private void RefreshContinued() { if (thisImage) { normalColor = thisImage.color; } if (highlightWhen != HighlightActive.Never) { highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (highlightColorHSB.s <= 0.05f) { if (highlightColorHSB.b > 0.5f) { if (normalColorHSB.b > 0.9f) { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s - 0.1f; highlightColorHSB.b = normalColorHSB.b + 0.2f; } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b + 0.2f; } } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b - 0.15f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = normalColor.a; } else { highlightColor.r = Anim.Linear(normalColor.r, highlightColor.r, 0.2f, 1f); highlightColor.g = Anim.Linear(normalColor.g, highlightColor.g, 0.2f, 1f); highlightColor.b = Anim.Linear(normalColor.b, highlightColor.b, 0.2f, 1f); highlightColor.a = Anim.Linear(normalColor.a, highlightColor.a, 0.2f, 1f); } } animationDuration = 4 / rippleSpeed; }
public void Setup() { contractedListColor = thisImage.color; normalColor = expandedListColor; contractedNormalShadow = shadowConfig.shadowNormalSize; contractedHoverShadow = shadowConfig.shadowActiveSize; if (textLine) { textLineAlpha = textLine.color.a; } listItemObjects = new GameObject[listItems.Length]; for (int i = 0; i < listItems.Length; i++) { listItem = Instantiate(listItemPrefab) as GameObject; listItemObjects[i] = listItem; listItem.transform.SetParent(listLayer.transform); listItem.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f); listItem.transform.localPosition = new Vector3(listItem.transform.localPosition.x, listItem.transform.localPosition.y, 0f); listItem.transform.localRotation = new Quaternion(0f, 0f, 0f, 0f); listItem.GetComponentInChildren <Text>().text = listItems[i]; SelectionListItemConfig tempConfig = listItem.GetComponent <SelectionListItemConfig>(); tempConfig.listId = i; RippleConfig tempRippleConfig = tempConfig.GetComponent <RippleConfig>(); if (rippleEnabled) { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = rippleSize; tempRippleConfig.rippleSpeed = rippleSpeed; tempRippleConfig.rippleColor = rippleColor; tempRippleConfig.rippleStartAlpha = rippleStartAlpha; tempRippleConfig.rippleEndAlpha = rippleEndAlpha; tempRippleConfig.moveTowardCenter = moveTowardCenter; tempRippleConfig.toggleMask = toggleMask; } else { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = 0; tempRippleConfig.rippleStartAlpha = 0f; tempRippleConfig.rippleEndAlpha = 0f; } if (highlightWhen == HighlightActive.Never) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Never; } else if (highlightWhen == HighlightActive.Clicked) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Clicked; } else if (highlightWhen == HighlightActive.Hovered) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Hovered; } tempRippleConfig.Refresh(); listItem.GetComponent <Image>().color = normalColor; listItem.GetComponent <SelectionListItemConfig>().Setup(); } highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); if (highlightColorHSB.s <= 0.05f) { highlightColorHSB.s = 0f; highlightColorHSB.b = 0.9f; } else { highlightColorHSB.s = 0.1f; highlightColorHSB.b = 1f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = 1f; HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (normalColorHSB.b > 0.1f) { highlightColor *= normalColor; } else { highlightColor.a = 0.2f; } originalHeight = thisRect.sizeDelta.y; originalPos = thisRect.anchoredPosition.y; listLayer.SetActive(false); listCanvasGroup.interactable = false; listCanvasGroup.blocksRaycasts = false; listCanvasGroup.alpha = 0f; listLayer.GetComponent <Image>().color = expandedListColor; }
