コード例 #1
0
        public void CloseAllWithSave(bool forceZlib = false)
        {
            for (int i = 0; i < packages.Count; i++)
            {
                Package pkg = packages[i];
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel2("Saving package " + (i + 1) + " of " + packages.Count);
                }
                if (_installer != null)
                {
                    _installer.updateStatusStore("Saving packages " + (i * 100 / packages.Count) + "%");
                }
                pkg.SaveToFile(forceZlib);
                pkg.Dispose();
            }

            if (GameData.gameType == MeType.ME3_TYPE)
            {
                TOCBinFile.UpdateAllTOCBinFiles();
            }

            if (mainWindow != null)
            {
                mainWindow.updateStatusLabel2("");
            }
            packages.Clear();
        }
コード例 #2
0
        public string PrepareListOfTextures(TexExplorer texEplorer, CachePackageMgr cachePackageMgr, MainWindow mainWindow, Installer installer, ref string log, bool force = false)
        {
            string errors = "";

            treeScan = null;

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)GameData.gameType + "map.bin");

            if (force && File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (File.Exists(filename))
            {
                using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                {
                    uint tag     = fs.ReadUInt32();
                    uint version = fs.ReadUInt32();
                    if (tag != TexExplorer.textureMapBinTag || version != TexExplorer.textureMapBinVersion)
                    {
                        if (mainWindow != null)
                        {
                            MessageBox.Show("Wrong " + filename + " file!");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                        }
                        fs.Close();
                        log += "Wrong " + filename + " file!" + Environment.NewLine;
                        return("Wrong " + filename + " file!" + Environment.NewLine);
                    }

                    uint countTexture = fs.ReadUInt32();
                    for (int i = 0; i < countTexture; i++)
                    {
                        FoundTexture texture = new FoundTexture();
                        texture.name        = fs.ReadStringASCIINull();
                        texture.crc         = fs.ReadUInt32();
                        texture.packageName = fs.ReadStringASCIINull();
                        uint countPackages = fs.ReadUInt32();
                        texture.list = new List <MatchedTexture>();
                        for (int k = 0; k < countPackages; k++)
                        {
                            MatchedTexture matched = new MatchedTexture();
                            matched.exportID = fs.ReadInt32();
                            matched.path     = fs.ReadStringASCIINull();
                            texture.list.Add(matched);
                        }
                        textures.Add(texture);
                    }
                    if (fs.Position < new FileInfo(filename).Length)
                    {
                        List <string> packages    = new List <string>();
                        int           numPackages = fs.ReadInt32();
                        for (int i = 0; i < numPackages; i++)
                        {
                            string pkgPath = fs.ReadStringASCIINull();
                            pkgPath = GameData.GamePath + pkgPath;
                            packages.Add(pkgPath);
                        }
                        for (int i = 0; i < packages.Count; i++)
                        {
                            if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                if (mainWindow != null)
                                {
                                    MessageBox.Show("Detected removal of game files since last game data scan." +
                                                    "\n\nYou need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods." +
                                                    "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                    return("");
                                }
                                else if (!force)
                                {
                                    errors += "Detected removal of game files since last game data scan." + Environment.NewLine + Environment.NewLine +
                                              "You need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods.";
                                    return("");
                                }
                            }
                        }
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                if (mainWindow != null)
                                {
                                    MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                    "\n\nYou need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods." +
                                                    "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                    return("");
                                }
                                else if (!force)
                                {
                                    errors += "Detected additional game files not present in latest game data scan." + Environment.NewLine + Environment.NewLine +
                                              "You need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods.";
                                    return("");
                                }
                            }
                        }
                    }
                    else
                    {
                        fs.SeekEnd();
                        fs.WriteInt32(GameData.packageFiles.Count);
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            fs.WriteStringASCIINull(GameData.RelativeGameData(GameData.packageFiles[i]));
                        }
                    }
                    treeScan = textures;
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    return(errors);
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (Misc.detectBrokenMod(GameData.gameType))
            {
                if (mainWindow != null)
                {
                    MessageBox.Show("Detected ME1 Controller or/and Faster Elevators mod!\nMEM will not work properly due broken content in mod.");
                }
                return("");
            }

            if (MipMaps.checkGameDataModded(cachePackageMgr))
            {
                if (mainWindow != null)
                {
                    MessageBox.Show("Detected modded game. Can not continue." +
                                    "\n\nYou need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods." +
                                    "\n\nThen start Texture Manager again.");
                    return("");
                }
                else if (!force)
                {
                    errors += "Detected modded game. Can not continue." + Environment.NewLine + Environment.NewLine +
                              "You need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods.";
                    return("");
                }
            }

            if (mainWindow != null)
            {
                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have all original DLCs and DLC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }
            }

            GameData.packageFiles.Sort();
            if (mainWindow != null)
            {
                Misc.startTimer();
            }
            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                }
                if (installer != null)
                {
                    installer.updateStatusScan("Progress... " + (i * 100 / GameData.packageFiles.Count) + " % ");
                }
                errors += FindTextures(textures, GameData.packageFiles[i], cachePackageMgr, ref log);
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                fs.WriteUInt32(TexExplorer.textureMapBinTag);
                fs.WriteUInt32(TexExplorer.textureMapBinVersion);
                fs.WriteInt32(textures.Count);
                for (int i = 0; i < textures.Count; i++)
                {
                    fs.WriteStringASCIINull(textures[i].name);
                    fs.WriteUInt32(textures[i].crc);
                    fs.WriteStringASCIINull(textures[i].packageName);
                    fs.WriteInt32(textures[i].list.Count);
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        fs.WriteInt32(textures[i].list[k].exportID);
                        fs.WriteStringASCIINull(textures[i].list[k].path);
                    }
                }
                fs.WriteInt32(GameData.packageFiles.Count);
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    fs.WriteStringASCIINull(GameData.RelativeGameData(GameData.packageFiles[i]));
                }
            }

            if (mainWindow != null)
            {
                MipMaps mipmaps = new MipMaps();
                if (GameData.gameType == MeType.ME1_TYPE)
                {
                    errors += mipmaps.removeMipMapsME1(1, textures, null, mainWindow, null);
                    errors += mipmaps.removeMipMapsME1(2, textures, null, mainWindow, null);
                }
                else
                {
                    errors += mipmaps.removeMipMapsME2ME3(textures, null, mainWindow, null);
                }

                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }
            treeScan = textures;
            return(errors);
        }
コード例 #3
0
ファイル: DLC.cs プロジェクト: PixieDragon/MassEffectModder
        public void fullRePack(string inPath, string outPath, string DLCName, MainWindow mainWindow, Installer installer)
        {
            if (sfarFile != null)
            {
                throw new Exception();
            }

            if (!Directory.Exists(inPath))
            {
                throw new Exception("Directory not found: " + inPath);
            }

            List <byte[]> hashList     = new List <byte[]>();
            List <string> srcFilesList = Directory.GetFiles(inPath, "*.*", SearchOption.AllDirectories).ToList();

            srcFilesList.RemoveAll(s => s.ToLowerInvariant().Contains("default.sfar"));
            using (FileStream outputFile = new FileStream(inPath + @"\TOC", FileMode.Create, FileAccess.Write))
            {
                for (int i = 0; i < srcFilesList.Count(); i++)
                {
                    int    pos      = srcFilesList[i].IndexOf("\\BIOGame\\DLC\\", StringComparison.OrdinalIgnoreCase);
                    string filename = srcFilesList[i].Substring(pos).Replace('\\', '/');
                    hashList.Add(MD5.Create().ComputeHash(Encoding.ASCII.GetBytes(filename.ToLowerInvariant())));
                    outputFile.WriteStringASCII(filename + Environment.NewLine);
                }
            }

            hashList.Add(FileListHash);
            srcFilesList.Add(inPath + @"\TOC");

            Directory.CreateDirectory(Path.GetDirectoryName(outPath));
            using (FileStream outputFile = new FileStream(outPath, FileMode.Create, FileAccess.Write))
            {
                long numBlockSizes      = 0;
                int  curBlockSizesIndex = 0;
                long dataOffset         = HeaderSize + EntryHeaderSize * (srcFilesList.Count());
                long sizesArrayOffset   = dataOffset;
                for (int i = 0; i < srcFilesList.Count(); i++)
                {
                    if (srcFilesList[i].EndsWith(".bik", StringComparison.OrdinalIgnoreCase) ||
                        srcFilesList[i].EndsWith(".afc", StringComparison.OrdinalIgnoreCase))
                    {
                        continue;
                    }
                    long fileLen   = new FileInfo(srcFilesList[i]).Length;
                    long numBlocks = (fileLen + MaxBlockSize - 1) / MaxBlockSize;
                    dataOffset    += numBlocks * sizeof(ushort);
                    numBlockSizes += numBlocks;
                }

