コード例 #1
0
        protected override void OnPaint(PaintEventArgs paintEventArgs)
        {
            if (Focused)
            {
                glControl.Focus();
            }
            // We have to make current the gl for the window we are.
            // If this throws an assert, you are calling MakeCurrent() before the glControl is done being constructed.
            // Call this function after you have called Show().
            glControl.MakeCurrent();

            if (CheckGlControl())
            {
                base.OnPaint(paintEventArgs);
            }
            CheckGlControl();
        }
コード例 #2
0
 // HACK: Huh!? Makes keyboard input work. https://github.com/opentk/GLControl/issues/18
 protected override void OnShown(EventArgs e)
 {
     base.OnShown(e);
     glControl.Focus();
 }