コード例 #1
0
        public void DrawMap(Map aMap)
        {
            for (int k = 0; k < 5; k++)
            {
                for (int i = 0; i < aMap.WORLD_SIZE; i++)
                {
                    for (int j = 0; j < aMap.WORLD_SIZE; j++)
                    {
                        MapElement            _element = aMap.Elementes[aMap.WORLD_SIZE * j + i];
                        LevelNode.TileIndex[] _indexes = _element.pLevelNodes[k].tileIndexes;
                        foreach (LevelNode.TileIndex _tileIndex in _indexes)
                        {
                            int _subIndex = _tileIndex.usTypeSubIndex - 1;
                            if (aMap.MapTileSet.Length > _tileIndex.ubType)
                            {
                                StciIndexed _sti = aMap.MapTileSet[_tileIndex.ubType].Sti;
                                if (_sti.Images.Length > _subIndex)
                                {
                                    List <Color> _palette = _sti.ColorPalette
                                                            .Select(x => new Color()
                                    {
                                        A = 255, R = x.Red, G = x.Green, B = x.Blue
                                    })
                                                            .ToList();

                                    StciSubImage   _subImage = _sti.Images[_subIndex];
                                    StructureImage _image    = new StructureImage(_subImage, _palette);

                                    int _x = (i - j) * StructureImage.TileWidth + _subImage.Header.OffsetX;
                                    int _y = (i + j) * StructureImage.TileHeight + _subImage.Header.OffsetY;

                                    if (k > 3) // крыша
                                    {
                                        _y -= 50;
                                    }

                                    Point point = new Point(
                                        _x + aMap.WORLD_SIZE * StructureImage.TileWidth / 2,
                                        _y - aMap.WORLD_SIZE * StructureImage.TileHeight / 2);
                                    Rect _rect = new Rect(
                                        point, new Size(_subImage.Header.Width, _subImage.Header.Height));

                                    DrawingVisual _visual = new DrawingVisual();
                                    using (DrawingContext _context = _visual.RenderOpen())
                                    {
                                        _context.DrawImage(_image.Bitmap, _rect);
                                    }
                                    this.FVisuals[k] = _visual;

                                    base.AddVisualChild(_visual);
                                    base.AddLogicalChild(_visual);
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
        private void DrawLevel(Map aMap, int aLayerNumber, DrawingContext aContext, int aLevel)
        {
            for (int i = 0; i < aMap.WORLD_SIZE; i++)
            {
                for (int j = 0; j < aMap.WORLD_SIZE; j++)
                {
                    MapElement            _element = aMap.Elementes[aMap.WORLD_SIZE * j + i];
                    LevelNode.TileIndex[] _indexes = _element.pLevelNodes[aLayerNumber].tileIndexes;
                    if (_indexes.Length > aLevel)
                    {
                        LevelNode.TileIndex _tileIndex = _indexes[aLevel];
                        int _subIndex = _tileIndex.usTypeSubIndex - 1;
                        if (aMap.MapTileSet.Length > _tileIndex.ubType)
                        {
                            StciIndexed _sti = aMap.MapTileSet[_tileIndex.ubType].Sti;
                            if (_sti != null && _sti.Images.Length > _subIndex)
                            {
                                List <Color> _palette = _sti.ColorPalette
                                                        .Select(x => new Color()
                                {
                                    A = 255, R = x.Red, G = x.Green, B = x.Blue
                                })
                                                        .ToList();

                                StciSubImage   _subImage = _sti.Images[_subIndex];
                                StructureImage _image    = new StructureImage(_subImage, _palette);

                                int _x = (i - j) * StructureImage.TileWidth / 2 + _subImage.Header.OffsetX;
                                int _y = (i + j) * StructureImage.TileHeight / 2 + _subImage.Header.OffsetY;

                                if (aLayerNumber > 3) // крыша
                                {
                                    _y -= 50;
                                }

                                Point point = new Point(
                                    _x + aMap.WORLD_SIZE * StructureImage.TileWidth / 2,
                                    _y - aMap.WORLD_SIZE * StructureImage.TileHeight / 2);
                                Rect _rect = new Rect(
                                    point, new Size(_subImage.Header.Width, _subImage.Header.Height));

                                aContext.DrawImage(_image.Bitmap, _rect);
                                this.FDrewElementsCount++;
                                this.FProgress.Progress = FDrewElementsCount * 100 / this.FTotalElementsCount;
                            }
                        }
                    }
                }
            }
        }
コード例 #3
0
        private ImageSource GetGlobalMapImagefFromSti(string aFileName)
        {
            string _path = Path.Combine(this.FGlobalMapsFolder, aFileName);
            IStci  _sti  = null;

            if (File.Exists(_path))
            {
                using (FileStream input = new FileStream(_path, FileMode.Open, FileAccess.Read))
                    _sti = StciLoader.LoadStci(input);
            }
            else
            {
                if (this.SlfFile != null)
                {
                    SlfFile.Record _record = this.SlfFile.Records
                                             .SingleOrDefault(x => x.FileName.ToUpperInvariant() == aFileName.ToUpperInvariant());
                    if (_record != null)
                    {
                        using (MemoryStream input = new MemoryStream(_record.Data))
                            _sti = StciLoader.LoadStci(input);
                    }
                }
            }