                List <FileEntry> filesList     = new List <FileEntry>();
                ushort[]         blockSizes    = new ushort[numBlockSizes];
                long             curDataOffset = dataOffset;
                outputFile.JumpTo(dataOffset);
                for (int i = 0; i < srcFilesList.Count(); i++)
                {
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel2("File " + (i + 1) + " of " + srcFilesList.Count() + " - " + Path.GetFileName(srcFilesList[i]));
                    }
                    if (installer != null)
                    {
                        installer.updateStatusPrepare("Compressing DLC... " + (i + 1) + " of " + srcFilesList.Count);
                    }
                    FileEntry file      = new FileEntry();
                    Stream    inputFile = new FileStream(srcFilesList[i], FileMode.Open, FileAccess.Read);
                    long      fileLen   = new FileInfo(srcFilesList[i]).Length;
                    file.dataOffset   = curDataOffset;
                    file.uncomprSize  = fileLen;
                    file.filenameHash = hashList[i];
                    if (srcFilesList[i].EndsWith(".bik", StringComparison.OrdinalIgnoreCase) ||
                        srcFilesList[i].EndsWith(".afc", StringComparison.OrdinalIgnoreCase))
                    {
                        outputFile.WriteFromStream(inputFile, fileLen);
                        file.compressedBlockSizesIndex = -1;
                    }
                    else
                    {
                        List <byte[]> uncompressedBlockBuffers = new List <byte[]>();
                        List <byte[]> compressedBlockBuffers   = new List <byte[]>();
                        file.compressedBlockSizesIndex = curBlockSizesIndex;
                        file.numBlocks = (uint)((file.uncomprSize + MaxBlockSize - 1) / MaxBlockSize);
                        for (int k = 0; k < file.numBlocks; k++)
                        {
                            long uncompressedBlockSize = MaxBlockSize;
                            if (k == (file.numBlocks - 1)) // last block
                            {
                                uncompressedBlockSize = file.uncomprSize - (MaxBlockSize * k);
                            }
                            uncompressedBlockBuffers.Add(inputFile.ReadToBuffer((int)uncompressedBlockSize));
                            compressedBlockBuffers.Add(null);
                        }

                        Parallel.For(0, file.numBlocks, k =>
                        {
                            compressedBlockBuffers[(int)k] = SevenZipHelper.LZMA.Compress(uncompressedBlockBuffers[(int)k], 9);
                            if (compressedBlockBuffers[(int)k].Length == 0)
                            {
                                throw new Exception();
                            }
                        });

                        for (int k = 0; k < file.numBlocks; k++, curBlockSizesIndex++)
                        {
                            if (compressedBlockBuffers[k].Length >= (int)MaxBlockSize)
                            {
                                outputFile.WriteFromBuffer(uncompressedBlockBuffers[k]);
                                blockSizes[curBlockSizesIndex] = 0;
                            }
                            else if (compressedBlockBuffers[k].Length >= uncompressedBlockBuffers[k].Length)
                            {
                                outputFile.WriteFromBuffer(uncompressedBlockBuffers[k]);
                                blockSizes[curBlockSizesIndex] = (ushort)uncompressedBlockBuffers[k].Length;
                            }
                            else
                            {
                                outputFile.WriteFromBuffer(compressedBlockBuffers[k]);
                                blockSizes[curBlockSizesIndex] = (ushort)compressedBlockBuffers[k].Length;
                            }
                        }
                    }
                    curDataOffset = outputFile.Position;
                    filesList.Add(file);
                    inputFile.Close();
                }

                if (blockSizes.Count() != curBlockSizesIndex)
                {
                    throw new Exception();
                }

                outputFile.SeekBegin();
                outputFile.WriteUInt32(SfarTag);
                outputFile.WriteUInt32(SfarVersion);
                outputFile.WriteUInt32((uint)dataOffset);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32((uint)filesList.Count);
                outputFile.WriteUInt32((uint)sizesArrayOffset);
                outputFile.WriteUInt32((uint)MaxBlockSize);
                outputFile.WriteUInt32(LZMATag);

                filesList.Sort(new FileArrayComparer());
                for (int i = 0; i < filesList.Count; i++)
                {
                    outputFile.WriteFromBuffer(filesList[i].filenameHash);
                    outputFile.WriteInt32(filesList[i].compressedBlockSizesIndex);
                    outputFile.WriteUInt32((uint)filesList[i].uncomprSize);
                    outputFile.WriteByte((byte)(filesList[i].uncomprSize >> 32));
                    outputFile.WriteUInt32((uint)filesList[i].dataOffset);
                    outputFile.WriteByte((byte)(filesList[i].dataOffset >> 32));
                }

                if (outputFile.Position != sizesArrayOffset)
                {
                    throw new Exception();
                }

                for (int i = 0; i < blockSizes.Count(); i++)
                {
                    outputFile.WriteUInt16(blockSizes[i]);
                }

                if (outputFile.Position != dataOffset)
                {
                    throw new Exception();
                }
            }
            File.Delete(inPath + @"\TOC");
        }
コード例 #4
0
        public string removeMipMapsME1(int phase, List <FoundTexture> textures, MainWindow mainWindow, Installer installer, bool ipc)
        {
            string errors       = "";
            int    lastProgress = -1;

            List <RemoveMipsEntry> list = prepareListToRemove(textures);
            string path = @"\BioGame\CookedPC\testVolumeLight_VFX.upk";

            for (int i = 0; i < list.Count; i++)
            {
                if (path == list[i].pkgPath)
                {
                    continue;
                }

                if (installer != null)
                {
                    installer.updateProgressStatus("Removing empty mipmaps " + ((list.Count * (phase - 1) + i + 1) * 100 / (list.Count * 2)) + "%");
                }
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Removing empty mipmaps (" + phase + ") - package " + (i + 1) + " of " + list.Count + " - " + list[i].pkgPath);
                    mainWindow.updateStatusLabel2("");
                }
                if (ipc)
                {
                    int newProgress = (list.Count * (phase - 1) + i + 1) * 100 / (list.Count * 2);
                    if (lastProgress != newProgress)
                    {
                        Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                        Console.Out.Flush();
                        lastProgress = newProgress;
                    }
                }

                Package package = null;
                try
                {
                    package = new Package(GameData.GamePath + list[i].pkgPath);
                }
                catch (Exception e)
                {
                    if (e.Message.Contains("Problem with PCC file header:"))
                    {
                        return(errors);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]ERROR Issue opening package file: " + list[i].pkgPath);
                        Console.Out.Flush();
                    }
                    else
                    {
                        string err = "";
                        err    += "---- Start --------------------------------------------" + Environment.NewLine;
                        err    += "Issue opening package file: " + list[i].pkgPath + Environment.NewLine;
                        err    += e.Message + Environment.NewLine + Environment.NewLine;
                        err    += e.StackTrace + Environment.NewLine + Environment.NewLine;
                        err    += "---- End ----------------------------------------------" + Environment.NewLine + Environment.NewLine;
                        errors += err;
                    }
                    return(errors);
                }

                errors += removeMipMapsME1(phase, textures, package, list[i], mainWindow, installer, ipc);
            }

            return(errors);
        }
コード例 #5
0
ファイル: DLC.cs プロジェクト: PixieDragon/MassEffectModder
        public void extract(string SFARfilename, string outPath)
        {
            loadHeader(SFARfilename);

            Directory.CreateDirectory(Path.Combine(outPath, "CookedPCConsole"));
            using (FileStream outputFile = new FileStream(Path.Combine(outPath, "CookedPCConsole", "Default.sfar"), FileMode.Create, FileAccess.Write))
            {
                outputFile.WriteUInt32(SfarTag);
                outputFile.WriteUInt32(SfarVersion);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32((uint)filesList.Count);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32((uint)MaxBlockSize);
                outputFile.WriteUInt32(LZMATag);
            }

            for (int i = 0; i < filesCount; i++)
            {
                if (filenamesIndex == i)
                {
                    continue;
                }
                if (filesList[i].filenamePath == null)
                {
                    throw new Exception("filename missing");
                }

