public void Shoot(TableAppRevolver app)
 {
     if (shootCooldown <= 0f)
     {
         app.projectiles.Add(new Projectile(GetPosition(), id == 0 ? 1 : -1));
         shootCooldown = 1f;
     }
 }
 public void Kill(TableAppRevolver app)
 {
     app.EndGame(this);
 }