public override void Execute() { // if we are not prepared, then call down to our base if (!IsPrepared) { base.Execute(); return; } //TODO: support long data here // create our null bitmap // we check this because Mono doesn't ignore the case where nullMapBytes // is zero length. // if (nullMapBytes.Length > 0) // { // byte[] bits = packet.Buffer; // nullMap.CopyTo(bits, // nullMap.CopyTo(nullMapBytes, 0); // start constructing our packet // if (Parameters.Count > 0) // nullMap.CopyTo(packet.Buffer, nullMapPosition); //if (parameters != null && parameters.Count > 0) //else // packet.WriteByte( 0 ); //TODO: only send rebound if parms change // now write out all non-null values packet.Position = dataPosition; for (int i = 0; i < parametersToSend.Count; i++) { MySqlParameter p = parametersToSend[i]; nullMap[i] = (p.Value == DBNull.Value || p.Value == null) || p.Direction == ParameterDirection.Output; if (nullMap[i]) { continue; } packet.Encoding = p.Encoding; p.Serialize(packet, true, Connection.Settings); } if (nullMap != null) { ToByteArray(nullMap, packet.Buffer, nullMapPosition); } executionCount++; Driver.ExecuteStatement(packet); }
/// <summary> /// Serializes the given parameter to the given memory stream /// </summary> /// <remarks> /// <para>This method is called by PrepareSqlBuffers to convert the given /// parameter to bytes and write those bytes to the given memory stream. /// </para> /// </remarks> /// <returns>True if the parameter was successfully serialized, false otherwise.</returns> private bool SerializeParameter(MySqlParameterCollection parameters, MySqlPacket packet, string parmName) { MySqlParameter parameter = parameters.GetParameterFlexible(parmName, false); if (parameter == null) { // if we are allowing user variables and the parameter name starts with @ // then we can't throw an exception if (parmName.StartsWith("@") && ShouldIgnoreMissingParameter(parmName)) { return(false); } throw new MySqlException( String.Format(ResourceStrings.ParameterMustBeDefined, parmName)); } parameter.Serialize(packet, false, Connection.Settings); return(true); }