public void SetupIndicator(bool isLinear) { m_LinearIndicator.gameObject.SetActive(isLinear); m_CircularIndicator.gameObject.SetActive(!isLinear); m_ProgressIndicator = isLinear ? m_LinearIndicator : m_CircularIndicator; m_ProgressIndicator.transform.parent.GetComponent<VerticalLayoutGroup>().childForceExpandWidth = isLinear; }