public bool IntersectsWith(FltDomain domain) { if (ReferenceEquals(domain, this)) { return(true); } if (domain.IsEmpty()) { return(false); } // 1, 6 if (!m_Interval.IntersectsWith(domain.m_Interval)) { return(false); } if (domain.IsSimple()) { return(IntersectsWith(domain.m_Interval)); } if (IsSimple()) { return(domain.IntersectsWith(m_Interval)); } int index0 = 0; int index1 = 0; bool intersect = false; while (index0 < m_IntervalList.Count && index1 < domain.m_IntervalList.Count && !intersect) { FltInterval ival0 = m_IntervalList[index0]; FltInterval ival1 = domain.m_IntervalList[index1]; if (ival0.Max < ival1.Min) { ++index0; } else if (ival1.Max < ival0.Min) { ++index1; } else { intersect = true; } } return(intersect); }
public FltDomain Intersect(FltDomain domain) { if (ReferenceEquals(domain, this)) { return(this); } if (domain.IsEmpty()) { return(m_Empty); } if (domain.IsSimple()) { return(Intersect(domain.m_Interval)); } // 1, 6 if (!IntersectsWith(domain)) { return(m_Empty); } // If the target is contained, then the result would be equal to the domain, hence we return the domain. if (IsSimple()) { if (domain.Contains(m_Interval)) { return(this); } if (m_Interval.Contains(domain.m_Interval)) { return(domain); } } // Need to be a bit smart, put our interval in a list, in case it gets chopped up. List <FltInterval> intervalList; if (IsSimple()) { intervalList = new List <FltInterval>(1); intervalList.Add(m_Interval); } else { intervalList = m_IntervalList; } FltDomain result = new FltDomain(); result.m_IntervalList = new List <FltInterval>(intervalList.Count + domain.m_IntervalList.Count); int idx = 0; int domIdx = 0; bool equal = true; while (idx < intervalList.Count || domIdx < domain.m_IntervalList.Count) { // 6 if (idx == intervalList.Count) { domIdx = domain.m_IntervalList.Count; } // 1 else if (domIdx == domain.m_IntervalList.Count) { idx = intervalList.Count; equal = false; } else { FltInterval intv = intervalList[idx]; FltInterval domIntv = domain.m_IntervalList[domIdx]; // 1 : completely before if (domIntv.Max < intv.Min) { ++domIdx; } // 6 : completely after else if (domIntv.Min > intv.Max) { ++idx; equal = false; } // 3 else if (domIntv.Contains(intv)) { result.m_IntervalList.Add(intv); ++idx; } // ~4 : divide into two intervals... else if (I4_Divide(intv, domIntv)) { result.m_IntervalList.Add(domIntv); ++domIdx; equal = false; } // 2 else if (I2_IntersectMin(intv, domIntv)) { result.m_IntervalList.Add(intv.Intersect(domIntv)); ++domIdx; equal = false; } // 5 else if (I5_IntersectMax(intv, domIntv)) { result.m_IntervalList.Add(intv.Intersect(domIntv)); ++idx; equal = false; } } } if (equal) { return(this); } result.UpdateInterval(); return(result); }
public FltDomain Difference(FltDomain domain) { if (ReferenceEquals(domain, this)) { return(m_Empty); } if (domain.IsEmpty()) { return(this); } if (domain.IsSimple()) { return(Difference(domain.m_Interval)); } //1, 6 if (!IntersectsWith(domain.m_Interval)) { return(this); } // Need to be a bit smart, put our interval in a list, in case it gets chopped up. List <FltInterval> intervalList; if (IsSimple()) { intervalList = new List <FltInterval>(1); intervalList.Add(m_Interval); } else { intervalList = m_IntervalList; } FltDomain result = new FltDomain(); result.m_IntervalList = new List <FltInterval>(intervalList.Count + domain.m_IntervalList.Count); int idx = 0; int domIdx = 0; while (idx < intervalList.Count || domIdx < domain.m_IntervalList.Count) { // 