internal RaceViewer(RaceTrack rt) { InitializeComponent(); m_rtTrack = rt; Size = new Size(m_rtTrack.Width * SCALE + 50, 100 + m_rtTrack.Height * SCALE); TrackPictureBox.Size = new Size(m_rtTrack.Width * SCALE, m_rtTrack.Height * SCALE); RefreshForm = new RefreshDelegate(RefreshFormMethod); HideForm = new HideDelegate(HideFormMethod); CarState = null; StateValues = null; SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor | ControlStyles.AllPaintingInWmPaint, true); Active = false; m_bThreadRunning = false; CurretnUpdateState = null; }
static void Main(string[] args) { FileStream fs = new FileStream("Debug.txt", FileMode.Create); Debug.Listeners.Add(new TextWriterTraceListener(Console.Out)); Debug.Listeners.Add(new TextWriterTraceListener(fs)); RaceTrack rc = new RaceTrack("RaceTrack1.bmp");//change here to a different race BMP: 2 is very small, 3 is very large RandomPolicy p = new RandomPolicy(rc); RaceViewer form = new RaceViewer(rc); form.Start(); //rc.DrawRace(p, form); ValueFunction vi1 = new ValueFunction(rc); ValueFunction vi2 = new ValueFunction(rc); ValueFunction vi3 = new ValueFunction(rc); int cUpdates1 = 0, cUpdates2 = 0, cUpdates3 = 0; TimeSpan ts1, ts2, ts3; form.StateValues = vi3; // vi3.RealTimeDynamicProgramming(100, out cUpdates3, out ts3); form.StateValues = vi1; vi1.ValueIteration(0.5, out cUpdates1, out ts1); form.StateValues = vi2; //vi2.PrioritizedValueIteration(0.5, out cUpdates2, out ts2); rc.DrawRace(vi3, form); double dADR1 = rc.ComputeAverageDiscountedReward(vi1, 1000, 100); double dADR2 = rc.ComputeAverageDiscountedReward(vi2, 1000, 100); double dADR3 = rc.ComputeAverageDiscountedReward(vi3, 1000, 100); Debug.Close(); }