コード例 #1
0
ファイル: GridQuery.cs プロジェクト: jeknom/MatchingGame
        public static Point ToPoint(CellGrid grid, ICell cell)
        {
            Debug.Assert(grid != null, "Cannot convert to a point when the CellGrid is null.");
            Debug.Assert(cell != null, "Cannot convert a null Cell into a point.");

            foreach (var column in grid.Columns)
            {
                if (column.Contains(cell))
                {
                    Point point;
                    point.x = grid.Columns.IndexOf(column);
                    point.y = column.IndexOf(cell);

                    return(point);
                }
            }

            throw new InvalidOperationException("The CellGrid does not contain the given cell.");
        }
コード例 #2
0
ファイル: EditorGizmos.cs プロジェクト: jeknom/MatchingGame
        private void OnDrawGizmos()
        {
            var cellGrid = new CellGrid(gridWidth, gridHeight);

            CellGridOperation.Fill(cellGrid);

            foreach (var column in cellGrid.Columns)
            {
                foreach (var cell in column)
                {
                    var point  = GridQuery.ToPoint(cellGrid, cell);
                    var center = new Vector3(point.x, point.y);
                    var size   = new Vector3(1, 1, 1);

                    Gizmos.color = Color.yellow;
                    Gizmos.DrawWireCube(center, size);
                }
            }
        }
コード例 #3
0
        public List <Point> GetPositionsOrDefault(CellGrid grid)
        {
            Debug.Assert(grid != null, "Cannot activate BasicBlock on a null CellGrid.");

            var cellPoint = GridQuery.ToPoint(grid, this);
            var cell      = grid.Columns[cellPoint.x][cellPoint.y];
            var queue     = new Queue <Point>();

            queue.Enqueue(cellPoint);

            var positions = new List <Point>();

            while (queue.Count > 0)
            {
                var position    = queue.Dequeue();
                var currentCell = grid.Columns[position.x][position.y];

                if (!positions.Contains(position) && currentCell.Type == cell.Type)
                {
                    positions.Add(position);

                    var surroundingPositions = GridQuery.GetSurrounding(grid, position, false);
                    foreach (var point in surroundingPositions)
                    {
                        if (!queue.Contains(point))
                        {
                            queue.Enqueue(point);
                        }
                    }
                }
            }
            if (positions.Count > 1)
            {
                var soundManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SoundManager>();
                Debug.Assert(soundManager != null, "Could not locate SoundManager");
                soundManager.PlaySound(this.Type);

                return(positions);
            }

            return(null);
        }
コード例 #4
0
        public static void Fill(CellGrid grid)
        {
            Debug.Assert(grid != null, "Cannot fill a null CellGrid.");
            Debug.Assert(grid.Events.Count == 0, "CellGrid Events queue needs to be cleared before filling it.");

            foreach (var column in grid.Columns)
            {
                while (column.Count < grid.Height)
                {
                    var cell = RandomizeCell();
                    column.Add(cell);

                    var point = new Point();
                    point.x = grid.Columns.IndexOf(column);
                    point.y = column.IndexOf(cell);

                    var gridEvent = new AddEvent(point);
                    grid.Events.Enqueue(gridEvent);
                }
            }
        }
コード例 #5
0
ファイル: AddEvent.cs プロジェクト: jeknom/MatchingGame
 public void Process(CellGrid cellGrid, VisualGrid visualGrid)
 {
     Debug.Assert(cellGrid != null && visualGrid != null, "Cannot process an AddEvent with a null argument(s).");
     this.blockType = cellGrid.Columns[this.position.x][this.position.y].Type;
     visualGrid.InstantiateCellAt(cellGrid, this.blockType, this.position.x);
 }