// add a new key public void addKey(AMITarget itarget, OnAddKey addCall, int _frame, Camera camera = null,/*int? type = null, Camera camera = null, Color? color = null,*/ AMCameraSwitcherKey keyToClone = null) { foreach(AMCameraSwitcherKey key in keys) { // if key exists on frame, update key if(key.frame == _frame) { if(camera != null) { key.setCamera(itarget, camera); key.type = 0; updateCache(itarget); } return; } } AMCameraSwitcherKey a = addCall(gameObject, typeof(AMCameraSwitcherKey)) as AMCameraSwitcherKey; if(keyToClone) { keyToClone.CopyTo(a); } else { a.type = 0; a.still = !AMTakeData.isProLicense; a.easeType = (int)EaseType.EaseOutSine; } a.frame = _frame; if(camera != null) { a.setCamera(itarget, camera); a.type = 0; } // add a new key keys.Add(a); // update cache updateCache(itarget); }
public AMPlugCameraSwitcher(AMCameraSwitcherKey camSwitcher, int frameRate, AMITarget itarget, Camera[] allCameras) : base(null, false) { mCamSwitcher = camSwitcher; mFrameRate = frameRate; mITarget = itarget; mAllCams = allCameras; }
//private float[] mFadeParams; public void Apply(AMCameraSwitcherKey camSwitcher, int frameRate, AMITarget itarget, Camera[] allCameras, bool backwards) { if(mCamSwitcher != camSwitcher) { mCamSwitcher = camSwitcher; float[] fadeParams = mCamSwitcher.cameraFadeParameters.ToArray(); mIsReversed = AMUtil.isTransitionReversed(mCamSwitcher.type, fadeParams); mCam = mCamSwitcher.getCamera(itarget); mCamEnd = mCamSwitcher.getCameraEnd(itarget); mAllCams = allCameras; if(mCamSwitcher.cameraFadeType == (int)Fade.None) { mCamSwitcher.CameraFadeNoneTargets(mCamSwitcher.typeEnd, mCamSwitcher.colorEnd, mCamEnd, mAllCams); mCamSwitcher.CameraEnd(mIsReversed, mCam, mCamEnd, mAllCams); } else { mCamSwitcher.CameraGenerateFadeTargets(mIsReversed, mCam, mCamEnd, mAllCams, fadeParams); } } mBackwards = backwards; }
public void setCameraEnd(AMCameraSwitcherKey nextKey) { _cameraEnd = nextKey._camera; _cameraEndPath = nextKey._cameraPath; }
// set render texture or colors if render texture is used (stills handled in AMTake) private void setRenderTexture(AMITarget itarget, AMCameraFade cf, float frame, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherKey action) { Camera firstCamera = (isReversed ? action.getCameraEnd(itarget) : action.getCamera(itarget)); Camera secondCamera = (isReversed ? action.getCamera(itarget) : action.getCameraEnd(itarget)); if(isReversed && frame == action.frame) { if(firstTargetType == 0) AMUtil.SetTopCamera(firstCamera, GetCachedCameras(itarget)); } else { if(secondTargetType == 0) AMUtil.SetTopCamera(secondCamera, GetCachedCameras(itarget)); } if(action.still || (firstTargetType != 0 && secondTargetType != 0)) return; bool isPro = AMTakeData.isProLicense; // first target is camera, set render texture if(firstTargetType == 0) { // if should update render texture if(/*!cf.tex ||*/ cf.shouldUpdateRenderTexture || (isPro && (!firstCamera.targetTexture || !cf.isRenderTextureSetupFor(firstCamera)/*|| firstCamera.targetTexture != cf.tex*/))) { if(isPro) { cf.setupRenderTexture(firstCamera); } else { cf.useRenderTexture = false; // show place-holder if non-pro cf.colorTex = Color.white; cf.hasColorTex = false; cf.clearScreenTex(); cf.placeholder = true; } } } }
private void setColors(AMCameraFade cf, int firstTargetType, int secondTargetType, bool isReversed, AMCameraSwitcherKey action) { //if(firstTargetType != 1 && secondTargetType != 1) return; Color firstColor = (isReversed ? action.colorEnd : action.color); Color secondColor = (isReversed ? action.color : action.colorEnd); if(firstTargetType == 1) { cf.colorTex = firstColor; cf.hasColorTex = true; } else { cf.hasColorTex = false; } if(secondTargetType == 1) { cf.colorBG = secondColor; cf.hasColorBG = true; } else { cf.hasColorBG = false; } // send event to game view to repaint OnGUI if(!Application.isPlaying && (firstTargetType == 1 || secondTargetType == 1)) { cf.transform.position = new Vector3(cf.transform.position.x, cf.transform.position.y, cf.transform.position.z); } }
private void previewCameraFade(AMITarget itarget, float frame, AMCameraSwitcherKey action) { // if transition is None, show end camera / color if(action.cameraFadeType == (int)AMCameraSwitcherKey.Fade.None) { // reset camera fade if visible // camera if(action.typeEnd == 0) { Camera endCam = action.getCameraEnd(itarget); if(endCam) AMUtil.SetTopCamera(endCam, GetCachedCameras(itarget)); AMCameraFade.reset(); } else { showColor(action.colorEnd); } return; } // Get camerafade AMCameraFade cf = AMCameraFade.getCameraFade(); cf.isReset = false; bool isReversed = action.isReversed(); int firstTargetType = (isReversed ? action.typeEnd : action.type); int secondTargetType = (isReversed ? action.type : action.typeEnd); // Set render texture or colors if render texture is used setRenderTexture(itarget, cf, frame, firstTargetType, secondTargetType, isReversed, action); setColors(cf, firstTargetType, secondTargetType, isReversed, action); if(cf.irisShape != action.irisShape) cf.irisShape = action.irisShape; cf.mode = action.cameraFadeType; cf.setupMaterials(); cf.r = action.cameraFadeParameters.ToArray(); float percentage = (float)(frame-action.frame)/(float)(action.endFrame-action.frame); float value; // calculate and set value if(action.hasCustomEase()) { value = AMUtil.EaseCustom(1.0f, -1.0f, percentage, action.easeCurve); } else { TweenDelegate.EaseFunc ease = AMUtil.GetEasingFunction((EaseType)action.easeType); value = ease(percentage, 1.0f, -1.0f, 1.0f, action.amplitude, action.period); } cf.value = value; cf.percent = percentage; }
void OnDisable() { window = null; justSet = false; key = null; track = null; aData = null; }
public void reloadAnimatorData() { aData = null; loadAnimatorData(); bool shouldClose = true; if(aData != null) { AMTakeData take = aData.currentTake; // update references for track and key foreach(AMTrack _track in take.trackValues) { if(track == _track) { track = _track; foreach(AMCameraSwitcherKey _key in track.keys) { if(key == _key) { key = _key; shouldClose = false; } } } } } if(shouldClose) this.Close(); }
public static void setValues(AMCameraSwitcherKey _key, AMTrack _track) { justSet = true; key = _key; track = _track; selectedTransition = key.cameraFadeType; parameters = new List<float>(key.cameraFadeParameters); irisShape = key.irisShape; }
public static void setDefaultParametersForKey(ref AMCameraSwitcherKey cKey) { Vector2 temp = new Vector2(0f, 0f); setDefaultParametersFor(cKey.cameraFadeType, ref cKey.cameraFadeParameters, ref cKey.irisShape, ref temp); }