/// <summary> /// Close off a <see cref="GraphicsPath"/> that defines a curve /// </summary> /// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or /// owner of this object.</param> /// <param name="curve">A <see cref="LineItem"/> representing this /// curve.</param> /// <param name="arrPoints">An array of <see cref="PointF"/> values in screen pixel /// coordinates representing the current curve.</param> /// <param name="count">The number of points contained in the "arrPoints" /// parameter.</param> /// <param name="yMin">The Y axis value location where the X axis crosses.</param> /// <param name="path">The <see cref="GraphicsPath"/> class that represents the curve.</param> public void CloseCurve( GraphPane pane, CurveItem curve, PointF[] arrPoints, int count, double yMin, GraphicsPath path ) { // For non-stacked lines, the fill area is just the area between the curve and the X axis if ( pane.LineType != LineType.Stack ) { // Determine the current value for the bottom of the curve (usually the Y value where // the X axis crosses) float yBase; Axis yAxis = curve.GetYAxis( pane ); yBase = yAxis.Scale.Transform( yMin ); // Add three points to the path to move from the end of the curve (as defined by // arrPoints) to the X axis, from there to the start of the curve at the X axis, // and from there back up to the beginning of the curve. path.AddLine( arrPoints[count - 1].X, arrPoints[count - 1].Y, arrPoints[count - 1].X, yBase ); path.AddLine( arrPoints[count - 1].X, yBase, arrPoints[0].X, yBase ); path.AddLine( arrPoints[0].X, yBase, arrPoints[0].X, arrPoints[0].Y ); } // For stacked line types, the fill area is the area between this curve and the curve below it else { PointF[] arrPoints2; int count2; float tension = _isSmooth ? _smoothTension : 0f; // Find the next lower curve in the curveList that is also a LineItem type, and use // its smoothing properties for the lower side of the filled area. int index = pane.CurveList.IndexOf( curve ); if ( index > 0 ) { CurveItem tmpCurve; for ( int i = index - 1; i >= 0; i-- ) { tmpCurve = pane.CurveList[i]; if ( tmpCurve is LineItem ) { tension = ( (LineItem)tmpCurve ).Line.IsSmooth ? ( (LineItem)tmpCurve ).Line.SmoothTension : 0f; break; } } } // Build another points array consisting of the low points (which are actually the points for // the curve below the current curve) BuildLowPointsArray( pane, curve, out arrPoints2, out count2 ); // Add the new points to the GraphicsPath path.AddCurve( arrPoints2, 0, count2 - 2, tension ); } }
/// <summary> /// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/> /// device. The format (stair-step or line) of the curve is /// defined by the <see cref="StepType"/> property. The routine /// only draws the line segments; the symbols are drawn by the /// <see cref="Symbol.Draw"/> method. This method /// is normally only called by the Draw method of the /// <see cref="CurveItem"/> object /// </summary> /// <param name="g"> /// A graphic device object to be drawn into. This is normally e.Graphics from the /// PaintEventArgs argument to the Paint() method. /// </param> /// <param name="scaleFactor"> /// The scaling factor to be used for rendering objects. This is calculated and /// passed down by the parent <see cref="GraphPane"/> object using the /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust /// font sizes, etc. according to the actual size of the graph. /// </param> /// <param name="pane"> /// A reference to the <see cref="GraphPane"/> object that is the parent or /// owner of this object. /// </param> /// <param name="curve">A <see cref="LineItem"/> representing this /// curve.</param> public void DrawCurveOriginal( Graphics g, GraphPane pane, CurveItem curve, float scaleFactor ) { Line source = this; if ( curve.IsSelected ) source = Selection.Line; float tmpX, tmpY, lastX = float.MaxValue, lastY = float.MaxValue; double curX, curY, lowVal; PointPair curPt, lastPt = new PointPair(); bool lastBad = true; IPointList points = curve.Points; ValueHandler valueHandler = new ValueHandler( pane, false ); Axis yAxis = curve.GetYAxis( pane ); Axis xAxis = curve.GetXAxis( pane ); bool xIsLog = xAxis._scale.IsLog; bool yIsLog = yAxis._scale.IsLog; float minX = pane.Chart.Rect.Left; float maxX = pane.Chart.Rect.Right; float minY = pane.Chart.Rect.Top; float maxY = pane.Chart.Rect.Bottom; using ( Pen pen = source.GetPen( pane, scaleFactor ) ) { if ( points != null && !