public void TileFetcherWithFailingFetchesShouldTryAgain() { // Arrange var tileProvider = new FailingTileProvider(); var tileSchema = new GlobalSphericalMercator(); var tileSource = new TileSource(tileProvider, tileSchema); var cache = new MemoryCache <Feature>(); var fetchDispatcher = new TileFetchDispatcher(cache, tileSource.Schema, (tileInfo) => TileToFeature(tileSource, tileInfo)); var tileMachine = new FetchMachine(fetchDispatcher); var level = "3"; var tilesInLevel = 64; // Act fetchDispatcher.SetViewport(tileSchema.Extent.ToBoundingBox(), tileSchema.Resolutions[level].UnitsPerPixel); tileMachine.Start(); while (fetchDispatcher.Busy) { } // do it again fetchDispatcher.SetViewport(tileSchema.Extent.ToBoundingBox(), tileSchema.Resolutions[level].UnitsPerPixel); tileMachine.Start(); while (fetchDispatcher.Busy) { } // Assert Assert.AreEqual(tilesInLevel * 2, tileProvider.TotalCount); // tried all tiles twice }
public void TileFetcherWithFailingFetchesShouldTryAgain() { // Arrange var tileProvider = new FailingTileProvider(); var tileSchema = new GlobalSphericalMercator(); var tileSource = new TileSource(tileProvider, tileSchema); using var cache = new MemoryCache <IFeature?>(); var fetchDispatcher = new TileFetchDispatcher(cache, tileSource.Schema, async tileInfo => await TileToFeatureAsync(tileSource, tileInfo)); var tileMachine = new FetchMachine(fetchDispatcher); var level = 3; var tilesInLevel = 64; var fetchInfo = new FetchInfo(tileSchema.Extent.ToMRect(), tileSchema.Resolutions[level].UnitsPerPixel); // Act fetchDispatcher.SetViewport(fetchInfo); tileMachine.Start(); while (fetchDispatcher.Busy) { Thread.Sleep(1); } // Act again fetchDispatcher.SetViewport(fetchInfo); tileMachine.Start(); while (fetchDispatcher.Busy) { Thread.Sleep(1); } // Assert Assert.AreEqual(tilesInLevel * 2, tileProvider.TotalCount); // tried all tiles twice }