                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel2("File " + (i + 1) + " of " + filesList.Count() + " - " + Path.GetFileName(filesList[i].filenamePath));
                }

                int    pos      = filesList[i].filenamePath.IndexOf("\\BIOGame\\DLC\\", StringComparison.OrdinalIgnoreCase);
                string filename = filesList[i].filenamePath.Substring(pos + ("\\BIOGame\\DLC\\").Length).Replace('/', '\\');
                string dir      = Path.GetDirectoryName(outPath);
                Directory.CreateDirectory(Path.GetDirectoryName(dir + filename));
                using (FileStream outputFile = new FileStream(dir + filename, FileMode.Create, FileAccess.Write))
                {
                    sfarFile.JumpTo(filesList[i].dataOffset);
                    if (filesList[i].compressedBlockSizesIndex == -1)
                    {
                        outputFile.WriteFromStream(sfarFile, filesList[i].uncomprSize);
                    }
                    else
                    {
                        List <byte[]> uncompressedBlockBuffers = new List <byte[]>();
                        List <byte[]> compressedBlockBuffers   = new List <byte[]>();
                        List <long>   blockBytesLeft           = new List <long>();
                        long          bytesLeft = filesList[i].uncomprSize;
                        for (int j = 0; j < filesList[i].numBlocks; j++)
                        {
                            blockBytesLeft.Add(bytesLeft);
                            int compressedBlockSize   = blockSizes[filesList[i].compressedBlockSizesIndex + j];
                            int uncompressedBlockSize = (int)Math.Min(bytesLeft, maxBlockSize);
                            if (compressedBlockSize == 0)
                            {
                                compressedBlockSize = (int)maxBlockSize;
                            }
                            compressedBlockBuffers.Add(sfarFile.ReadToBuffer(compressedBlockSize));
                            uncompressedBlockBuffers.Add(null);
                            bytesLeft -= uncompressedBlockSize;
                        }

                        Parallel.For(0, filesList[i].numBlocks, j =>
                        {
                            int compressedBlockSize   = blockSizes[filesList[i].compressedBlockSizesIndex + (int)j];
                            int uncompressedBlockSize = (int)Math.Min(blockBytesLeft[(int)j], maxBlockSize);
                            if (compressedBlockSize == 0 || compressedBlockSize == blockBytesLeft[(int)j])
                            {
                                uncompressedBlockBuffers[(int)j] = compressedBlockBuffers[(int)j];
                            }
                            else
                            {
                                uncompressedBlockBuffers[(int)j] = SevenZipHelper.LZMA.Decompress(compressedBlockBuffers[(int)j], (uint)uncompressedBlockSize);
                                if (uncompressedBlockBuffers[(int)j].Length == 0)
                                {
                                    throw new Exception();
                                }
                            }
                        });

                        for (int j = 0; j < filesList[i].numBlocks; j++)
                        {
                            outputFile.WriteFromBuffer(uncompressedBlockBuffers[j]);
                        }
                    }
                }
            }
            sfarFile.Close();
            sfarFile.Dispose();
            sfarFile = null;
        }
コード例 #6
0
        public string removeMipMapsME2ME3(List <FoundTexture> textures, CachePackageMgr cachePackageMgr,
                                          MainWindow mainWindow, Installer installer, bool forceZlib = false)
        {
            string errors = "";

            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                bool modified = false;
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Removing empty mipmaps - package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                    mainWindow.updateStatusLabel2("");
                }
                if (installer != null)
                {
                    installer.updateStatusMipMaps("Removing empty mipmaps " + (i * 100 / GameData.packageFiles.Count) + "%");
                }
                Package package = null;

                try
                {
                    if (cachePackageMgr != null)
                    {
                        package = cachePackageMgr.OpenPackage(GameData.packageFiles[i]);
                    }
                    else
                    {
                        package = new Package(GameData.packageFiles[i], true);
                    }
                }
                catch (Exception e)
                {
                    string err = "";
                    err    += "---- Start --------------------------------------------" + Environment.NewLine;
                    err    += "Issue with open package file: " + GameData.packageFiles[i] + Environment.NewLine;
                    err    += e.Message + Environment.NewLine + Environment.NewLine;
                    err    += e.StackTrace + Environment.NewLine + Environment.NewLine;
                    err    += "---- End ----------------------------------------------" + Environment.NewLine + Environment.NewLine;
                    errors += err;
                    continue;
                }

                for (int l = 0; l < package.exportsTable.Count; l++)
                {
                    int id = package.getClassNameId(package.exportsTable[l].classId);
                    if (id == package.nameIdTexture2D ||
                        id == package.nameIdTextureFlipBook)
                    {
                        using (Texture texture = new Texture(package, l, package.getExportData(l), false))
                        {
                            if (!texture.hasImageData() ||
                                !texture.mipMapsList.Exists(s => s.storageType == Texture.StorageTypes.empty))
                            {
                                continue;
                            }
                            do
                            {
                                texture.mipMapsList.Remove(texture.mipMapsList.First(s => s.storageType == Texture.StorageTypes.empty));
                            } while (texture.mipMapsList.Exists(s => s.storageType == Texture.StorageTypes.empty));
                            texture.properties.setIntValue("SizeX", texture.mipMapsList.First().width);
                            texture.properties.setIntValue("SizeY", texture.mipMapsList.First().height);
                            texture.properties.setIntValue("MipTailBaseIdx", texture.mipMapsList.Count() - 1);

                            using (MemoryStream newData = new MemoryStream())
                            {
                                newData.WriteFromBuffer(texture.properties.toArray());
                                newData.WriteFromBuffer(texture.toArray(package.exportsTable[l].dataOffset + (uint)newData.Position));
                                package.setExportData(l, newData.ToArray());
                            }
                            modified = true;
                        }
                    }
                }
                if (cachePackageMgr == null)
                {
                    if (modified)
                    {
                        if (package.compressed && package.compressionType != Package.CompressionType.Zlib)
                        {
                            package.SaveToFile(forceZlib);
                        }
                        else
                        {
                            package.SaveToFile();
                        }
                    }
                    package.Dispose();
                }
                else
                {
                    package.DisposeCache();
                }
            }
            if (GameData.gameType == MeType.ME3_TYPE)
            {
                TOCBinFile.UpdateAllTOCBinFiles();
            }
            return(errors);
        }
コード例 #7
0
        public string removeMipMapsME1(int phase, List <FoundTexture> textures, CachePackageMgr cachePackageMgr,
                                       MainWindow mainWindow, Installer installer, bool forceZlib = false)
        {
            string errors = "";

            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                bool modified = false;
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Removing empty mipmaps (" + phase + ") - package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                    mainWindow.updateStatusLabel2("");
                }
                if (installer != null)
                {
                    installer.updateStatusMipMaps("Removing empty mipmaps " + ((GameData.packageFiles.Count * (phase - 1) + i + 1) * 100 / (GameData.packageFiles.Count * 2)) + "% ");
                }
                Package package = null;

                try
                {
                    if (cachePackageMgr != null)
                    {
                        package = cachePackageMgr.OpenPackage(GameData.packageFiles[i]);
                    }
                    else
                    {
                        package = new Package(GameData.packageFiles[i], true);
                    }
                }
                catch (Exception e)
                {
                    string err = "";
                    err    += "---- Start --------------------------------------------" + Environment.NewLine;
                    err    += "Issue with open package file: " + GameData.packageFiles[i] + Environment.NewLine;
                    err    += e.Message + Environment.NewLine + Environment.NewLine;
                    err    += e.StackTrace + Environment.NewLine + Environment.NewLine;
                    err    += "---- End ----------------------------------------------" + Environment.NewLine + Environment.NewLine;
                    errors += err;
                    continue;
                }

                for (int l = 0; l < package.exportsTable.Count; l++)
                {
                    int id = package.getClassNameId(package.exportsTable[l].classId);
                    if (id == package.nameIdTexture2D ||
                        id == package.nameIdTextureFlipBook)
                    {
                        using (Texture texture = new Texture(package, l, package.getExportData(l), false))
                        {
                            if (!texture.hasImageData() ||
                                !texture.mipMapsList.Exists(s => s.storageType == Texture.StorageTypes.empty))
                            {
                                continue;
                            }
                            do
                            {
                                texture.mipMapsList.Remove(texture.mipMapsList.First(s => s.storageType == Texture.StorageTypes.empty));
                            } while (texture.mipMapsList.Exists(s => s.storageType == Texture.StorageTypes.empty));
                            texture.properties.setIntValue("SizeX", texture.mipMapsList.First().width);
                            texture.properties.setIntValue("SizeY", texture.mipMapsList.First().height);
                            texture.properties.setIntValue("MipTailBaseIdx", texture.mipMapsList.Count() - 1);

                            FoundTexture foundTexture   = new FoundTexture();
                            int          foundListEntry = -1;
                            string       pkgName        = GameData.RelativeGameData(package.packagePath).ToLowerInvariant();
                            for (int k = 0; k < textures.Count; k++)
                            {
                                for (int t = 0; t < textures[k].list.Count; t++)
                                {
                                    if (textures[k].list[t].exportID == l &&
                                        textures[k].list[t].path.ToLowerInvariant() == pkgName)
                                    {
                                        foundTexture   = textures[k];
                                        foundListEntry = t;
                                        break;
                                    }
                                }
                            }
                            if (foundListEntry == -1)
                            {
                                errors += "Error: Texture " + package.exportsTable[l].objectName + " not found in package: " + GameData.packageFiles[i] + ", skipping..." + Environment.NewLine;
                                goto skip;
                            }