_color.IsEmpty && this.IsVisible ) { //bool lastOut = false; bool isOut; // Loop over each point in the curve for ( int i = 0; i < points.Count; i++ ) { curPt = points[i]; if ( pane.LineType == LineType.Stack ) { if ( !valueHandler.GetValues( curve, i, out curX, out lowVal, out curY ) ) { curX = PointPair.Missing; curY = PointPair.Missing; } } else { curX = curPt.X; curY = curPt.Y; } // Any value set to double max is invalid and should be skipped // This is used for calculated values that are out of range, divide // by zero, etc. // Also, any value <= zero on a log scale is invalid if ( curX == PointPair.Missing || curY == PointPair.Missing || System.Double.IsNaN( curX ) || System.Double.IsNaN( curY ) || System.Double.IsInfinity( curX ) || System.Double.IsInfinity( curY ) || ( xIsLog && curX <= 0.0 ) || ( yIsLog && curY <= 0.0 ) ) { // If the point is invalid, then make a linebreak only if IsIgnoreMissing is false // LastX and LastY are always the last valid point, so this works out lastBad = lastBad || !pane.IsIgnoreMissing; isOut = true; } else { // Transform the current point from user scale units to // screen coordinates tmpX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curX ); tmpY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curY ); isOut = ( tmpX < minX && lastX < minX ) || ( tmpX > maxX && lastX > maxX ) || ( tmpY < minY && lastY < minY ) || ( tmpY > maxY && lastY > maxY ); if ( !lastBad ) { try { // GDI+ plots the data wrong and/or throws an exception for // outrageous coordinates, so we do a sanity check here if ( lastX > 5000000 || lastX < -5000000 || lastY > 5000000 || lastY < -5000000 || tmpX > 5000000 || tmpX < -5000000 || tmpY > 5000000 || tmpY < -5000000 ) InterpolatePoint( g, pane, curve, lastPt, scaleFactor, pen, lastX, lastY, tmpX, tmpY ); else if ( !isOut ) { if ( !curve.IsSelected && this._gradientFill.IsGradientValueType ) { using ( Pen tPen = GetPen( pane, scaleFactor, lastPt ) ) { if ( this.StepType == StepType.NonStep ) { g.DrawLine( tPen, lastX, lastY, tmpX, tmpY ); } else if ( this.StepType == StepType.ForwardStep ) { g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); g.DrawLine( tPen, tmpX, lastY, tmpX, tmpY ); } else if ( this.StepType == StepType.RearwardStep ) { g.DrawLine( tPen, lastX, lastY, lastX, tmpY ); g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); } else if ( this.StepType == StepType.ForwardSegment ) { g.DrawLine( tPen, lastX, lastY, tmpX, lastY ); } else { g.DrawLine( tPen, lastX, tmpY, tmpX, tmpY ); } } } else { if ( this.StepType == StepType.NonStep ) { g.DrawLine( pen, lastX, lastY, tmpX, tmpY ); } else if ( this.StepType == StepType.ForwardStep ) { g.DrawLine( pen, lastX, lastY, tmpX, lastY ); g.DrawLine( pen, tmpX, lastY, tmpX, tmpY ); } else if ( this.StepType == StepType.RearwardStep ) { g.DrawLine( pen, lastX, lastY, lastX, tmpY ); g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); } else if ( this.StepType == StepType.ForwardSegment ) { g.DrawLine( pen, lastX, lastY, tmpX, lastY ); } else if ( this.StepType == StepType.RearwardSegment ) { g.DrawLine( pen, lastX, tmpY, tmpX, tmpY ); } } } } catch { InterpolatePoint( g, pane, curve, lastPt, scaleFactor, pen, lastX, lastY, tmpX, tmpY ); } } lastPt = curPt; lastX = tmpX; lastY = tmpY; lastBad = false; //lastOut = isOut; } } } } }
/// <summary> /// Build an array of <see cref="PointF"/> values (pixel coordinates) that represents /// the current curve. Note that this drawing routine ignores <see cref="PointPairBase.Missing"/> /// values, but it does not "break" the line to indicate values are missing. /// </summary> /// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or /// owner of this object.</param> /// <param name="curve">A <see cref="LineItem"/> representing this /// curve.</param> /// <param name="arrPoints">An array of <see cref="PointF"/> values in pixel /// coordinates representing the current curve.</param> /// <param name="count">The number of points contained in the "arrPoints" /// parameter.