public void Refresh() { if (autoSize) { Rect tempRect = gameObject.GetComponent <RectTransform>().rect; if (tempRect.width > tempRect.height) { rippleSize = Mathf.RoundToInt(tempRect.width); } else { rippleSize = Mathf.RoundToInt(tempRect.height); } rippleSize = Mathf.RoundToInt(rippleSize * sizePercentage / 100f); } normalColor = thisImage.color; if (highlightWhen != HighlightActive.Never) { highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (highlightColorHSB.s <= 0.05f) { if (highlightColorHSB.b > 0.5f) { if (normalColorHSB.b > 0.9f) { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s - 0.1f; highlightColorHSB.b = normalColorHSB.b + 0.2f; } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b + 0.2f; } } else { highlightColorHSB.h = normalColorHSB.h; highlightColorHSB.s = normalColorHSB.s; highlightColorHSB.b = normalColorHSB.b - 0.15f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = normalColor.a; } else { highlightColor.r = Anim.Linear(normalColor.r, highlightColor.r, 0.2f, 1f); highlightColor.g = Anim.Linear(normalColor.g, highlightColor.g, 0.2f, 1f); highlightColor.b = Anim.Linear(normalColor.b, highlightColor.b, 0.2f, 1f); highlightColor.a = Anim.Linear(normalColor.a, highlightColor.a, 0.2f, 1f); } } animationDuration = 4 / rippleSpeed; }
public void Setup() { assignComponents(); if (expanded) { var tmp = thisRect.sizeDelta; tmp.y = originalHeight; thisRect.sizeDelta = tmp; var tmp2 = thisRect.anchoredPosition; tmp2.y = originalPos; thisRect.anchoredPosition = tmp2; ContractList(); } listLayer.GetComponent <RectTransform> ().anchoredPosition = Vector2.zero; selectedText.text = defaultText; // Debug.LogWarning ("LIST HEIGHT: "+listheight); // Debug.LogWarning ("LIST LAYER HEIGHT: "+listLayerHeight); currentSelection = -1; contractedListColor = thisImage.color; normalColor = expandedListColor; if (shadowConfig != null) { contractedNormalShadow = shadowConfig.shadowNormalSize; contractedHoverShadow = shadowConfig.shadowActiveSize; } if (textLine) { textLineAlpha = textLine.color.a; } listItemObjects = new GameObject[listItems.Length]; // clear old foreach (Transform r in listLayer.transform) { Destroy(r.gameObject); } for (int i = 0; i < listItems.Length; i++) { listItem = Instantiate(listItemPrefab) as GameObject; listItemObjects[i] = listItem; listItem.transform.SetParent(listLayer.transform); listItem.GetComponent <RectTransform>().localScale = new Vector3(1f, 1f, 1f); listItem.transform.localPosition = new Vector3(listItem.transform.localPosition.x, listItem.transform.localPosition.y, 0f); listItem.transform.localRotation = new Quaternion(0f, 0f, 0f, 0f); listItem.GetComponentInChildren <Text>().text = listItems[i]; SelectionListItemConfig tempConfig = listItem.GetComponent <SelectionListItemConfig>(); tempConfig.listId = i; RippleConfig tempRippleConfig = tempConfig.GetComponent <RippleConfig>(); if (rippleEnabled) { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = rippleSize; tempRippleConfig.rippleSpeed = rippleSpeed; tempRippleConfig.rippleColor = rippleColor; tempRippleConfig.rippleStartAlpha = rippleStartAlpha; tempRippleConfig.rippleEndAlpha = rippleEndAlpha; tempRippleConfig.moveTowardCenter = moveTowardCenter; tempRippleConfig.toggleMask = toggleMask; } else { tempRippleConfig.autoSize = false; tempRippleConfig.rippleSize = 0; tempRippleConfig.rippleStartAlpha = 0f; tempRippleConfig.rippleEndAlpha = 0f; } if (highlightWhen == HighlightActive.Never) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Never; } else if (highlightWhen == HighlightActive.Clicked) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Clicked; } else if (highlightWhen == HighlightActive.Hovered) { tempRippleConfig.highlightWhen = RippleConfig.HighlightActive.Hovered; } tempRippleConfig.Refresh(); listItem.GetComponent <Image>().color = normalColor; listItem.GetComponent <SelectionListItemConfig>().Setup(); } highlightColor = rippleColor; HSBColor highlightColorHSB = HSBColor.FromColor(highlightColor); if (highlightColorHSB.s <= 0.05f) { highlightColorHSB.s = 0f; highlightColorHSB.b = 0.9f; } else { highlightColorHSB.s = 0.1f; highlightColorHSB.b = 1f; } highlightColor = HSBColor.ToColor(highlightColorHSB); highlightColor.a = 1f; HSBColor normalColorHSB = HSBColor.FromColor(normalColor); if (normalColorHSB.b > 0.1f) { highlightColor *= normalColor; } else { highlightColor.a = 0.2f; } originalHeight = thisRect.sizeDelta.y; originalPos = thisRect.anchoredPosition.y; listLayer.SetActive(false); listCanvasGroup.interactable = false; listCanvasGroup.blocksRaycasts = false; listCanvasGroup.alpha = 0f; listLayer.GetComponent <Image>().color = expandedListColor; }