private void Awake() { _playerAnimatorConfig = Resources.Load <SpriteAnimatorConfig>("PlayerAnimatorConfig"); _gumboAnimatorConfig = Resources.Load <SpriteAnimatorConfig>("GumboAnimatorConfig"); _boxAnimatorConfig = Resources.Load <SpriteAnimatorConfig>("BoxAnimatorConfig"); _coinAnimatorConfig = Resources.Load <SpriteAnimatorConfig>("CoinAnimatorConfig"); _UIAnimatorConfig = Resources.Load <UIAnimatorConfig>("UISpriteAnimatorConfig"); _playerAnimator = new SpriteAnimator(_playerAnimatorConfig); _gumboAnimator = new SpriteAnimator(_gumboAnimatorConfig); _boxAnimator = new SpriteAnimator(_boxAnimatorConfig); _coinAnimator = new SpriteAnimator(_coinAnimatorConfig); _UIAnimator = new SpriteAnimator(_UIAnimatorConfig); _playerContactsPuller = new ContactsPuller(_playerView.Collider2D); _playerController = new PlayerController(_playerView, _playerAnimator, _playerContactsPuller); _gunController = new Gun(_gunView, _bulletView, _playerView); _flagController = new Flag(_playerView, _flagView); _UIController = new UIController(_UIView, _UIAnimator, _UIAnimatorConfig); _levelGeneratorController = new LevelGeneratorController(_levelGeneratorView); /// _levelGeneratorController.Awake(); /// foreach (Transform gumbo in _gumbos.GetComponentInChildren <Transform>()) { _gumboAnimator.StartAnimation(gumbo.gameObject.GetComponent <SpriteRenderer>(), AnimTrack.Run, true, 5); } foreach (Transform box in _boxes.GetComponentInChildren <Transform>()) { _boxAnimator.StartAnimation(box.gameObject.GetComponent <SpriteRenderer>(), AnimTrack.Idle, true); } _coinsView = new List <LevelObjectView>(_coins.transform.childCount); foreach (Transform coin in _coins.GetComponentInChildren <Transform>()) { _coinsView.Add(coin.gameObject.GetComponent <LevelObjectView>()); _coinAnimator.StartAnimation(coin.gameObject.GetComponent <SpriteRenderer>(), AnimTrack.Idle, true, 5); } _coinController = new Coin(_playerView, _coinsView, _coinAnimator, _UIController); }
public SpriteAnimator(SpriteAnimatorConfig animatorConfig) { _config = animatorConfig; }