</param> /// <returns>true for a successful points array build, false for data problems</returns> public bool BuildPointsArray( GraphPane pane, CurveItem curve, out PointF[] arrPoints, out int count ) { arrPoints = null; count = 0; IPointList points = curve.Points; if ( this.IsVisible && !this.Color.IsEmpty && points != null ) { int index = 0; float curX, curY, lastX = 0, lastY = 0; double x, y, lowVal; ValueHandler valueHandler = new ValueHandler( pane, false ); // Step type plots get twice as many points. Always add three points so there is // room to close out the curve for area fills. arrPoints = new PointF[( _stepType == ZedGraph.StepType.NonStep ? 1 : 2 ) * points.Count + 1]; // Loop over all points in the curve for ( int i = 0; i < points.Count; i++ ) { // make sure that the current point is valid if ( !points[i].IsInvalid ) { // Get the user scale values for the current point // use the valueHandler only for stacked types if ( pane.LineType == LineType.Stack ) { valueHandler.GetValues( curve, i, out x, out lowVal, out y ); } // otherwise, just access the values directly. Avoiding the valueHandler for // non-stacked types is an optimization to minimize overhead in case there are // a large number of points. else { x = points[i].X; y = points[i].Y; } if ( x == PointPair.Missing || y == PointPair.Missing ) continue; // Transform the user scale values to pixel locations Axis xAxis = curve.GetXAxis( pane ); curX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, x ); Axis yAxis = curve.GetYAxis( pane ); curY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, y ); if ( curX < -1000000 || curY < -1000000 || curX > 1000000 || curY > 1000000 ) continue; // Add the pixel value pair into the points array // Two points are added for step type curves // ignore step-type setting for smooth curves if ( _isSmooth || index == 0 || this.StepType == StepType.NonStep ) { arrPoints[index].X = curX; arrPoints[index].Y = curY; } else if ( this.StepType == StepType.ForwardStep || this.StepType == StepType.ForwardSegment ) { arrPoints[index].X = curX; arrPoints[index].Y = lastY; index++; arrPoints[index].X = curX; arrPoints[index].Y = curY; } else if ( this.StepType == StepType.RearwardStep || this.StepType == StepType.RearwardSegment ) { arrPoints[index].X = lastX; arrPoints[index].Y = curY; index++; arrPoints[index].X = curX; arrPoints[index].Y = curY; } lastX = curX; lastY = curY; index++; } } // Make sure there is at least one valid point if ( index == 0 ) return false; // Add an extra point at the end, since the smoothing algorithm requires it arrPoints[index] = arrPoints[index - 1]; index++; count = index; return true; } else { return false; } }
/// <summary> /// Build an array of <see cref="PointF"/> values (pixel coordinates) that represents /// the low values for the current curve. /// </summary> /// <remarks>Note that this drawing routine ignores <see cref="PointPairBase.Missing"/> /// values, but it does not "break" the line to indicate values are missing. /// </remarks> /// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or /// owner of this object.</param> /// <param name="curve">A <see cref="LineItem"/> representing this /// curve.</param> /// <param name="arrPoints">An array of <see cref="PointF"/> values in pixel /// coordinates representing the current curve.</param> /// <param name="count">The number of points contained in the "arrPoints" /// parameter.</param> /// <returns>true for a successful points array build, false for data problems</returns> public bool BuildLowPointsArray( GraphPane pane, CurveItem curve, out PointF[] arrPoints, out int count ) { arrPoints = null; count = 0; IPointList points = curve.Points; if ( this.IsVisible && !this.Color.IsEmpty && points != null ) { int index = 0; float curX, curY, lastX = 0, lastY = 0; double x, y, hiVal; ValueHandler valueHandler = new ValueHandler( pane, false ); // Step type plots get twice as many points. Always add three points so there is // room to close out the curve for area fills. arrPoints = new PointF[( _stepType == ZedGraph.StepType.NonStep ? 1 : 2 ) * ( pane.LineType == LineType.Stack ? 