コード例 #1
0
        /// <summary>
        /// Con este metodos almacenamos un nuevo simbolo en la base de
        /// datos.
        ///
        /// Lanza <c>DuplicateSymbolException</c> si ya existe un simbolo
        /// con la misma etiqueta y caracteristicas binarias en la base de datos.
        /// </summary>
        /// <param name="bitmap">
        /// La imagen cuyas caracteristicas aprenderemos.
        /// </param>
        /// <param name="symbol">
        /// El simbolo que representa a la imagen.
        /// </param>
        public override bool Learn(MathTextBitmap bitmap, MathSymbol symbol)
        {
            if (characteristics == null)
            {
                characteristics = CharacteristicFactory.CreateCharacteristicList();
            }

            FloatBitmap processedBitmap = bitmap.LastProcessedImage;
            CheckVector vector          = CreateVector(processedBitmap);


            int position = symbolsDict.IndexOf(vector);

            if (position >= 0)
            {
                // The vector exists in the list

                List <MathSymbol> symbols = symbolsDict[position].Symbols;
                if (symbols.Contains(symbol))
                {
                    return(false);
                }
                else
                {
                    symbols.Add(symbol);
                }
            }
            else
            {
                vector.Symbols.Add(symbol);
                symbolsDict.Add(vector);
            }

            return(true);
        }
コード例 #2
0
        /// <summary>
        /// Este metodo intenta recuperar los simbolos de la base de datos
        /// correspondiente a una imagen.
        /// </summary>
        /// <param name="image">
        /// La imagen cuyos simbolos asociados queremos encontrar.
        /// </param>
        /// <returns>
        /// Los simbolos que se puedieron asociar con la imagen.
        /// </returns>
        public override List <MathSymbol> Match(MathTextBitmap image)
        {
            if (characteristics == null)
            {
                characteristics = CharacteristicFactory.CreateCharacteristicList();
            }

            List <MathSymbol> res = new List <MathSymbol>();

            FloatBitmap processedImage = image.LastProcessedImage;

            CheckVector vector = CreateVector(processedImage);

            // We have this image vector, now we will compare with the stored ones.

            // We consider a threshold.
            int threshold = (int)(characteristics.Count * epsilon);

            foreach (CheckVector storedVector in symbolsDict)
            {
                // If the distance is below the threshold, we consider it valid.
                if (vector.Distance(storedVector) <= threshold)
                {
                    foreach (MathSymbol symbol in storedVector.Symbols)
                    {
                        // We don't want duplicated symbols.
                        if (!res.Contains(symbol))
                        {
                            res.Add(symbol);
                        }
                    }

                    string msg =
                        String.Format("Distancia({0}, {1}) <= {2}",
                                      vector.ToString(),
                                      storedVector.ToString(),
                                      threshold);

                    msg += "\nSe añadieron los símbolos almacenados.";

                    StepDoneInvoker(new StepDoneArgs(msg));
                }
                else
                {
                    string msg = String.Format("Distancia({0}, {1}) > {2}",
                                               vector.ToString(),
                                               storedVector.ToString(),
                                               threshold);

                    StepDoneInvoker(new StepDoneArgs(msg));
                }
            }

            return(res);
        }
コード例 #3
0
        /// <summary>
        /// Crea una lista con todas las caracteristicas disponibles en
        /// el sistema.
        /// </summary>
        /// <returns>Lista de todas las clases que implementan
        /// <c>IBinaryCharacteristic</c></returns>
        public static List <BinaryCharacteristic> CreateCharacteristicList()
        {
            List <BinaryCharacteristic> characteristics = new  List <BinaryCharacteristic>();

            Assembly a = Assembly.GetAssembly(typeof(BinaryCharacteristic));

            foreach (Type t in a.GetTypes())
            {
                if (t.BaseType == typeof(BinaryCharacteristic))
                {
                    characteristics.Add(CharacteristicFactory.CreateCharacteristic(t));
                }
            }

            characteristics.Sort();

            return(characteristics);
        }
コード例 #4
0
        /// <summary>
        /// Con este metodos almacenamos un nuevo simbolo en la base de
        /// datos.
        ///
        /// Lanza <c>DuplicateSymbolException</c> si ya existe un simbolo
        /// con la misma etiqueta y caracteristicas binarias en la base de datos.
        /// </summary>
        /// <param name="bitmap">
        /// La imagen cuyas caracteristicas aprenderemos.
        /// </param>
        /// <param name="symbol">
        /// El simbolo que representa a la imagen.
        ///</param>
        public override bool Learn(MathTextBitmap bitmap, MathSymbol symbol)
        {
            if (characteristics == null)
            {
                characteristics = CharacteristicFactory.CreateCharacteristicList();
            }

            CharacteristicNode node = rootNode;
            bool characteristicValue;

            FloatBitmap processedBitmap = bitmap.LastProcessedImage;

            // Recorremos las caracteristicas, y vamos creando el arbol segun
            // vamos necesitando nodos.
            foreach (BinaryCharacteristic bc in characteristics)
            {
                if (characteristicValue = bc.Apply(processedBitmap))
                {
                    if (node.TrueTree == null)
                    {
                        node.TrueTree = new CharacteristicNode();
                    }

                    node = node.TrueTree;
                }
                else
                {
                    if (node.FalseTree == null)
                    {
                        node.FalseTree = new CharacteristicNode();
                    }
                    node = node.FalseTree;
                }

                StepDoneArgs a =
                    CreateStepDoneArgs(bc, characteristicValue, null);

                this.StepDoneInvoker(a);
            }

            return(node.AddSymbol(symbol));
        }
コード例 #5
0
        /// <summary>
        /// Este metodo intenta recuperar los simbolos de la base de datos
        /// correspondiente a una imagen.
        /// </summary>
        /// <param name="image">
        /// La imagen cuyos simbolos asociados queremos encontrar.
        /// </param>
        /// <returns>
        /// Los simbolos que se puedieron asociar con la imagen.
        /// </returns>
        public override List <MathSymbol> Match(MathTextBitmap image)
        {
            if (characteristics == null)
            {
                characteristics = CharacteristicFactory.CreateCharacteristicList();
            }

            List <MathSymbol>    res  = new List <MathSymbol>();
            CharacteristicNode   nodo = rootNode;
            BinaryCharacteristic bc;

            bool exists = true;
            bool characteristicValue;

            List <bool> vector = new List <bool>();

            FloatBitmap processedImage = image.LastProcessedImage;

            for (int i = 0; i < characteristics.Count && exists; i++)
            {
                bc = (BinaryCharacteristic)(characteristics[i]);

                if (characteristicValue = bc.Apply(processedImage))
                {
                    if (nodo.TrueTree == null)
                    {
                        exists = false;
                    }
                    nodo = nodo.TrueTree;
                }
                else
                {
                    if (nodo.FalseTree == null)
                    {
                        exists = false;
                    }
                    nodo = nodo.FalseTree;
                }

                StepDoneArgs args;
                //Avisamos de que hemos dado un paso
                if (nodo != null)
                {
                    args = CreateStepDoneArgs(bc,
                                              characteristicValue,
                                              nodo.ChildrenSymbols);
                }
                else
                {
                    args = CreateStepDoneArgs(bc,
                                              characteristicValue,
                                              null);
                }

                StepDoneInvoker(args);
            }

            if (exists)
            {
                res = nodo.Symbols;
            }

            return(res);
        }