private void checkRenderQueue(object sender, EventArgs args) { // Simply doing the export when the command is called can cause issues (not // actually rendering, making the game skip a frame, crashing, ...) since // the console runs on another thread. Rendering might happen at the same // time as the main game. So instead we're going to render one per frame // in the update stage, so things definitely don't interfere. RenderQueueEntry toRender = null; if (!renderQueue.TryDequeue(out toRender)) { return; } export(toRender); }
private void export(RenderQueueEntry render) { GameLocation loc = render.loc; //int oldZoom = Game1.pixelZoom; //Game1.pixelZoom = 4; SpriteBatch b = Game1.spriteBatch;// new SpriteBatch(Game1.graphics.GraphicsDevice); GraphicsDevice dev = Game1.graphics.GraphicsDevice; var display = Game1.mapDisplayDevice; RenderTarget2D output = null; RenderTarget2D oldOutput = null; RenderTarget2D myLighting = null; Stream stream = null; bool begun = false; Rectangle oldView = new Rectangle(); float oldZoomL = Game1.options.zoomLevel; Game1.options.zoomLevel = 0.25f; try { Log.info("Rendering " + loc.Name + "..."); output = new RenderTarget2D(dev, loc.map.DisplayWidth / 4, loc.map.DisplayHeight / 4); RectangleX viewportX = new RectangleX(0, 0, output.Width, output.Height); Rectangle viewport = new Rectangle(0, 0, output.Width * 4, output.Height * 4); oldView = Game1.viewport; Game1.viewport = viewport; Matrix transform = Matrix.CreateScale(0.25f); if (loc is DecoratableLocation) { foreach (Furniture f in (loc as DecoratableLocation).furniture) { f.updateDrawPosition(); } } if (render.Lighting) { int num1 = 32; float num2 = 1f; if (Game1.options != null) { num1 = Game1.options.lightingQuality; num2 = Game1.options.zoomLevel; } int width = (int)((double)output.Width * (1.0 / (double)num2) + (double)Game1.tileSize) / (num1 / 2); int height = (int)((double)output.Height * (1.0 / (double)num2) + (double)Game1.tileSize) / (num1 / 2); myLighting = new RenderTarget2D(dev, width, height, false, SurfaceFormat.Color, DepthFormat.None, 0, RenderTargetUsage.PreserveContents); if (Game1.drawLighting) { dev.SetRenderTarget(myLighting); dev.Clear(Color.White * 0f); b.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, transform); b.Draw(Game1.staminaRect, myLighting.Bounds, loc.Name.Equals("UndergroundMine") ? Game1.mine.getLightingColor(null /*gameTime*/) : ((!Game1.ambientLight.Equals(Color.White) && (!Game1.isRaining || !loc.IsOutdoors)) ? Game1.ambientLight : Game1.outdoorLight)); for (int i = 0; i < Game1.currentLightSources.Count; i++) { //if (Utility.isOnScreen(Game1.currentLightSources.ElementAt(i).position, (int)(Game1.currentLightSources.ElementAt(i).radius * (float)Game1.tileSize * 4f))) { b.Draw(Game1.currentLightSources.ElementAt(i).lightTexture, Game1.currentLightSources.ElementAt(i).position.Value / (float)(Game1.options.lightingQuality / 2), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLightSources.ElementAt(i).lightTexture.Bounds), Game1.currentLightSources.ElementAt(i).color.Value, 0f, new Vector2((float)Game1.currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, (float)Game1.currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), Game1.currentLightSources.ElementAt(i).radius.Value / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); } } b.End(); //dev.SetRenderTarget((Game1.options.zoomLevel == 1f) ? null : this.screen); } if (Game1.bloomDay && Game1.bloom != null) { Game1.bloom.BeginDraw(); } } dev.SetRenderTarget(output); dev.Clear(Color.Black); { if (loc != Game1.currentLocation) { loc.map.LoadTileSheets(display); } b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, transform); begun = true; if (render.Tiles) { display.BeginScene(b); loc.map.GetLayer("Back").Draw(Game1.mapDisplayDevice, new xTile.Dimensions.Rectangle(0, 0, output.Width * 4, output.Height * 4), xTile.Dimensions.Location.Origin, false, 4); loc.drawWater(b); } if (render.Characters) { var chars = loc.characters.ToList(); if (render.Event && Game1.CurrentEvent != null && loc == Game1.currentLocation) { chars = Game1.CurrentEvent.actors; } foreach (NPC npc in chars) { if (!npc.swimming.Value && !npc.HideShadow && !npc.IsInvisible && !loc.shouldShadowBeDrawnAboveBuildingsLayer(npc.getTileLocation())) { b.Draw(Game1.shadowTexture, Game1.GlobalToLocal(viewport, npc.position + new Vector2((float)(npc.Sprite.SpriteWidth * Game1.pixelZoom) / 2f, (float)(npc.GetBoundingBox().Height + (npc.IsMonster ? 0 : (Game1.pixelZoom * 3))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), ((float)Game1.pixelZoom + (float)npc.yJumpOffset / 40f) * npc.Scale, SpriteEffects.None, Math.Max(0f, (float)npc.getStandingY() / 10000f) - 1E-06f); } } } if (render.Player && Game1.currentLocation == loc) { if (Game1.displayFarmer && !Game1.player.swimming.Value && !Game1.player.isRidingHorse() && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(Game1.player.getTileLocation())) { b.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.player.position + new Vector2(32f, 24f)), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f - (((Game1.player.running || Game1.player.UsingTool) && Game1.player.