2 : 1 ) * points.Count + 1]; // Loop backwards over all points in the curve // In this case an array of points was already built forward by BuildPointsArray(). // This time we build backwards to complete a loop around the area between two curves. for ( int i = points.Count - 1; i >= 0; i-- ) { // Make sure the current point is valid if ( !points[i].IsInvalid ) { // Get the user scale values for the current point valueHandler.GetValues( curve, i, out x, out y, out hiVal ); if ( x == PointPair.Missing || y == PointPair.Missing ) continue; // Transform the user scale values to pixel locations Axis xAxis = curve.GetXAxis( pane ); curX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, x ); Axis yAxis = curve.GetYAxis( pane ); curY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, y ); // Add the pixel value pair into the points array // Two points are added for step type curves // ignore step-type setting for smooth curves if ( _isSmooth || index == 0 || this.StepType == StepType.NonStep ) { arrPoints[index].X = curX; arrPoints[index].Y = curY; } else if ( this.StepType == StepType.ForwardStep ) { arrPoints[index].X = curX; arrPoints[index].Y = lastY; index++; arrPoints[index].X = curX; arrPoints[index].Y = curY; } else if ( this.StepType == StepType.RearwardStep ) { arrPoints[index].X = lastX; arrPoints[index].Y = curY; index++; arrPoints[index].X = curX; arrPoints[index].Y = curY; } lastX = curX; lastY = curY; index++; } } // Make sure there is at least one valid point if ( index == 0 ) return false; // Add an extra point at the end, since the smoothing algorithm requires it arrPoints[index] = arrPoints[index - 1]; index++; count = index; return true; } else { return false; } }
/// <summary> /// Render the <see cref="Line"/>'s as vertical sticks (from a <see cref="StickItem" />) to /// the specified <see cref="Graphics"/> device. /// </summary> /// <param name="g"> /// A graphic device object to be drawn into. This is normally e.Graphics from the /// PaintEventArgs argument to the Paint() method. /// </param> /// <param name="pane"> /// A reference to the <see cref="ZedGraph.GraphPane"/> object that is the parent or /// owner of this object. /// </param> /// <param name="curve">A <see cref="CurveItem"/> representing this /// curve.</param> /// <param name="scaleFactor"> /// The scaling factor to be used for rendering objects. This is calculated and /// passed down by the parent <see cref="GraphPane"/> object using the /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust /// font sizes, etc. according to the actual size of the graph. /// </param> public void DrawSticks( Graphics g, GraphPane pane, CurveItem curve, float scaleFactor ) { Line source = this; if ( curve.IsSelected ) source = Selection.Line; Axis yAxis = curve.GetYAxis( pane ); Axis xAxis = curve.GetXAxis( pane ); float basePix = yAxis.Scale.Transform( 0.0 ); using ( Pen pen = source.GetPen( pane, scaleFactor ) ) { for ( int i = 0; i < curve.Points.Count; i++ ) { PointPair pt = curve.Points[i]; if ( pt.X != PointPair.Missing && pt.Y != PointPair.Missing && !System.Double.IsNaN( pt.X ) && !System.Double.IsNaN( pt.Y ) && !System.Double.IsInfinity( pt.X ) && !System.Double.IsInfinity( pt.Y ) && ( !xAxis._scale.IsLog || pt.X > 0.0 ) && ( !yAxis._scale.IsLog || pt.Y > 0.0 ) ) { float pixY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, pt.Y ); float pixX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, pt.X ); if ( pixX >= pane.Chart._rect.Left && pixX <= pane.Chart._rect.Right ) { if ( pixY > pane.Chart._rect.Bottom ) pixY = pane.Chart._rect.Bottom; if ( pixY < pane.Chart._rect.Top ) pixY = pane.Chart._rect.Top; if ( !curve.IsSelected && this._gradientFill.IsGradientValueType ) { using ( Pen tPen = GetPen( pane, scaleFactor, pt ) ) g.DrawLine( tPen, pixX, pixY, pixX, basePix ); } else g.DrawLine( pen, pixX, pixY, pixX, basePix ); } } } } }