                            if (foundTexture.list[foundListEntry].linkToMaster != -1)
                            {
                                if (phase == 1)
                                {
                                    continue;
                                }

                                MatchedTexture foundMasterTex = foundTexture.list[foundTexture.list[foundListEntry].linkToMaster];
                                Package        masterPkg      = null;
                                if (cachePackageMgr != null)
                                {
                                    masterPkg = cachePackageMgr.OpenPackage(GameData.GamePath + foundMasterTex.path);
                                }
                                else
                                {
                                    masterPkg = new Package(GameData.GamePath + foundMasterTex.path);
                                }
                                int    masterExportId = foundMasterTex.exportID;
                                byte[] masterData     = masterPkg.getExportData(masterExportId);
                                masterPkg.DisposeCache();
                                using (Texture masterTexture = new Texture(masterPkg, masterExportId, masterData, false))
                                {
                                    if (texture.mipMapsList.Count != masterTexture.mipMapsList.Count)
                                    {
                                        errors += "Error: Texture " + package.exportsTable[l].objectName + " in package: " + GameData.packageFiles[i] + " has wrong reference, skipping..." + Environment.NewLine;
                                        goto skip;
                                    }
                                    for (int t = 0; t < texture.mipMapsList.Count; t++)
                                    {
                                        Texture.MipMap mipmap = texture.mipMapsList[t];
                                        if (mipmap.storageType == Texture.StorageTypes.extLZO ||
                                            mipmap.storageType == Texture.StorageTypes.extZlib ||
                                            mipmap.storageType == Texture.StorageTypes.extUnc)
                                        {
                                            mipmap.dataOffset      = masterPkg.exportsTable[masterExportId].dataOffset + (uint)masterTexture.properties.propertyEndOffset + masterTexture.mipMapsList[t].internalOffset;
                                            texture.mipMapsList[t] = mipmap;
                                        }
                                    }
                                }
                                if (cachePackageMgr == null)
                                {
                                    masterPkg.Dispose();
                                }
                            }
skip:
                            using (MemoryStream newData = new MemoryStream())
                            {
                                newData.WriteFromBuffer(texture.properties.toArray());
                                newData.WriteFromBuffer(texture.toArray(package.exportsTable[l].dataOffset + (uint)newData.Position));
                                package.setExportData(l, newData.ToArray());
                            }
                            modified = true;
                        }
                    }
                }
                if (cachePackageMgr == null)
                {
                    if (modified)
                    {
                        if (package.compressed && package.compressionType != Package.CompressionType.Zlib)
                        {
                            package.SaveToFile(forceZlib);
                        }
                        else
                        {
                            package.SaveToFile();
                        }
                    }
                    package.Dispose();
                }
                else
                {
                    package.DisposeCache();
                }
            }
            return(errors);
        }
コード例 #8
0
        private bool generateBuiltinMapFiles = false; // change to true to enable map files generation

        public string PrepareListOfTextures(TexExplorer texEplorer, CachePackageMgr cachePackageMgr,
                                            MainWindow mainWindow, Installer installer, ref string log, bool force = false)
        {
            string errors = "";

            treeScan = null;

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)GameData.gameType + "map.bin");

            if (force && File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (File.Exists(filename))
            {
                using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                {
                    uint tag     = fs.ReadUInt32();
                    uint version = fs.ReadUInt32();
                    if (tag != TexExplorer.textureMapBinTag || version != TexExplorer.textureMapBinVersion)
                    {
                        if (mainWindow != null)
                        {
                            MessageBox.Show("Detected wrong or old version of textures scan file!" +
                                            "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                            "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                        }
                        fs.Close();
                        log += "Detected wrong or old version of textures scan file!" + Environment.NewLine;
                        log += "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine;
                        log += "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine;
                        return("Detected wrong or old version of textures scan file!" + Environment.NewLine +
                               "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine +
                               "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine);
                    }

                    uint countTexture = fs.ReadUInt32();
                    for (int i = 0; i < countTexture; i++)
                    {
                        FoundTexture texture = new FoundTexture();
                        int          len     = fs.ReadInt32();
                        texture.name = fs.ReadStringASCII(len);
                        texture.crc  = fs.ReadUInt32();
                        uint countPackages = fs.ReadUInt32();
                        texture.list = new List <MatchedTexture>();
                        for (int k = 0; k < countPackages; k++)
                        {
                            MatchedTexture matched = new MatchedTexture();
                            matched.exportID     = fs.ReadInt32();
                            matched.linkToMaster = fs.ReadInt32();
                            len          = fs.ReadInt32();
                            matched.path = fs.ReadStringASCII(len);
                            texture.list.Add(matched);
                        }
                        textures.Add(texture);
                    }

                    List <string> packages    = new List <string>();
                    int           numPackages = fs.ReadInt32();
                    for (int i = 0; i < numPackages; i++)
                    {
                        int    len     = fs.ReadInt32();
                        string pkgPath = fs.ReadStringASCII(len);
                        pkgPath = GameData.GamePath + pkgPath;
                        packages.Add(pkgPath);
                    }
                    for (int i = 0; i < packages.Count; i++)
                    {
                        if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                        {
                            if (mainWindow != null)
                            {
                                MessageBox.Show("Detected removal of game files since last game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                            else if (!force)
                            {
                                errors += "Detected removal of game files since last game data scan." + Environment.NewLine + Environment.NewLine +
                                          "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods.";
                                return("");
                            }
                        }
                    }
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                        {
                            if (mainWindow != null)
                            {
                                MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                            else if (!force)
                            {
                                errors += "Detected additional game files not present in latest game data scan." + Environment.NewLine + Environment.NewLine +
                                          "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods.";
                                return("");
                            }
                        }
                    }

                    treeScan = textures;
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    return(errors);
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (mainWindow != null)
            {
                List <string> badMods = Misc.detectBrokenMod(GameData.gameType);
                if (badMods.Count != 0)
                {
                    errors = "";
                    for (int l = 0; l < badMods.Count; l++)
                    {
                        errors += badMods[l] + Environment.NewLine;
                    }
                    MessageBox.Show("Detected not compatible mods: \n\n" + errors);
                    return("");
                }
            }

            if (MipMaps.checkGameDataModded(cachePackageMgr))
            {
                if (mainWindow != null)
                {
                    MessageBox.Show("Detected modded game. Can not continue." +
                                    "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                    "\n\nThen start Texture Manager again.");
                    return("");
                }
                else if (!force)
                {
                    errors += "Detected modded game. Can not continue." + Environment.NewLine + Environment.NewLine +
                              "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods.";
                    return("");
                }
            }

            if (mainWindow != null)
            {
                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have optional DLC/PCC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }
            }

            GameData.packageFiles.Sort();
            if (mainWindow != null)
            {
                Misc.startTimer();
            }
            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                }
                if (installer != null)
                {
                    installer.updateStatusScan("Scanning textures " + (i * 100 / GameData.packageFiles.Count) + "% ");
                }
                errors += FindTextures(textures, GameData.packageFiles[i], cachePackageMgr, ref log);
            }

            if (GameData.gameType == MeType.ME1_TYPE)
            {
                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        uint mipmapOffset = textures[k].list[t].mipmapOffset;
                        if (textures[k].list[t].slave)
                        {
                            MatchedTexture slaveTexture = textures[k].list[t];
                            string         basePkgName  = slaveTexture.basePackageName;
                            if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                            {
                                throw new Exception();
                            }
                            bool found = false;
                            for (int j = 0; j < textures[k].list.Count; j++)
                            {
                                if (!textures[k].list[j].slave &&
                                    textures[k].list[j].mipmapOffset == mipmapOffset &&
                                    textures[k].list[j].packageName == basePkgName)
                                {
                                    slaveTexture.linkToMaster = j;
                                    textures[k].list[t]       = slaveTexture;
                                    found = true;
                                    break;
                                }
                            }
                            if (!found)
                            {
                                log += "Error: not able match 'slave' texture: + " + textures[k].name + " to 'master'.";
                            }
                        }
                    }
                    if (!textures[k].list.Exists(s => s.slave) &&
                        textures[k].list.Exists(s => s.weakSlave))
                    {
                        List <MatchedTexture> texList = new List <MatchedTexture>();
                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            MatchedTexture tex = textures[k].list[t];
                            if (tex.weakSlave)
                            {
                                texList.Add(tex);
                            }
                            else
                            {
                                texList.Insert(0, tex);
                            }
                        }
                        FoundTexture f = textures[k];
                        f.list      = texList;
                        textures[k] = f;
                        if (textures[k].list[0].weakSlave)
                        {
                            continue;
                        }

