コード例 #1
0
ファイル: Draw.cs プロジェクト: KLabp/AllAlgorithm
        public Bitmap DrawOrbit(Bitmap map)
        {
            Bitmap   nnmap = new Bitmap(map);
            Graphics g     = Graphics.FromImage(nnmap);

            //反转坐标系绘图
            g.TranslateTransform(0, rct.Height);
            g.ScaleTransform(1, -1);
            Pen   pen = new Pen(Brushes.Red);
            Orbit or  = new Orbit();

            PointF[]   pt = or.OrbitPoint(10);
            ProConvert pc = new ProConvert(coordinate);

            for (int i = 0; i < pt.Length; i++)
            {
                pt[i] = pc.WGS84ToMercator(pt[i]);
            }
            for (int i = 0; i < pt.Length; i++)
            {
                pt[i] = new PointF((float)((pt[i].X - xmin) * scale + (rct.Width - (xmax - xmin) * scale) / 2), (float)((pt[i].Y - ymin) * scale + (rct.Height - (ymax - ymin) * scale) / 2));
            }
            g.DrawLines(pen, pt.ToArray());
            //恢复原坐标系,输出字体
            g.TranslateTransform(0, rct.Height);
            g.ScaleTransform(1, -1);
            string bplace = "北京";
            string pplace = "巴黎";

            pt[0].Y             = rct.Height - pt[0].Y;
            pt[pt.Length - 1].Y = rct.Height - pt[pt.Length - 1].Y;
            g.DrawString(bplace, new Font("宋体", 15), Brushes.Red, pt[pt.Length - 1]);
            g.DrawString(pplace, new Font("宋体", 15), Brushes.Red, pt[0]);
            return(nnmap);
        }
コード例 #2
0
ファイル: Draw.cs プロジェクト: KLabp/AllAlgorithm
        public Bitmap DrawGraticule()
        {
            Bitmap   map = new Bitmap(rct.Width, rct.Height);
            Graphics g   = Graphics.FromImage(map);

            g.TranslateTransform(0, rct.Height);
            g.ScaleTransform(1, -1);
            Pen             pen       = new Pen(Brushes.Black);
            Graticule       gr        = new Graticule(coordinate);
            List <PointF[]> graticule = gr.StoreGraticule();//存了网格坐标

            switch (flag)
            {
            case 1:    //原始坐标系
                Boundary bd = new Boundary(graticule);
                bd.FindBoundary();
                xmin         = bd.xmin; ymin = bd.ymin; xmax = bd.xmax; ymax = bd.ymax;
                highpercent  = rct.Height / (ymax - ymin);
                widthpercent = rct.Width / (xmax - xmin);
                scale        = highpercent > widthpercent ? widthpercent : highpercent;//取小的比例,统一
                foreach (PointF[] pointf in graticule)
                {
                    PointF[] tempkro = new PointF[pointf.Length];
                    for (int i = 0; i < pointf.Length; i++)
                    {
                        tempkro[i].X = (float)((pointf[i].X - xmin) * scale + (rct.Width - (xmax - xmin) * scale) / 2);
                        tempkro[i].Y = (float)((pointf[i].Y - ymin) * scale + (rct.Height - (ymax - ymin) * scale) / 2);
                    }
                    g.DrawLines(pen, tempkro);
                }
                break;

            case 2:    //北京54转兰伯特
                List <PointF[]> grlam = new List <PointF[]>();
                ProConvert      pclam = new ProConvert(graticule);
                foreach (PointF[] pf in graticule)
                {
                    //感觉存储可能会出错误,因为list的引用型错误
                    PointF[] ptemp = new PointF[pf.Length];
                    for (int i = 0; i < pf.Length; i++)
                    {
                        ptemp[i] = pclam.KrasovskyToLambert(pf[i]);
                    }
                    grlam.Add(ptemp);
                }
                Boundary bdlam = new Boundary(grlam);
                bdlam.FindBoundary();
                xmin         = bdlam.xmin; ymin = bdlam.ymin; xmax = bdlam.xmax; ymax = bdlam.ymax;
                highpercent  = rct.Height / (ymax - ymin);
                widthpercent = rct.Width / (xmax - xmin);
                scale        = highpercent > widthpercent ? widthpercent : highpercent;//取小的比例,统一
                foreach (PointF[] pointf in grlam)
                {
                    for (int i = 0; i < pointf.Length; i++)
                    {
                        pointf[i].X = (float)((pointf[i].X - xmin) * scale + (rct.Width - (xmax - xmin) * scale) / 2);
                        pointf[i].Y = (float)((pointf[i].Y - ymin) * scale + (rct.Height - (ymax - ymin) * scale) / 2);
                    }
                    g.DrawLines(pen, pointf);
                }
                break;

            case 3:    //北京54转墨卡托
                List <PointF[]> grmer = new List <PointF[]>();
                ProConvert      pcmer = new ProConvert(graticule);
                foreach (PointF[] pf in graticule)
                {
                    //感觉存储可能会出错误,因为list的引用型错误
                    PointF[] ptemp = new PointF[pf.Length];
                    for (int i = 0; i < pf.Length; i++)
                    {
                        ptemp[i] = pcmer.krasovskyToMercator(pf[i]);
                    }
                    grmer.Add(ptemp);
                }
                Boundary bdmer = new Boundary(grmer);
                bdmer.FindBoundary();
                xmin         = bdmer.xmin; ymin = bdmer.ymin; xmax = bdmer.xmax; ymax = bdmer.ymax;
                highpercent  = rct.Height / (ymax - ymin);
                widthpercent = rct.Width / (xmax - xmin);
                scale        = highpercent > widthpercent ? widthpercent : highpercent;//取小的比例,统一
                foreach (PointF[] pointf in grmer)
                {
                    for (int i = 0; i < pointf.Length; i++)
                    {
                        pointf[i].X = (float)((pointf[i].X - xmin) * scale + (rct.Width - (xmax - xmin) * scale) / 2);
                        pointf[i].Y = (float)((pointf[i].Y - ymin) * scale + (rct.Height - (ymax - ymin) * scale) / 2);
                    }
                    g.DrawLines(pen, pointf);
                }
                break;

            case 4:    //WGS84转墨卡托
                List <PointF[]> grwgs = new List <PointF[]>();
                ProConvert      pcwgs = new ProConvert(graticule);
                foreach (PointF[] pf in graticule)
                {
                    //感觉存储可能会出错误,因为list的引用型错误
                    PointF[] ptemp = new PointF[pf.Length];
                    for (int i = 0; i < pf.Length; i++)
                    {
                        ptemp[i] = pcwgs.WGS84ToMercator(pf[i]);
                    }
                    grwgs.Add(ptemp);
                }
                Boundary bdwgs = new Boundary(grwgs);
                bdwgs.FindBoundary();
                xmin         = bdwgs.xmin; ymin = bdwgs.ymin; xmax = bdwgs.xmax; ymax = bdwgs.ymax;
                highpercent  = rct.Height / (ymax - ymin);
                widthpercent = rct.Width / (xmax - xmin);
                scale        = highpercent > widthpercent ? widthpercent : highpercent;//取小的比例,统一
                foreach (PointF[] pointf in grwgs)
                {
                    for (int i = 0; i < pointf.Length; i++)
                    {
                        pointf[i].X = (float)((pointf[i].X - xmin) * scale + (rct.Width - (xmax - xmin) * scale) / 2);
                        pointf[i].Y = (float)((pointf[i].Y - ymin) * scale + (rct.Height - (ymax - ymin) * scale) / 2);
                    }
                    g.DrawLines(pen, pointf);
                }
                break;
            }
            return(map);
        }