/// <summary> /// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/> /// device using the specified smoothing property (<see cref="ZedGraph.Line.SmoothTension"/>). /// The routine draws the line segments and the area fill (if any, see <see cref="FillType"/>; /// the symbols are drawn by the <see cref="Symbol.Draw"/> method. This method /// is normally only called by the Draw method of the /// <see cref="CurveItem"/> object. Note that the <see cref="StepType"/> property /// is ignored for smooth lines (e.g., when <see cref="ZedGraph.Line.IsSmooth"/> is true). /// </summary> /// <param name="g"> /// A graphic device object to be drawn into. This is normally e.Graphics from the /// PaintEventArgs argument to the Paint() method. /// </param> /// <param name="scaleFactor"> /// The scaling factor to be used for rendering objects. This is calculated and /// passed down by the parent <see cref="GraphPane"/> object using the /// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust /// font sizes, etc. according to the actual size of the graph. /// </param> /// <param name="pane"> /// A reference to the <see cref="GraphPane"/> object that is the parent or /// owner of this object. /// </param> /// <param name="curve">A <see cref="LineItem"/> representing this /// curve.</param> public void DrawSmoothFilledCurve( Graphics g, GraphPane pane, CurveItem curve, float scaleFactor ) { Line source = this; if ( curve.IsSelected ) source = Selection.Line; PointF[] arrPoints; int count; IPointList points = curve.Points; if ( this.IsVisible && !this.Color.IsEmpty && points != null && BuildPointsArray( pane, curve, out arrPoints, out count ) && count > 2 ) { float tension = _isSmooth ? _smoothTension : 0f; // Fill the curve if needed if ( this.Fill.IsVisible ) { Axis yAxis = curve.GetYAxis( pane ); using ( GraphicsPath path = new GraphicsPath( FillMode.Winding ) ) { path.AddCurve( arrPoints, 0, count - 2, tension ); double yMin = yAxis._scale._min < 0 ? 0.0 : yAxis._scale._min; CloseCurve( pane, curve, arrPoints, count, yMin, path ); RectangleF rect = path.GetBounds(); using ( Brush brush = source._fill.MakeBrush( rect ) ) { if ( pane.LineType == LineType.Stack && yAxis.Scale._min < 0 && this.IsFirstLine( pane, curve ) ) { float zeroPix = yAxis.Scale.Transform( 0 ); RectangleF tRect = pane.Chart._rect; tRect.Height = zeroPix - tRect.Top; if ( tRect.Height > 0 ) { Region reg = g.Clip; g.SetClip( tRect ); g.FillPath( brush, path ); g.SetClip( pane.Chart._rect ); } } else g.FillPath( brush, path ); //brush.Dispose(); } // restore the zero line if needed (since the fill tends to cover it up) yAxis.FixZeroLine( g, pane, scaleFactor, rect.Left, rect.Right ); } } // If it's a smooth curve, go ahead and render the path. Otherwise, use the // standard drawcurve method just in case there are missing values. if ( _isSmooth ) { using ( Pen pen = GetPen( pane, scaleFactor ) ) { // Stroke the curve g.DrawCurve( pen, arrPoints, 0, count - 2, tension ); //pen.Dispose(); } } else DrawCurve( g, pane, curve, scaleFactor ); } }
/// <summary> /// Create a URL for a <see cref="CurveItem" /> that includes the index of the /// point that was selected. /// </summary> /// <remarks> /// An "index" parameter is added to the <see cref="Url" /> property for this /// link to indicate which point was selected. Further, if the /// X or Y axes that correspond to this <see cref="CurveItem" /> are of /// <see cref="AxisType.Text" />, then an /// additional parameter will be added containing the text value that /// corresponds to the <paramref name="index" /> of the selected point. /// The <see cref="XAxis" /> text parameter will be labeled "xtext", and /// the <see cref="YAxis" /> text parameter will be labeled "ytext". /// </remarks> /// <param name="index">The zero-based index of the selected point</param> /// <param name="pane">The <see cref="GraphPane" /> of interest</param> /// <param name="curve">The <see cref="CurveItem" /> for which to /// make the url string.</param> /// <returns>A string containing the url with an index parameter added.</returns> public virtual string MakeCurveItemUrl( GraphPane pane, CurveItem curve, int index ) { string url = _url; if ( url.IndexOf( '?' ) >= 0 ) url += "&index=" + index.ToString(); else url += "?index=" + index.ToString(); Axis xAxis = curve.GetXAxis( pane ); if ( xAxis.Type == AxisType.Text && index >= 0 && xAxis.Scale.TextLabels != null && index <= xAxis.Scale.TextLabels.Length ) url += "&xtext=" + xAxis.Scale.TextLabels[index]; Axis yAxis = curve.GetYAxis( pane ); if ( yAxis != null && yAxis.Type == AxisType.Text && index >= 0 && yAxis.Scale.TextLabels != null && index <= yAxis.Scale.TextLabels.Length ) url += "&ytext=" + yAxis.Scale.TextLabels[index]; return url; }