                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            if (textures[k].list[t].weakSlave)
                            {
                                MatchedTexture slaveTexture = textures[k].list[t];
                                string         basePkgName  = slaveTexture.basePackageName;
                                if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                                {
                                    throw new Exception();
                                }
                                for (int j = 0; j < textures[k].list.Count; j++)
                                {
                                    if (!textures[k].list[j].weakSlave &&
                                        textures[k].list[j].packageName == basePkgName)
                                    {
                                        slaveTexture.linkToMaster = j;
                                        textures[k].list[t]       = slaveTexture;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                MemoryStream mem = new MemoryStream();
                mem.WriteUInt32(TexExplorer.textureMapBinTag);
                mem.WriteUInt32(TexExplorer.textureMapBinVersion);
                mem.WriteInt32(textures.Count);
                for (int i = 0; i < textures.Count; i++)
                {
                    mem.WriteInt32(textures[i].name.Length);
                    mem.WriteStringASCII(textures[i].name);
                    mem.WriteUInt32(textures[i].crc);
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteInt32(textures[i].width);
                        mem.WriteInt32(textures[i].height);
                        mem.WriteInt32((int)textures[i].pixfmt);
                        mem.WriteInt32(textures[i].alphadxt1 ? 1 : 0);
                        mem.WriteInt32(textures[i].numMips);
                    }
                    mem.WriteInt32(textures[i].list.Count);
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        mem.WriteInt32(textures[i].list[k].exportID);
                        mem.WriteInt32(textures[i].list[k].linkToMaster);
                        mem.WriteInt32(textures[i].list[k].path.Length);
                        mem.WriteStringASCII(textures[i].list[k].path);
                    }
                }
                if (!generateBuiltinMapFiles)
                {
                    mem.WriteInt32(GameData.packageFiles.Count);
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        string s = GameData.RelativeGameData(GameData.packageFiles[i]);
                        mem.WriteInt32(s.Length);
                        mem.WriteStringASCII(s);
                    }
                }
                mem.SeekBegin();

                if (generateBuiltinMapFiles)
                {
                    fs.WriteUInt32(0x504D5443);
                    fs.WriteUInt32((uint)mem.Length);
                    byte[] compressed = new ZlibHelper.Zlib().Compress(mem.ToArray(), 9);
                    fs.WriteUInt32((uint)compressed.Length);
                    fs.WriteFromBuffer(compressed);
                }
                else
                {
                    fs.WriteFromStream(mem, mem.Length);
                }
            }

            if (mainWindow != null)
            {
                if (!generateBuiltinMapFiles)
                {
                    MipMaps mipmaps = new MipMaps();
                    if (GameData.gameType == MeType.ME1_TYPE)
                    {
                        errors += mipmaps.removeMipMapsME1(1, textures, null, mainWindow, null);
                        errors += mipmaps.removeMipMapsME1(2, textures, null, mainWindow, null);
                    }
                    else
                    {
                        errors += mipmaps.removeMipMapsME2ME3(textures, null, mainWindow, null);
                    }
                }

                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }
            treeScan = textures;
            return(errors);
        }
コード例 #9
0
        public void RepackTexturesTFC(List <FoundTexture> textures, MainWindow mainWindow, CachePackageMgr cachePackageMgr)
        {
            if (GameData.gameType == MeType.ME2_TYPE)
            {
                for (int i = 0; i < textures.Count; i++)
                {
                    FoundTexture foundTexture = textures[i];
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Texture: " + (i + 1) + " of " + textures.Count);
                        mainWindow.updateStatusLabel2("");
                    }
                    string  TFCfilename = "", TFCfilenameTemp, prevTFCfilename = "";
                    Texture prevTexture = null;
                    for (int index2 = 0; index2 < foundTexture.list.Count; index2++)
                    {
                        MatchedTexture matchedTexture = foundTexture.list[index2];
                        string         packagePath    = GameData.GamePath + matchedTexture.path;
                        Package        package        = cachePackageMgr.OpenPackage(packagePath);
                        Texture        texture        = new Texture(package, matchedTexture.exportID, package.getExportData(matchedTexture.exportID));
                        if (!texture.mipMapsList.Exists(b => b.storageType == Texture.StorageTypes.extLZO || b.storageType == Texture.StorageTypes.extUnc || b.storageType == Texture.StorageTypes.extZlib))
                        {
                            continue;
                        }

                        bool modified = false;
                        for (int l = 0; l < texture.mipMapsList.Count; l++)
                        {
                            Texture.MipMap mipmap = texture.mipMapsList[l];
                            if (((int)mipmap.storageType & (int)Texture.StorageFlags.externalFile) != 0)
                            {
                                string archive = texture.properties.getProperty("TextureFileCacheName").valueName;
                                TFCfilename = Path.Combine(GameData.MainData, archive + ".tfc");
                                if (packagePath.ToLowerInvariant().Contains("\\dlc"))
                                {
                                    string DLCArchiveFile = Path.Combine(Path.GetDirectoryName(packagePath), archive + ".tfc");
                                    if (File.Exists(DLCArchiveFile))
                                    {
                                        TFCfilename = DLCArchiveFile;
                                    }
                                    else if (GameData.gameType == MeType.ME2_TYPE)
                                    {
                                        TFCfilename = Path.Combine(GameData.MainData, "Textures.tfc");
                                    }
                                }

                                TFCfilenameTemp = TFCfilename + ".TempTFC";
                                if (!File.Exists(TFCfilenameTemp))
                                {
                                    using (FileStream fs = new FileStream(TFCfilenameTemp, FileMode.CreateNew, FileAccess.Write))
                                    {
                                        byte[] guid = new byte[16];
                                        Array.Copy(texture.properties.getProperty("TFCFileGuid").valueStruct, guid, 16);
                                        fs.WriteFromBuffer(guid);
                                    }
                                }

                                if (TFCfilename != prevTFCfilename)
                                {
                                    using (FileStream fs = new FileStream(TFCfilename, FileMode.Open, FileAccess.Read))
                                    {
                                        fs.JumpTo(mipmap.dataOffset);
                                        using (FileStream fsNew = new FileStream(TFCfilenameTemp, FileMode.Append, FileAccess.Write))
                                        {
                                            fsNew.SeekEnd();
                                            mipmap.dataOffset = (uint)fsNew.Position;
                                            if (mipmap.storageType == Texture.StorageTypes.extLZO ||
                                                mipmap.storageType == Texture.StorageTypes.extZlib)
                                            {
                                                fsNew.WriteFromStream(fs, mipmap.compressedSize);
                                            }
                                            else
                                            {
                                                fsNew.WriteFromStream(fs, mipmap.uncompressedSize);
                                            }
                                        }
                                    }
                                }
                                else
                                {
                                    Texture.MipMap tmpMipmap = prevTexture.getMipmap(mipmap.width, mipmap.height);
                                    if (mipmap.storageType != tmpMipmap.storageType)
                                    {
                                        throw new Exception("");
                                    }
                                    mipmap.dataOffset = tmpMipmap.dataOffset;
                                }
                                texture.mipMapsList[l] = mipmap;
                                modified = true;
                            }
                        }

                        if (modified)
                        {
                            prevTFCfilename = TFCfilename;
                            prevTexture     = texture;
                            using (MemoryStream newData = new MemoryStream())
                            {
                                newData.WriteFromBuffer(texture.properties.toArray());
                                newData.WriteFromBuffer(texture.toArray(package.exportsTable[matchedTexture.exportID].dataOffset + (uint)newData.Position));
                                //package.setExportData(matchedTexture.exportID, newData.ToArray());
                            }
                        }
                    }
                }
            }
            if (mainWindow != null)
            {
                mainWindow.updateStatusLabel("");
            }

            List <string> tfcFles = Directory.GetFiles(GameData.GamePath, "*.TempTFC", SearchOption.AllDirectories).Where(item => item.EndsWith(".TempTFC", StringComparison.OrdinalIgnoreCase)).ToList();

            for (int i = 0; i < tfcFles.Count; i++)
            {
                string newname = tfcFles[i].Substring(0, tfcFles[i].IndexOf(".TempTFC"));
                File.Delete(newname);
                File.Move(tfcFles[i], newname);
            }
            //cachePackageMgr.CloseAllWithSave();

            if (mainWindow != null)
            {
                mainWindow.updateStatusLabel("Done.");
                mainWindow.updateStatusLabel("");
            }
        }
コード例 #10
0
        public string PrepareListOfTextures(MeType gameId, TexExplorer texEplorer, MainWindow mainWindow, Installer installer, ref string log, bool ipc)
        {
            string errors = "";

            treeScan = null;
            Misc.MD5FileEntry[] md5Entries;
            if (gameId == MeType.ME1_TYPE)
            {
                pkgs       = Program.tablePkgsME1;
                md5Entries = Program.entriesME1;
            }
            else if (gameId == MeType.ME2_TYPE)
            {
                pkgs       = Program.tablePkgsME2;
                md5Entries = Program.entriesME2;
            }
            else
            {
                pkgs       = Program.tablePkgsME3;
                md5Entries = Program.entriesME3;
            }

