public static List <Coord> SelectTiles(Vector3 tileSize, bool dotted, Dictionary <Coord, TerrainTile> terrainsLut = null, Transform parent = null) /// Selects tile coordinates via click or selection frame /// Returns null if selection was not finally made /// Could use only the terrainsLut, but that's not so intuitive { Select.UpdateFrame(); List <Coord> framedCoords = GetTilesInFrame(Select.frameRect, tileSize, parent); //displaying frame foreach (Coord coord in framedCoords) { FrameDraw.DrawFrame(coord, tileSize, FrameDraw.pinColor, dotted, terrainsLut, FrameDraw.defaultZOffset * 2, parent); } //returning selected if (Select.justReleased || (!Select.isFrame && Event.current.type == EventType.MouseUp && Event.current.button == 0 && !Event.current.alt)) { return(framedCoords); } return(null); }