6 if (idx == intervalList.Count) { domIdx = domain.m_IntervalList.Count; } // 1 else if (domIdx == domain.m_IntervalList.Count) { idx = intervalList.Count; } else { FltInterval intv = intervalList[idx]; FltInterval domIntv = domain.m_IntervalList[domIdx]; // 1 : completely before if (domIntv.Max < intv.Min) { ++domIdx; } // 6 : completely after else if (domIntv.Min > intv.Max) { result.m_IntervalList.Add(intv); ++idx; } // 3 else if (domIntv.Contains(intv)) { ++idx; } // 4 : divide into two intervals... else if (I4_Divide(intv, domIntv)) { while (domIdx < domain.m_IntervalList.Count && I4_Divide(intv, domIntv)) { result.m_IntervalList.Add(new FltInterval(intv.Min, Epsilon.Prev(domIntv.Min))); intv = new FltInterval(Epsilon.Next(domIntv.Max), intv.Max); ++domIdx; if (domIdx < domain.m_IntervalList.Count) { domIntv = domain.m_IntervalList[domIdx]; } } result.m_IntervalList.Add(intv); } // 2 else if (I2_IntersectMin(intv, domIntv)) { result.m_IntervalList.Add(intv.Difference(domIntv)); ++domIdx; } // 5 else if (I5_IntersectMax(intv, domIntv)) { result.m_IntervalList.Add(intv.Difference(domIntv)); ++idx; } } } result.UpdateInterval(); return(result); }
public FltDomain Union(FltDomain domain) { if (ReferenceEquals(domain, this)) { return(this); } if (domain.IsEmpty()) { return(this); } if (IsEmpty()) { return(domain); } if (domain.IsSimple()) { return(Union(domain.m_Interval)); } if (IsSimple()) { if (m_Interval.Contains(domain.m_Interval)) { return(this); } return(domain.Union(m_Interval)); } else { FltDomain result = new FltDomain(); result.m_Interval = m_Interval.Union(domain.m_Interval); result.m_IntervalList = new List <FltInterval>(m_IntervalList.Count + domain.m_IntervalList.Count); // 1 : completely before if (domain.m_Interval.Max < m_Interval.Min) { result.m_IntervalList.AddRange(domain.m_IntervalList); result.m_IntervalList.AddRange(m_IntervalList); } // 6 : completely after else if (domain.m_Interval.Min > m_Interval.Max) { result.m_IntervalList.AddRange(m_IntervalList); result.m_IntervalList.AddRange(domain.m_IntervalList); } else { int idx = 0; int domIdx = 0; bool equal = true; while (idx < m_IntervalList.Count || domIdx < domain.m_IntervalList.Count) { // 6 : if (idx == m_IntervalList.Count) { equal = false; for ( ; domIdx < domain.m_IntervalList.Count; ++domIdx) { result.m_IntervalList.Add(domain.m_IntervalList[domIdx]); } } // 1 : remaining intervals after else if (domIdx == domain.m_IntervalList.Count) { for ( ; idx < m_IntervalList.Count; ++idx) { result.m_IntervalList.Add(m_IntervalList[idx]); } } else { FltInterval intv = m_IntervalList[idx]; FltInterval domIntv = domain.m_IntervalList[domIdx]; // 1 : completely before if (domIntv.Max < intv.Min) { equal = false; result.m_IntervalList.Add(domIntv); ++domIdx; } // 6 : completely after else if (domIntv.Min > intv.Max) { result.m_IntervalList.Add(intv); ++idx; } // 3 else if (domIntv.Contains(intv)) { equal = false; ++idx; } // 3 else if (intv.Contains(domIntv)) { ++domIdx; } // 2, 5 else { equal = false; FltInterval intvTmp = intv.Union(domIntv); ++idx; // contains... for ( ; idx < m_IntervalList.Count && intvTmp.Contains(m_IntervalList[idx]); ++idx) { } ; // intersect... while (idx < m_IntervalList.Count && m_IntervalList[idx].IntersectsWith(intvTmp)) { intvTmp = intvTmp.Union(m_IntervalList[idx]); ++idx; } result.m_IntervalList.Add(intvTmp); ++domIdx; } } } if (equal) { return(this); } result.CheckSimple(); } return(result); } }