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)gameId + "map.bin");

            if (mainWindow != null)
            {
                if (File.Exists(filename))
                {
                    using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                    {
                        uint tag     = fs.ReadUInt32();
                        uint version = fs.ReadUInt32();
                        if (tag != textureMapBinTag || version != textureMapBinVersion)
                        {
                            MessageBox.Show("Detected wrong or old version of textures scan file!" +
                                            "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                            "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                            fs.Close();
                            log += "Detected wrong or old version of textures scan file!" + Environment.NewLine;
                            log += "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine;
                            log += "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine;
                            return("Detected wrong or old version of textures scan file!" + Environment.NewLine +
                                   "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine +
                                   "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine);
                        }

                        uint countTexture = fs.ReadUInt32();
                        for (int i = 0; i < countTexture; i++)
                        {
                            FoundTexture texture = new FoundTexture();
                            int          len     = fs.ReadInt32();
                            texture.name = fs.ReadStringASCII(len);
                            texture.crc  = fs.ReadUInt32();
                            uint countPackages = fs.ReadUInt32();
                            texture.list = new List <MatchedTexture>();
                            for (int k = 0; k < countPackages; k++)
                            {
                                MatchedTexture matched = new MatchedTexture();
                                matched.exportID     = fs.ReadInt32();
                                matched.linkToMaster = fs.ReadInt32();
                                len          = fs.ReadInt32();
                                matched.path = fs.ReadStringASCII(len);
                                texture.list.Add(matched);
                            }
                            textures.Add(texture);
                        }

                        List <string> packages    = new List <string>();
                        int           numPackages = fs.ReadInt32();
                        for (int i = 0; i < numPackages; i++)
                        {
                            int    len     = fs.ReadInt32();
                            string pkgPath = fs.ReadStringASCII(len);
                            pkgPath = GameData.GamePath + pkgPath;
                            packages.Add(pkgPath);
                        }
                        for (int i = 0; i < packages.Count; i++)
                        {
                            if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                MessageBox.Show("Detected removal of game files since last game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                        }
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                        }

                        treeScan = textures;
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    if (!texEplorer.verifyGameDataEmptyMipMapsRemoval())
                    {
                        MessageBox.Show("Detected empty mips in game files." +
                                        "\n\nYou need the game in vanilla state and optional DLC/PCC mods." +
                                        "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                        return("");
                    }
                    return(errors);
                }

                if (mainWindow != null)
                {
                    List <string> badMods = Misc.detectBrokenMod(GameData.gameType);
                    if (badMods.Count != 0)
                    {
                        errors = "";
                        for (int l = 0; l < badMods.Count; l++)
                        {
                            errors += badMods[l] + Environment.NewLine;
                        }
                        MessageBox.Show("Detected not compatible mods: \n\n" + errors);
                        return("");
                    }

                    List <string> mods = Misc.detectMods(GameData.gameType);
                    if (mods.Count != 0 && GameData.gameType == MeType.ME1_TYPE && GameData.FullScanME1Game)
                    {
                        errors = "";
                        for (int l = 0; l < mods.Count; l++)
                        {
                            errors += mods[l] + Environment.NewLine;
                        }
                        DialogResult resp = MessageBox.Show("Detected NOT compatible/supported mods with this version of game: \n\n" + errors +
                                                            "\n\nPress Cancel to abort or press Ok button to continue.", "Warning !", MessageBoxButtons.OKCancel);
                        if (resp == DialogResult.Cancel)
                        {
                            return("");
                        }
                    }
                }

                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have optional DLC/PCC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }

                Misc.startTimer();
            }

            if (!GameData.FullScanME1Game)
            {
                int count = GameData.packageFiles.Count;
                for (int i = 0; i < count; i++)
                {
                    if (GameData.packageFiles[i].Contains("_IT.") ||
                        GameData.packageFiles[i].Contains("_FR.") ||
                        GameData.packageFiles[i].Contains("_ES.") ||
                        GameData.packageFiles[i].Contains("_DE.") ||
                        GameData.packageFiles[i].Contains("_RA.") ||
                        GameData.packageFiles[i].Contains("_RU.") ||
                        GameData.packageFiles[i].Contains("_PLPC.") ||
                        GameData.packageFiles[i].Contains("_DEU.") ||
                        GameData.packageFiles[i].Contains("_FRA.") ||
                        GameData.packageFiles[i].Contains("_ITA.") ||
                        GameData.packageFiles[i].Contains("_POL."))
                    {
                        GameData.packageFiles.Add(GameData.packageFiles[i]);
                        GameData.packageFiles.RemoveAt(i--);
                        count--;
                    }
                }
            }

            if (!generateBuiltinMapFiles && !GameData.FullScanME1Game)
            {
                List <string> addedFiles    = new List <string>();
                List <string> modifiedFiles = new List <string>();

                loadTexturesMap(gameId, textures);

                List <string> sortedFiles = new List <string>();
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    sortedFiles.Add(GameData.RelativeGameData(GameData.packageFiles[i]).ToLowerInvariant());
                }
                sortedFiles.Sort();

                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        string pkgPath = textures[k].list[t].path.ToLowerInvariant();
                        if (sortedFiles.BinarySearch(pkgPath) >= 0)
                        {
                            continue;
                        }
                        MatchedTexture f = textures[k].list[t];
                        f.path = "";
                        textures[k].list[t] = f;
                    }
                }

                if (installer != null)
                {
                    installer.updateProgressStatus("Scanning packages");
                }
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Scanning packages...");
                }
                if (ipc)
                {
                    Console.WriteLine("[IPC]STAGE_CONTEXT STAGE_SCAN");
                    Console.Out.Flush();
                }
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    int    index       = -1;
                    bool   modified    = true;
                    bool   foundPkg    = false;
                    string package     = GameData.RelativeGameData(GameData.packageFiles[i].ToLowerInvariant());
                    long   packageSize = new FileInfo(GameData.packageFiles[i]).Length;
                    for (int p = 0; p < md5Entries.Length; p++)
                    {
                        if (package == md5Entries[p].path.ToLowerInvariant())
                        {
                            foundPkg = true;
                            if (packageSize == md5Entries[p].size)
                            {
                                modified = false;
                                break;
                            }
                            index = p;
                        }
                    }
                    if (foundPkg && modified)
                    {
                        modifiedFiles.Add(md5Entries[index].path);
                    }
                    else if (!foundPkg)
                    {
                        addedFiles.Add(GameData.RelativeGameData(GameData.packageFiles[i]));
                    }
                }

                int lastProgress   = -1;
                int totalPackages  = modifiedFiles.Count + addedFiles.Count;
                int currentPackage = 0;
                if (ipc)
                {
                    Console.WriteLine("[IPC]STAGE_WEIGHT STAGE_SCAN " +
                                      string.Format("{0:0.000000}", ((float)totalPackages / GameData.packageFiles.Count)));
                    Console.Out.Flush();
                }
                for (int i = 0; i < modifiedFiles.Count; i++, currentPackage++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((currentPackage + 1) * 100) / totalPackages + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (currentPackage + 1) + " of " + totalPackages + " - " + modifiedFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + modifiedFiles[i]);
                        int newProgress = currentPackage * 100 / totalPackages;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    errors += FindTextures(gameId, textures, modifiedFiles[i], true, ref log);
                }

                for (int i = 0; i < addedFiles.Count; i++, currentPackage++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((currentPackage + 1) * 100) / totalPackages + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (currentPackage + 1) + " of " + totalPackages + " - " + addedFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + addedFiles[i]);
                        int newProgress = currentPackage * 100 / totalPackages;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    errors += FindTextures(gameId, textures, addedFiles[i], false, ref log);
                }

                for (int k = 0; k < textures.Count; k++)
                {
                    bool found = false;
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        if (textures[k].list[t].path != "")
                        {
                            found = true;
                            break;
                        }
                    }
                    if (!found)
                    {
                        textures[k].list.Clear();
                        textures.Remove(textures[k]);
                        k--;
                    }
                }
            }
            else
            {
                int lastProgress = -1;
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((i + 1) * 100) / GameData.packageFiles.Count + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + GameData.packageFiles[i]);
                        int newProgress = i * 100 / GameData.packageFiles.Count;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    FindTextures(gameId, textures, GameData.RelativeGameData(GameData.packageFiles[i]), false, ref log);
                }
            }

