public Main() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1000; graphics.PreferredBackBufferHeight = 660; screenManager = new ScreenManager(this); Components.Add(screenManager); screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); }
public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, bool isNewGame, params GameScreen[] screensToLoad) { foreach(GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad, isNewGame); screenManager.AddScreen(loadingScreen, controllingPlayer); }