public void OnEnable () { #if UNITY_EDITOR //adding delegates UnityEditor.EditorApplication.update -= Update; if (isEditor) UnityEditor.EditorApplication.update += Update; #endif //finding singleton instance instance = FindObjectOfType<MapMagic>(); //checking terrains consistency terrains.CheckEmpty(); }
public void OnEnable () { #if UNITY_EDITOR //adding delegates UnityEditor.EditorApplication.update -= Update; //UnityEditor.SceneView.onSceneGUIDelegate -= GetEditorCamPos; if (isEditor) { //UnityEditor.SceneView.onSceneGUIDelegate += GetEditorCamPos; UnityEditor.EditorApplication.update += Update; } #endif //finding singleton instance instance = FindObjectOfType<MapMagic>(); //checking terrains consistency terrains.CheckEmpty(); }