public void Swap(GameObject tile1, GameObject tile2) { ResolvingMatches.Invoke(); var a = grid.FindPos(tile1); var b = grid.FindPos(tile2); if (a != null && b != null) { StartCoroutine(SwapTile(a.Value, b.Value)); } else { MatchesResolved.Invoke(); } }
public override List <Match> OnSwap(Tile other) { List <MatchElement> elements = new List <MatchElement>(); var me = grid.FindPos(gameObject).Value; elements.Add(grid.MatchElementAt(me.x, me.y)); for (int x = 0; x < grid.Width; x++) { for (int y = 0; y < grid.Height; y++) { var cell = grid.cells[x, y]; if (cell.Child.CompareTag(other.tag)) { elements.Add(grid.MatchElementAt(x, y)); } } } var elementsArray = elements.ToArray(); onDestroyEffect?.SpawnEffect(elementsArray); var matches = new List <Match>(); matches.Add(new Match(elementsArray, false, scoreMulitplier * elements.Count)); return(matches); }
public override List <Match> OnDestroyed() { var matches = new List <Match>(); var elements = new List <MatchElement>(); var maybePos = grid.FindPos(gameObject); if (maybePos == null) { Debug.LogError("Couldnt find SquareBomb on grid at " + transform.position); return(matches); } var pos = maybePos.Value; /* * - - - - - * - x x x - * - x o x - * - x x x - * - - - - - * * o = bomb * x = to be destroyed * - = dont care * */ // top row if (pos.y < grid.Height - 1) { elements.Add(grid.MatchElementAt(pos.x, pos.y + 1)); if (pos.x > 0) { elements.Add(grid.MatchElementAt(pos.x - 1, pos.y + 1)); } if (pos.x < grid.Width - 1) { elements.Add(grid.MatchElementAt(pos.x + 1, pos.y + 1)); } } // left center if (pos.x > 0) { elements.Add(grid.MatchElementAt(pos.x - 1, pos.y)); } // right center if (pos.x < grid.Width - 1) { elements.Add(grid.MatchElementAt(pos.x + 1, pos.y)); } // bottom row if (pos.y > 0) { elements.Add(grid.MatchElementAt(pos.x, pos.y - 1)); if (pos.x > 0) { elements.Add(grid.MatchElementAt(pos.x - 1, pos.y - 1)); } if (pos.x < grid.Width - 1) { elements.Add(grid.MatchElementAt(pos.x + 1, pos.y - 1)); } } // dont blow up blockers! var passableElements = elements.Where(it => grid.cells[it.i, it.j].IsPassable).ToArray(); onDestroyEffect?.SpawnEffect(passableElements); matches.Add(new Match(passableElements, false, squareBombScore)); return(matches); }