            if (_sti == null)
            {
                ImageSourceConverter _isc = new ImageSourceConverter();
                ImageSource          _is  = (ImageSource)_isc.ConvertFromString("MAP_STUB.bmp");
                return(_is);
            }
            else if (_sti is StciIndexed)
            {
                StciIndexed  _stciIndexed = (StciIndexed)_sti;
                List <Color> _palette     = _stciIndexed.ColorPalette
                                            .Select(x => new Color()
                {
                    A = 255, R = x.Red, G = x.Green, B = x.Blue
                })
                                            .ToList();

                StciSubImage   _subImage = _stciIndexed.Images[0];
                StructureImage _image    = new StructureImage(_subImage, _palette);
                BitmapPalette  _pb       = new BitmapPalette(_palette);
                PixelFormat    _pf       = PixelFormats.Indexed8;

                BitmapSource _bitmap = BitmapSource.Create(
                    _subImage.Header.Width,
                    _subImage.Header.Height,
                    96,
                    96,
                    _pf,
                    _pb,
                    _subImage.ImageData,
                    _subImage.Header.Width * _pf.BitsPerPixel / 8);
                return(_bitmap);
            }
            else if (_sti is StciRgb)
            {
                StciRgb     _stciRgb = (StciRgb)_sti;
                PixelFormat _pf      = PixelFormats.Bgr565;

                BitmapSource _bitmap = BitmapSource.Create(
                    _stciRgb.Header.ImageWidth,
                    _stciRgb.Header.ImageHeight,
                    96,
                    96,
                    _pf,
                    null,
                    _stciRgb.ImageData,
                    _stciRgb.Header.ImageWidth * _pf.BitsPerPixel / 8);
                return(_bitmap);
            }

            return(null);
        }
コード例 #4
0
        private DrawingVisual DrawMapLayerByTiles(Map aMap, int aLayerNumber)
        {
            DrawingVisual _visual = new DrawingVisual();

            using (DrawingContext _context = _visual.RenderOpen())
            {
                for (int i = 0; i < aMap.WORLD_SIZE; i++)
                {
                    for (int j = 0; j < aMap.WORLD_SIZE; j++)
                    {
                        if (i + j > 3 * aMap.WORLD_SIZE / 2 ||
                            i + j < aMap.WORLD_SIZE / 2 ||
                            i - j > aMap.WORLD_SIZE / 2 ||
                            i - j < -aMap.WORLD_SIZE / 2)
                        {
                            continue;
                        }

                        MapElement            _element = aMap.Elementes[aMap.WORLD_SIZE * j + i];
                        LevelNode.TileIndex[] _indexes = _element.pLevelNodes[aLayerNumber].tileIndexes;
                        for (int _index = 0; _index < _indexes.Length; _index++)
                        {
                            if (_indexes.Length > _index)
                            {
                                LevelNode.TileIndex _tileIndex = _indexes[_index];
                                int _subIndex = _tileIndex.usTypeSubIndex - 1;
                                if (aMap.MapTileSet.Length > _tileIndex.ubType)
                                {
                                    StciIndexed _sti = aMap.MapTileSet[_tileIndex.ubType].Sti;
                                    if (_sti != null && _sti.Images.Length > _subIndex)
                                    {
                                        List <Color> _palette = _sti.ColorPalette
                                                                .Select(z => new Color()
                                        {
                                            A = 255, R = z.Red, G = z.Green, B = z.Blue
                                        })
                                                                .ToList();

                                        StciSubImage   _subImage = _sti.Images[_subIndex];
                                        StructureImage _image    = new StructureImage(_subImage, _palette);

                                        int _x = (i - j) * StructureImage.TileWidth + _subImage.Header.OffsetX;
                                        int _y = (i + j) * StructureImage.TileHeight + _subImage.Header.OffsetY;

                                        // Надо поднимать всё кроме клифов. Как пока не понятно.

                                        //if (aLayerNumber == 1 && _element.sHeight > 0)
                                        //{
                                        //    int _heigthLevel = _element.sHeight % 256;
                                        //    int _heigth = _element.sHeight / 256;

                                        //    _y -= _heigthLevel + _heigth;
                                        //}

                                        if (aLayerNumber > 3) // крыша
                                        {
                                            _y -= 50;
                                        }

                                        Point point = new Point(
                                            _x + aMap.WORLD_SIZE * StructureImage.TileWidth / 2,
                                            _y - aMap.WORLD_SIZE * StructureImage.TileHeight / 2
                                            );
                                        Rect _rect = new Rect(
                                            point, new Size(_subImage.Header.Width, _subImage.Header.Height));

                                        _context.DrawImage(_image.Bitmap, _rect);
                                        this.FDrewElementsCount++;
                                        this.FProgress.Progress = FDrewElementsCount * 100 / this.FTotalElementsCount;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(_visual);
        }