubImage; #if SourceDepth24 pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr()); #else ImageBuffer pf = new ImageBuffer(); pf.Attach(backBuffer, new BlenderBGRA()); #endif ImageClippingProxy ren_base = new ImageClippingProxy(pf); ren_base.clear(new RGBA_Floats(1.0, 1.0, 1.0)); scanline_unpacked_8 sl = new scanline_unpacked_8(); ScanlineRasterizer ras = new ScanlineRasterizer(); #if true render_gouraud(backBuffer, sl, ras); #else agg.span_allocator span_alloc = new span_allocator(); span_gouraud_rgba span_gen = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0); span_gouraud test_sg = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0); ras.add_path(test_sg); renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen); //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255)); #endif ras.gamma(new gamma_none()); //m_dilation.Render(ras, sl, ren_base); //m_gamma.Render(ras, sl, ren_base); //m_alpha.Render(ras, sl, ren_base); base.OnDraw(graphics2D); }