            if (gameId == MeType.ME1_TYPE)
            {
                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        uint mipmapOffset = textures[k].list[t].mipmapOffset;
                        if (textures[k].list[t].slave)
                        {
                            MatchedTexture slaveTexture = textures[k].list[t];
                            string         basePkgName  = slaveTexture.basePackageName;
                            if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                            {
                                throw new Exception();
                            }
                            for (int j = 0; j < textures[k].list.Count; j++)
                            {
                                if (!textures[k].list[j].slave &&
                                    textures[k].list[j].mipmapOffset == mipmapOffset &&
                                    textures[k].list[j].packageName == basePkgName)
                                {
                                    slaveTexture.linkToMaster = j;
                                    slaveTexture.slave        = true;
                                    textures[k].list[t]       = slaveTexture;
                                    break;
                                }
                            }
                        }
                    }
                    if (!textures[k].list.Exists(s => s.slave) &&
                        textures[k].list.Exists(s => s.weakSlave))
                    {
                        List <MatchedTexture> texList = new List <MatchedTexture>();
                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            MatchedTexture tex = textures[k].list[t];
                            if (tex.weakSlave)
                            {
                                texList.Add(tex);
                            }
                            else
                            {
                                texList.Insert(0, tex);
                            }
                        }
                        FoundTexture f = textures[k];
                        f.list      = texList;
                        textures[k] = f;
                        if (textures[k].list[0].weakSlave)
                        {
                            continue;
                        }

                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            if (textures[k].list[t].weakSlave)
                            {
                                MatchedTexture slaveTexture = textures[k].list[t];
                                string         basePkgName  = slaveTexture.basePackageName;
                                if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                                {
                                    throw new Exception();
                                }
                                for (int j = 0; j < textures[k].list.Count; j++)
                                {
                                    if (!textures[k].list[j].weakSlave &&
                                        textures[k].list[j].packageName == basePkgName)
                                    {
                                        slaveTexture.linkToMaster = j;
                                        slaveTexture.slave        = true;
                                        textures[k].list[t]       = slaveTexture;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                MemoryStream mem = new MemoryStream();
                mem.WriteUInt32(textureMapBinTag);
                mem.WriteUInt32(textureMapBinVersion);
                mem.WriteInt32(textures.Count);

                for (int i = 0; i < textures.Count; i++)
                {
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteByte((byte)textures[i].name.Length);
                    }
                    else
                    {
                        mem.WriteInt32(textures[i].name.Length);
                    }
                    mem.WriteStringASCII(textures[i].name);
                    mem.WriteUInt32(textures[i].crc);
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteInt16((short)textures[i].width);
                        mem.WriteInt16((short)textures[i].height);
                        mem.WriteByte((byte)textures[i].pixfmt);
                        mem.WriteByte((byte)textures[i].flags);

                        mem.WriteInt16((short)textures[i].list.Count);
                    }
                    else
                    {
                        mem.WriteInt32(textures[i].list.Count);
                    }
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        mem.WriteInt32(textures[i].list[k].exportID);
                        if (generateBuiltinMapFiles)
                        {
                            if (GameData.gameType == MeType.ME1_TYPE)
                            {
                                mem.WriteInt16((short)textures[i].list[k].linkToMaster);
                                if (textures[i].list[k].linkToMaster != -1)
                                {
                                    mem.WriteStringASCIINull(textures[i].list[k].basePackageName);
                                }
                            }
                            mem.WriteByte(textures[i].list[k].removeEmptyMips ? (byte)1 : (byte)0);
                            mem.WriteByte((byte)textures[i].list[k].numMips);
                            mem.WriteInt16((short)pkgs.IndexOf(textures[i].list[k].path));
                        }
                        else
                        {
                            mem.WriteInt32(textures[i].list[k].linkToMaster);
                            mem.WriteInt32(textures[i].list[k].path.Length);
                            mem.WriteStringASCII(textures[i].list[k].path);
                        }
                    }
                }
                if (!generateBuiltinMapFiles)
                {
                    mem.WriteInt32(GameData.packageFiles.Count);
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        string s = GameData.RelativeGameData(GameData.packageFiles[i]);
                        mem.WriteInt32(s.Length);
                        mem.WriteStringASCII(s);
                    }
                }
                mem.SeekBegin();

                if (generateBuiltinMapFiles)
                {
                    fs.WriteUInt32(0x504D5443);
                    fs.WriteUInt32((uint)mem.Length);
                    byte[] compressed = new ZlibHelper.Zlib().Compress(mem.ToArray(), 9);
                    fs.WriteUInt32((uint)compressed.Length);
                    fs.WriteFromBuffer(compressed);
                }
                else
                {
                    fs.WriteFromStream(mem, mem.Length);
                }
            }

            if (mainWindow != null)
            {
                if (!generateBuiltinMapFiles)
                {
                    MipMaps mipmaps = new MipMaps();
                    if (GameData.gameType == MeType.ME1_TYPE)
                    {
                        errors += mipmaps.removeMipMapsME1(1, textures, mainWindow, null, false);
                        errors += mipmaps.removeMipMapsME1(2, textures, mainWindow, null, false);
                    }
                    else
                    {
                        errors += mipmaps.removeMipMapsME2ME3(textures, mainWindow, null, false, false);
                    }
                    if (GameData.gameType == MeType.ME3_TYPE)
                    {
                        TOCBinFile.UpdateAllTOCBinFiles();
                    }
                }
            }

            treeScan = textures;

            if (mainWindow != null)
            {
                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }

            return(errors);
        }
コード例 #11
0
        public string createTextureMod(string inDir, string outFile, List <FoundTexture> textures, MainWindow mainWindow, ref string log)
        {
            string errors = "";
            int    count  = 0;

            List <string> files = Directory.GetFiles(inDir, "*.dds").Where(item => item.EndsWith(".dds", StringComparison.OrdinalIgnoreCase)).ToList();

            files.Sort();
            List <FileMod> modFiles = new List <FileMod>();

            using (FileStream outFs = new FileStream(outFile, FileMode.Create, FileAccess.Write))
            {
                outFs.WriteUInt32(TexExplorer.TextureModTag);
                outFs.WriteUInt32(TexExplorer.TextureModVersion);
                outFs.WriteInt64(0); // files info offset - filled later

                for (int n = 0; n < files.Count(); n++)
                {
                    string file = files[n];
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Creating MOD: " + Path.GetFileName(outFile));
                        mainWindow.updateStatusLabel2("Texture " + (n + 1) + " of " + files.Count() + ", File: " + Path.GetFileName(file));
                    }
                    string filename = Path.GetFileNameWithoutExtension(file).ToLowerInvariant();
                    if (!filename.Contains("0x"))
                    {
                        errors += "Texture filename not valid: " + Path.GetFileName(file) + " Texture filename must include texture CRC (0xhhhhhhhh). Skipping texture..." + Environment.NewLine;
                        log    += "Texture filename not valid: " + Path.GetFileName(file) + " Texture filename must include texture CRC (0xhhhhhhhh). Skipping texture..." + Environment.NewLine;
                        continue;
                    }
                    int idx = filename.IndexOf("0x");
                    if (filename.Length - idx < 10)
                    {
                        errors += "Texture filename not valid: " + Path.GetFileName(file) + " Texture filename must include texture CRC (0xhhhhhhhh). Skipping texture..." + Environment.NewLine;
                        log    += "Texture filename not valid: " + Path.GetFileName(file) + " Texture filename must include texture CRC (0xhhhhhhhh). Skipping texture..." + Environment.NewLine;
                        continue;
                    }
                    uint   crc;
                    string crcStr = filename.Substring(idx + 2, 8);
                    try
                    {
                        crc = uint.Parse(crcStr, System.Globalization.NumberStyles.HexNumber);
                    }
                    catch
                    {
                        errors += "Texture filename not valid: " + Path.GetFileName(file) + " Texture filename must include texture CRC (_0xhhhhhhhh). Skipping texture..." + Environment.NewLine;
                        log    += "Texture filename not valid: " + Path.GetFileName(file) + " Texture filename must include texture CRC (_0xhhhhhhhh). Skipping texture..." + Environment.NewLine;
                        continue;
                    }

