コード例 #1
0
ファイル: Room.cs プロジェクト: CheeseSoftware/MasterBot
        private uint LoadWorld(PlayerIOClient.Message m, uint ws, int width, int height)
        {
            if (minimap != null)
            {
                minimap.Die();
                minimap = new Minimap.Minimap(bot, width, height);
                foreach (Player player in players.Values)
                    minimap.DrawPlayer(player);
            }
            else
                minimap = new Minimap.Minimap(bot, width, height);
            blockMap.setSize(width, height);
            blockMap.Clear();
            //world start at 17 "ws"
            uint i = ws;
            for (; (int)(i - 2) <= ws || !(m[i - 2] is string); i++)
            {
                if (m[i] is byte[])
                {
                    int blockId = m.GetInt(i - 2);
                    int layer = m.GetInt(i - 1);
                    byte[] xArray = m.GetByteArray(i);
                    byte[] yArray = m.GetByteArray(i + 1);

                    uint toAdd = 0;

                    for (int x = 0; x < xArray.Length; x += 2)
                    {
                        int xIndex = xArray[x] * 256 + xArray[x + 1];
                        int yIndex = yArray[x] * 256 + yArray[x + 1];

                        IBlock result = null;

                        switch (blockId)
                        {
                            case 242: //portal
                            case 381: //portal
                                {
                                    int rotation = m.GetInt(i + 2);
                                    int id = m.GetInt(i + 3);
                                    int destination = m.GetInt(i + 4);
                                    result = new BlockPortal(rotation, id, destination);
                                    toAdd = 3;
                                    break;
                                }
                            case 43: //coin door
                                {
                                    int coins = m.GetInt(i + 2);
                                    result = new BlockCoinDoor(coins);
                                    toAdd = 1;
                                    break;
                                }
                            case 165: //coin gate
                                {
                                    int coins = m.GetInt(i + 2);
                                    result = new BlockCoinGate(coins);
                                    toAdd = 1;
                                    break;
                                }
                            case 361: //spikes
                                {
                                    int rotation = m.GetInt(i + 2);
                                    result = new BlockSpikes(rotation);
                                    toAdd = 1;
                                    break;
                                }
                            case 77: //piano
                                {
                                    int note = m.GetInt(i + 2);
                                    result = new BlockPiano(note);
                                    toAdd = 1;
                                    break;
                                }
                            case 83: //drums
                                {
                                    int note = m.GetInt(i + 2);
                                    result = new BlockDrums(note);
                                    toAdd = 1;
                                    break;
                                }
                            case 1000: //text
                                {
                                    string text = m.GetString(i + 2);
                                    result = new BlockText(text);
                                    toAdd = 1;
                                    break;
                                }
                            case 385: //sign
                                {
                                    string text = m.GetString(i + 2);
                                    result = new BlockSign(text);
                                    toAdd = 1;
                                    break;
                                }
                            case 374: //world portal
                                {
                                    string destination = m.GetString(i + 2);
                                    result = new BlockWorldPortal(destination);
                                    toAdd = 1;
                                    break;
                                }
                            default:
                                {
                                    result = new NormalBlock(blockId, layer);
                                    break;
                                }
                        }
                        if (result != null)
                        {
                            result.OnReceive(bot, xIndex, yIndex);
                            blockMap.setBlock(xIndex, yIndex, result);
                            bot.SubBotHandler.onBlockChange(xIndex, yIndex, blockMap.getBlock(layer, xIndex, yIndex), blockMap.getBlockHistory(layer, xIndex, yIndex).Count >= 2 ? blockMap.getBlockHistory(layer, xIndex, yIndex).ElementAt(1) : new NormalBlock(0, layer));
                        }
                    }
                    i += toAdd;
                    i += 3;
                }
            }
            return i + 2;
            //world end "we"
        }
コード例 #2
0
ファイル: Room.cs プロジェクト: CheeseSoftware/MasterBot
        private void HandleBlockPlace(PlayerIOClient.Message m)
        {
            int layer;
            int x;
            int y;
            int blockId;
            int playerId = -1;
            IBlock result = null;

            if (m.Type == "b")
            {
                layer = m.GetInt(0);
                x = m.GetInt(1);
                y = m.GetInt(2);
                blockId = m.GetInt(3);
                if (m.Count >= 5)
                    playerId = m.GetInt(4);
                result = new NormalBlock(blockId, layer);
            }
            else
            {
                layer = 0;
                x = m.GetInt(0);
                y = m.GetInt(1);
                blockId = m.GetInt(2);
                if (m.Type != "pt" && m.Type != "bs" && m.Count >= 5)
                    playerId = m.GetInt(4);
                switch (m.Type)
                {
                    case "bc":
                        {
                            int coins = m.GetInt(3);
                            if (blockId == 43)
                                result = new BlockCoinDoor(coins);
                            else if (blockId == 165)
                                result = new BlockCoinGate(coins);
                            else if (blockId == 113)
                                result = new BlockSwitch(coins);
                            else if (blockId == 184)
                                result = new BlockSwitchDoor(coins);
                            else if (blockId == 185)
                                result = new BlockSwitchGate(coins);
                            break;
                        }
                    case "bs":
                        {
                            int note = m.GetInt(3);
                            if (blockId == 77)
                                result = new BlockPiano(note);
                            else if (blockId == 83)
                                result = new BlockDrums(note);
                            break;
                        }
                    case "pt":
                        {
                            int rotation = m.GetInt(3);
                            int portalId = m.GetInt(4);
                            int targetId = m.GetInt(5);
                            //playerId = m.GetInt(6);
                            result = new BlockPortal(rotation, portalId, targetId);
                            break;
                        }
                    case "lb":
                        {
                            string text = m.GetString(3);
                            result = new BlockText(text);
                            break;
                        }
                    case "br":
                        {
                            int rotation = m.GetInt(3);
                            result = new BlockSpikes(rotation);
                            break;
                        }
                    case "wp":
                        {
                            string destination = m.GetString(3);
                            result = new BlockWorldPortal(destination);
                            break;
                        }
                    case "ts":
                        {
                            string text = m.GetString(3);
                            result = new BlockSign(text);
                            break;
                        }
                    case "m": break;

                }
            }
            if (result != null && blockMap != null)
            {
                result.Placer = (players.ContainsKey(playerId) ? players[playerId] : null);
                result.OnReceive(bot, x, y);
                IBlock oldBlock = blockMap.getBlock(layer, x, y);
                blockMap.setBlock(x, y, result);
                bot.SubBotHandler.onBlockChange(x, y, result, oldBlock);
                BlockWithPos b = new BlockWithPos(x, y, result);

                blockDrawerPool.OnBlockPlace(b);
            }
        }