private static void onLoad(EventArgs args) { if (ObjectManager.Player.ChampionName != CharName) { return; } Game.PrintChat("MasterYi - by DeTuKs"); MasterYi.setSkillShots(); try { Config = new Menu("MasterYi - Sharp", "MasterYi", true); var orbwalkerMenu = new Menu("LX Orbwalker", "my_Orbwalker"); LXOrbwalker.AddToMenu(orbwalkerMenu); Config.AddSubMenu(orbwalkerMenu); //TS Menu targetSelectorMenu = new Menu("Target Selector", "Target Selector"); SimpleTs.AddToMenu(targetSelectorMenu); Config.AddSubMenu(targetSelectorMenu); //Combo Config.AddSubMenu(new Menu("Combo Sharp", "combo")); Config.SubMenu("combo").AddItem(new MenuItem("comboItems", "Meh everything is fine here")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("comboWreset", "AA reset W")).SetValue(true); //Extra Config.AddSubMenu(new Menu("Extra Sharp", "extra")); Config.SubMenu("extra").AddItem(new MenuItem("packets", "Use Packet cast")).SetValue(false); Config.AddSubMenu(new Menu("Anti Skillshots", "aShots")); //SmartW Config.SubMenu("aShots").AddItem(new MenuItem("smartW", "Smart W if cantQ")).SetValue(true); Config.SubMenu("aShots").AddItem(new MenuItem("smartQDogue", "Q use dogue")).SetValue(true); Config.SubMenu("aShots").AddItem(new MenuItem("wqOnDead", "W or Q if will kill")).SetValue(false); skillShotMenuq = getSkilshotMenuQ(); Config.SubMenu("aShots").AddSubMenu(skillShotMenuq); skillShotMenuw = getSkilshotMenuW(); Config.SubMenu("aShots").AddSubMenu(skillShotMenuw); //Debug Config.AddSubMenu(new Menu("Drawing", "draw")); Config.SubMenu("draw").AddItem(new MenuItem("drawCir", "Draw circles")).SetValue(true); Config.AddToMainMenu(); Drawing.OnDraw += onDraw; Game.OnGameUpdate += OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += OnProcessSpell; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteMissile += OnDeleteMissile; Game.OnGameProcessPacket += OnGameProcessPacket; } catch { Game.PrintChat("Oops. Something went wrong with Jayce - Sharp"); } }
private static void onLoad(EventArgs args) { if (ObjectManager.Player.ChampionName != CharName) { return; } Game.PrintChat("MasterYi - by DeTuKs"); MasterYi.setSkillShots(); try { TargetedSkills.setUpSkills(); Config = new Menu("【超神汉化】剑圣", "MasterYi", true); var orbwalkerMenu = new Menu("LX走砍", "my_Orbwalker"); LXOrbwalker.AddToMenu(orbwalkerMenu); Config.AddSubMenu(orbwalkerMenu); //TS Menu targetSelectorMenu = new Menu("目标选择", "Target Selector"); TargetSelector.AddToMenu(targetSelectorMenu); Config.AddSubMenu(targetSelectorMenu); //Combo Config.AddSubMenu(new Menu("连招", "combo")); Config.SubMenu("combo").AddItem(new MenuItem("comboItems", "使用物品")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("comboWreset", "W时不平A")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("useQ", "使用Q突进")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("useE", "使用E")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("useR", "使用R")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("useSmite", "使用惩戒")).SetValue(true); //Extra Config.AddSubMenu(new Menu("其他", "extra")); Config.SubMenu("extra").AddItem(new MenuItem("packets", "使用封包")).SetValue(false); Config.AddSubMenu(new Menu("技能", "aShots")); //SmartW Config.SubMenu("aShots").AddItem(new MenuItem("smartW", "不能Q智能W")).SetValue(true); Config.SubMenu("aShots").AddItem(new MenuItem("smartQDogue", "疯狗模式")).SetValue(true); Config.SubMenu("aShots").AddItem(new MenuItem("wqOnDead", "危险时用Q或W")).SetValue(false); skillShotMenuq = getSkilshotMenuQ(); Config.SubMenu("aShots").AddSubMenu(skillShotMenuq); skillShotMenuw = getSkilshotMenuW(); Config.SubMenu("aShots").AddSubMenu(skillShotMenuw); //Debug Config.AddSubMenu(new Menu("显示", "draw")); Config.SubMenu("draw").AddItem(new MenuItem("drawCir", "显示线圈")).SetValue(true); Config.SubMenu("draw").AddItem(new MenuItem("debugOn", "调试")).SetValue(new KeyBind('A', KeyBindType.Press)); Config.AddToMainMenu(); Drawing.OnDraw += onDraw; Game.OnGameUpdate += OnGameUpdate; Obj_AI_Base.OnProcessSpellCast += OnProcessSpell; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteMissile += OnDeleteMissile; Game.OnGameProcessPacket += OnGameProcessPacket; CustomEvents.Unit.OnDash += onDash; } catch { Game.PrintChat("Oops. Something went wrong with Jayce - Sharp"); } }