                    List <FoundTexture> foundCrcList = textures.FindAll(s => s.crc == crc);
                    if (foundCrcList.Count == 0)
                    {
                        errors += "Texture skipped. Texture " + Path.GetFileName(file) + " is not present in your game setup." + Environment.NewLine;
                        log    += "Texture skipped. Texture " + Path.GetFileName(file) + " is not present in your game setup." + Environment.NewLine;
                        continue;
                    }

                    int savedCount = count;
                    using (FileStream fs = new FileStream(file, FileMode.Open, FileAccess.Read))
                    {
                        byte[]   src   = fs.ReadToBuffer((int)fs.Length);
                        DDSImage image = new DDSImage(new MemoryStream(src));
                        if (!image.checkExistAllMipmaps())
                        {
                            errors += "Error in texture: " + Path.GetFileName(file) + " This texture has not all the required mipmaps, skipping texture..." + Environment.NewLine;
                            log    += "Error in texture: " + Path.GetFileName(file) + " This texture has not all the required mipmaps, skipping texture..." + Environment.NewLine;
                            continue;
                        }

                        Package pkg     = new Package(GameData.GamePath + foundCrcList[0].list[0].path);
                        Texture texture = new Texture(pkg, foundCrcList[0].list[0].exportID, pkg.getExportData(foundCrcList[0].list[0].exportID));

                        if (texture.mipMapsList.Count > 1 && image.mipMaps.Count() <= 1)
                        {
                            errors += "Error in texture: " + Path.GetFileName(file) + " This texture must have mipmaps, skipping texture..." + Environment.NewLine;
                            log    += "Error in texture: " + Path.GetFileName(file) + " This texture must have mipmaps, skipping texture..." + Environment.NewLine;
                            continue;
                        }

                        string    fmt       = texture.properties.getProperty("Format").valueName;
                        DDSFormat ddsFormat = DDSImage.convertFormat(fmt);
                        if (image.ddsFormat != ddsFormat)
                        {
                            errors += "Error in texture: " + Path.GetFileName(file) + " This texture has wrong texture format, should be: " + ddsFormat + ", skipping texture..." + Environment.NewLine;
                            log    += "Error in texture: " + Path.GetFileName(file) + " This texture has wrong texture format, should be: " + ddsFormat + ", skipping texture..." + Environment.NewLine;
                            continue;
                        }

                        if (image.mipMaps[0].origWidth / image.mipMaps[0].origHeight !=
                            texture.mipMapsList[0].width / texture.mipMapsList[0].height)
                        {
                            errors += "Error in texture: " + Path.GetFileName(file) + " This texture has wrong aspect ratio, skipping texture..." + Environment.NewLine;
                            log    += "Error in texture: " + Path.GetFileName(file) + " This texture has wrong aspect ratio, skipping texture..." + Environment.NewLine;
                            continue;
                        }

                        Stream dst = compressData(src);
                        dst.SeekBegin();

                        FileMod fileMod = new FileMod();
                        fileMod.tag    = FileTextureTag;
                        fileMod.name   = Path.GetFileName(file);
                        fileMod.offset = outFs.Position;
                        fileMod.size   = dst.Length;
                        count++;
                        modFiles.Add(fileMod);

                        outFs.WriteStringASCIINull(foundCrcList[0].name);
                        outFs.WriteUInt32(crc);
                        outFs.WriteFromStream(dst, dst.Length);
                    }
                    if (count == savedCount)
                    {
                        continue;
                    }
                }
                long pos = outFs.Position;
                outFs.SeekBegin();
                outFs.WriteUInt32(TexExplorer.TextureModTag);
                outFs.WriteUInt32(TexExplorer.TextureModVersion);
                outFs.WriteInt64(pos);
                outFs.JumpTo(pos);
                outFs.WriteUInt32((uint)GameData.gameType);
                outFs.WriteInt32(modFiles.Count);
                for (int i = 0; i < modFiles.Count; i++)
                {
                    outFs.WriteUInt32(modFiles[i].tag);
                    outFs.WriteStringASCIINull(modFiles[i].name);
                    outFs.WriteInt64(modFiles[i].offset);
                    outFs.WriteInt64(modFiles[i].size);
                }
            }
            if (count == 0)
            {
                errors += "There are no texture files in " + inDir + ", mod not generated." + Environment.NewLine;
                log    += "There are no texture files in " + inDir + ", mod not generated." + Environment.NewLine;
                File.Delete(outFile);
            }
            return(errors);
        }
コード例 #12
0
ファイル: DLC.cs プロジェクト: rkfg/MassEffectModder
        public void extract(string SFARfilename, string outPath, bool ipc, ref int currentProgress, int totalNumber)
        {
            if (!File.Exists(SFARfilename))
            {
                throw new Exception("filename missing");
            }

            if (mainWindow != null)
            {
                mainWindow.updateStatusLabel2("Loading SFAR...");
            }
            byte[] buffer = File.ReadAllBytes(SFARfilename);

            File.Delete(SFARfilename);
            using (FileStream outputFile = new FileStream(SFARfilename, FileMode.Create, FileAccess.Write))
            {
                outputFile.WriteUInt32(SfarTag);
                outputFile.WriteUInt32(SfarVersion);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32(0);
                outputFile.WriteUInt32(HeaderSize);
                outputFile.WriteUInt32((uint)MaxBlockSize);
                outputFile.WriteUInt32(LZMATag);
            }

            using (MemoryStream stream = new MemoryStream(buffer))
            {
                loadHeader(stream);

                int lastProgress = -1;
                for (int i = 0; i < filesCount; i++, currentProgress++)
                {
                    if (filenamesIndex == i)
                    {
                        continue;
                    }
                    if (filesList[i].filenamePath == null)
                    {
                        throw new Exception("filename missing");
                    }

                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel2("File " + (i + 1) + " of " + filesList.Count() + " - " + Path.GetFileName(filesList[i].filenamePath));
                    }
                    if (installer != null)
                    {
                        installer.updateStatusPrepare("Unpacking DLC " + ((currentProgress + 1) * 100 / totalNumber) + "%");
                    }
                    if (ipc)
                    {
                        int newProgress = (100 * currentProgress) / totalNumber;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            Console.Out.Flush();
                            lastProgress = newProgress;
                        }
                    }

                    int    pos      = filesList[i].filenamePath.IndexOf("\\BIOGame\\DLC\\", StringComparison.OrdinalIgnoreCase);
                    string filename = filesList[i].filenamePath.Substring(pos + ("\\BIOGame\\DLC\\").Length).Replace('/', '\\');
                    string dir      = Path.GetDirectoryName(outPath);
                    Directory.CreateDirectory(Path.GetDirectoryName(dir + filename));
                    using (FileStream outputFile = new FileStream(dir + filename, FileMode.Create, FileAccess.Write))
                    {
                        stream.JumpTo(filesList[i].dataOffset);
                        if (filesList[i].compressedBlockSizesIndex == -1)
                        {
                            outputFile.WriteFromStream(stream, filesList[i].uncomprSize);
                        }
                        else
                        {
                            List <byte[]> uncompressedBlockBuffers = new List <byte[]>();
                            List <byte[]> compressedBlockBuffers   = new List <byte[]>();
                            List <long>   blockBytesLeft           = new List <long>();
                            long          bytesLeft = filesList[i].uncomprSize;
                            for (int j = 0; j < filesList[i].numBlocks; j++)
                            {
                                blockBytesLeft.Add(bytesLeft);
                                int compressedBlockSize   = blockSizes[filesList[i].compressedBlockSizesIndex + j];
                                int uncompressedBlockSize = (int)Math.Min(bytesLeft, maxBlockSize);
                                if (compressedBlockSize == 0)
                                {
                                    compressedBlockSize = (int)maxBlockSize;
                                }
                                compressedBlockBuffers.Add(stream.ReadToBuffer(compressedBlockSize));
                                uncompressedBlockBuffers.Add(null);
                                bytesLeft -= uncompressedBlockSize;
                            }

                            Parallel.For(0, filesList[i].numBlocks, j =>
                            {
                                int compressedBlockSize   = blockSizes[filesList[i].compressedBlockSizesIndex + (int)j];
                                int uncompressedBlockSize = (int)Math.Min(blockBytesLeft[(int)j], maxBlockSize);
                                if (compressedBlockSize == 0 || compressedBlockSize == blockBytesLeft[(int)j])
                                {
                                    uncompressedBlockBuffers[(int)j] = compressedBlockBuffers[(int)j];
                                }
                                else
                                {
                                    uncompressedBlockBuffers[(int)j] = new SevenZipHelper.LZMA().Decompress(compressedBlockBuffers[(int)j], (uint)uncompressedBlockSize);
                                    if (uncompressedBlockBuffers[(int)j].Length == 0)
                                    {
                                        throw new Exception();
                                    }
                                }
                            });

                            for (int j = 0; j < filesList[i].numBlocks; j++)
                            {
                                outputFile.WriteFromBuffer(uncompressedBlockBuffers[j]);
                            }
                        }
                    }
                }
            }
        }