コード例 #1
0
        public void TileFetcherWithFailingFetchesShouldTryAgain()
        {
            // Arrange
            var tileProvider    = new FailingTileProvider();
            var tileSchema      = new GlobalSphericalMercator();
            var tileSource      = new TileSource(tileProvider, tileSchema);
            var cache           = new MemoryCache <Feature>();
            var fetchDispatcher = new TileFetchDispatcher(cache, tileSource.Schema, (tileInfo) => TileToFeature(tileSource, tileInfo));
            var tileMachine     = new FetchMachine(fetchDispatcher);
            var level           = "3";
            var tilesInLevel    = 64;

            // Act
            fetchDispatcher.SetViewport(tileSchema.Extent.ToBoundingBox(), tileSchema.Resolutions[level].UnitsPerPixel);
            tileMachine.Start();
            while (fetchDispatcher.Busy)
            {
            }
            // do it again
            fetchDispatcher.SetViewport(tileSchema.Extent.ToBoundingBox(), tileSchema.Resolutions[level].UnitsPerPixel);
            tileMachine.Start();
            while (fetchDispatcher.Busy)
            {
            }

            // Assert
            Assert.AreEqual(tilesInLevel * 2, tileProvider.TotalCount); // tried all tiles twice
        }
コード例 #2
0
ファイル: FetchMachineTests.cs プロジェクト: Mapsui/Mapsui
        public void TileFetcherWithFailingFetchesShouldTryAgain()
        {
            // Arrange
            var tileProvider = new FailingTileProvider();
            var tileSchema   = new GlobalSphericalMercator();
            var tileSource   = new TileSource(tileProvider, tileSchema);

            using var cache = new MemoryCache <IFeature?>();
            var fetchDispatcher = new TileFetchDispatcher(cache, tileSource.Schema, async tileInfo => await TileToFeatureAsync(tileSource, tileInfo));
            var tileMachine     = new FetchMachine(fetchDispatcher);
            var level           = 3;
            var tilesInLevel    = 64;
            var fetchInfo       = new FetchInfo(tileSchema.Extent.ToMRect(), tileSchema.Resolutions[level].UnitsPerPixel);

            // Act
            fetchDispatcher.SetViewport(fetchInfo);
            tileMachine.Start();
            while (fetchDispatcher.Busy)
            {
                Thread.Sleep(1);
            }

            // Act again
            fetchDispatcher.SetViewport(fetchInfo);
            tileMachine.Start();
            while (fetchDispatcher.Busy)
            {
                Thread.Sleep(1);
            }

            // Assert
            Assert.AreEqual(tilesInLevel * 2, tileProvider.TotalCount); // tried all tiles twice
        }