private long GenerateMmrWeight(PlayerData data, MatchmakingConfig config) { long weight; weight = (long)data.Wins * config.WinWeight - (long)data.Loses * config.LoseWeight; return(weight); }
public void InitMatchmakingCofig() { string path; #if UNITY path = UNITY_MM_CONFIG_PATH; #else path = MM_CONFIG_PATH; #endif using (StreamReader stream = new StreamReader(path)) { string str = stream.ReadToEnd(); MmConfig = JsonConvert.DeserializeObject <MatchmakingConfig>(str); } }