コード例 #1
0
        //
        // Summary:
        //     Translates the specified System.Windows.Point by the specified System.Windows.Vector
        //     and returns the result.
        //
        // Parameters:
        //   point:
        //     The point to translate.
        //
        //   vector:
        //     The amount by which to translate point.
        //
        // Returns:
        //     The result of translating the specified point by the specified vector.
        public static PointHelper operator +(PointHelper point, Vector vector)
        {
            var result = new PointHelper();

            result._value.X = vector.X + point.Value.X;
            result._value.Y = vector.Y + point.Value.Y;

            return result;
        }
コード例 #2
0
        private void FlattenArc(List<Point> points, Point pt1, Point pt2,
                                double radiusX, double radiusY, double angleRotation,
                                bool isLargeArc, bool isCounterclockwise,
                                double tolerance)
        {
            // Adjust for different radii and rotation angle
            #if SILVERLIGHT
            var matx = new MatrixHelper();
            matx.Rotate(-angleRotation);
            matx.Scale(radiusY / radiusX, 1);
            pt1 = matx.Value.Transform(pt1);
            pt2 = matx.Value.Transform(pt2);
            #else
            Matrix matx = new Matrix();
            matx.Rotate(-angleRotation);
            matx.Scale(radiusY / radiusX, 1);
            pt1 = matx.Transform(pt1);
            pt2 = matx.Transform(pt2);
            #endif

            // Get info about chord that connects both points
            var midPoint = new Point((pt1.X + pt2.X) / 2, (pt1.Y + pt2.Y) / 2);
            #if SILVERLIGHT
            Vector vect = new PointHelper(pt2) - new PointHelper(pt1);
            #else
            Vector vect = pt2 - pt1;
            #endif
            double halfChord = vect.Length / 2;

            // Get vector from chord to center
            Vector vectRotated;

            // (comparing two Booleans here!)
            vectRotated = isLargeArc == isCounterclockwise ? new Vector(-vect.Y, vect.X) : new Vector(vect.Y, -vect.X);

            vectRotated.Normalize();

            // Distance from chord to center
            double centerDistance = Math.Sqrt(radiusY * radiusY - halfChord * halfChord);

            // Calculate two center points
            Point center = midPoint + centerDistance * vectRotated;

            // Get angles from center to the two points
            double angle1 = Math.Atan2(pt1.Y - center.Y, pt1.X - center.X);
            double angle2 = Math.Atan2(pt2.Y - center.Y, pt2.X - center.X);

            // (another comparison of two Booleans!)
            if (isLargeArc == (Math.Abs(angle2 - angle1) < Math.PI))
            {
                if (angle1 < angle2)
                    angle1 += 2 * Math.PI;
                else
                    angle2 += 2 * Math.PI;
            }

            // Invert matrix for final point calculation
            matx.Invert();

            // Calculate number of points for polyline approximation
            var max = (int)((4 * (radiusX + radiusY) * Math.Abs(angle2 - angle1) / (2 * Math.PI)) / tolerance);

            // Loop through the points
            for (int i = 0; i <= max; i++)
            {
                double angle = ((max - i) * angle1 + i * angle2) / max;
                double x = center.X + radiusY * Math.Cos(angle);
                double y = center.Y + radiusY * Math.Sin(angle);

                // Transform the point back
                Point pt = matx.Transform(new Point(x, y));
                points.Add(pt);
            }
        }