private static void HandleTeleport(GameSession session, PacketReader packet) { byte teleportId = packet.ReadByte(); Map mapId; switch (teleportId) { case 1: mapId = Map.RosettaBeautySalon; break; case 3: mapId = Map.TriaPlasticSurgery; break; case 5: mapId = Map.DouglasDyeWorkshop; break; default: Console.WriteLine($"teleportId: {teleportId} not found"); return; } MoveFieldHandler.HandleInstanceMove(session, (int)mapId); }
public override void Handle(GameSession session, PacketReader packet) { GameEvent gameEvent = DatabaseManager.GetSingleGameEvent(GameEventType.EventFieldPopup); if (gameEvent == null) { return; } MoveFieldHandler.HandleInstanceMove(session, gameEvent.FieldPopupEvent.MapId); }
private static void HandleEnterHouse(GameSession session) { Guild guild = GameServer.GuildManager.GetGuildById(session.Player.Guild.Id); if (guild == null) { return; } int fieldId = GuildHouseMetadataStorage.GetFieldId(guild.HouseRank, guild.HouseTheme); if (fieldId == 0) { return; } MoveFieldHandler.HandleInstanceMove(session, fieldId); }