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[Game1.player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); } } if (render.Tiles) { loc.map.GetLayer("Buildings").Draw(Game1.mapDisplayDevice, new xTile.Dimensions.Rectangle(0, 0, output.Width * 4, output.Height * 4), xTile.Dimensions.Location.Origin, false, 4); display.EndScene(); } b.End(); begun = false; b.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, transform); begun = true; if (render.Characters) { var chars = loc.characters.ToList(); if (render.Event && Game1.CurrentEvent != null && loc == Game1.currentLocation) { chars = Game1.CurrentEvent.actors; } foreach (NPC npc in chars) { if (!npc.swimming.Value && !npc.HideShadow && !npc.IsInvisible && !loc.shouldShadowBeDrawnAboveBuildingsLayer(npc.getTileLocation())) { b.Draw(Game1.shadowTexture, Game1.GlobalToLocal(viewport, npc.position + new Vector2((float)(npc.Sprite.SpriteWidth * Game1.pixelZoom) / 2f, (float)(npc.GetBoundingBox().Height + (npc.IsMonster ? 0 : (Game1.pixelZoom * 3))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), ((float)Game1.pixelZoom + (float)npc.yJumpOffset / 40f) * npc.Scale, SpriteEffects.None, Math.Max(0f, (float)npc.getStandingY() / 10000f) - 1E-06f); } } } if (render.Player && Game1.currentLocation == loc) { if (Game1.displayFarmer && !Game1.player.swimming.Value && !Game1.player.isRidingHorse() && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(Game1.player.getTileLocation())) { b.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.player.position + new Vector2(32f, 24f)), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f - (((Game1.player.running || Game1.player.UsingTool) && Game1.player.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[Game1.player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, (float)Game1.player.getStandingY() / 10000f + 0.00011f) - 0.0001f); } if (Game1.displayFarmer) { Game1.player.draw(b); } } if (render.Event && loc == Game1.currentLocation) { if ((Game1.eventUp || Game1.killScreen) && !Game1.killScreen && Game1.currentLocation.currentEvent != null) { loc.currentEvent.draw(b); } } if (render.Location) { if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && loc.Name.Equals("Farm")) { b.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(viewport, Game1.player.currentUpgrade.positionOfCarpenter), new Microsoft.Xna.Framework.Rectangle?(Game1.player.currentUpgrade.getSourceRectangle()), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + (float)(Game1.tileSize * 3 / 4)) / 10000f); } var charsField = Helper.Reflection.GetField <NetCollection <NPC> >(loc, "characters"); var farmersField = Helper.Reflection.GetField <FarmerCollection>(loc, "farmers"); var chars = loc.characters; var farmers = loc.farmers; try { if (!render.Player) { var type = typeof(Game1).Assembly.GetType("StardewValley.Network.FarmerCollection"); var val = (FarmerCollection)type.GetConstructor(new Type[] { typeof(GameLocation) }).Invoke(new object[] { loc }); farmersField.SetValue(val); } if (!render.Characters) { charsField.SetValue(new NetCollection <NPC>()); } loc.draw(b); } finally { farmersField.SetValue(farmers); charsField.SetValue(chars); } } if (render.Player && Game1.currentLocation == loc) { if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool)) { Game1.drawTool(Game1.player); } } if (render.Location) { if (loc.Name.Equals("Farm")) { Helper.Reflection.GetMethod(Game1.game1, "drawFarmBuildings").Invoke(); } } if (render.Location) { if (Game1.tvStation >= 0) { b.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(viewport, new Vector2((float)(6 * Game1.tileSize + Game1.tileSize / 4), (float)(2 * Game1.tileSize + Game1.tileSize / 2))), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15)), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); } } if (render.Tiles) { display.BeginScene(b); loc.map.GetLayer("Front").Draw(Game1.mapDisplayDevice, new xTile.Dimensions.Rectangle(0, 0, output.Width * 4, output.Height * 4), xTile.Dimensions.Location.Origin, false, 4); display.EndScene(); } if (render.Location) { loc.drawAboveFrontLayer(b); } b.End(); begun = false; b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, transform); begun = true; if (render.Location) { if (loc.Name.Equals("Farm") && Game1.stats.SeedsSown >= 200u) { b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(3 * Game1.tileSize + Game1.tileSize / 4), (float)(Game1.tileSize + Game1.tileSize / 3))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(4 * Game1.tileSize + Game1.tileSize), (float)(2 * Game1.tileSize + Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(5 * Game1.tileSize), (float)(2 * Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(3 * Game1.tileSize + Game1.tileSize / 2), (float)(3 * Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(5 * Game1.tileSize - Game1.tileSize / 4), (float)Game1.tileSize)), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(4 * Game1.tileSize), (float)(3 * Game1.tileSize + Game1.tileSize / 6))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); b.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(viewport, new Vector2((float)(4 * Game1.tileSize + Game1.tileSize / 5), (float)(2 * Game1.tileSize + Game1.tileSize / 3))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); } } if (render.Player && Game1.currentLocation == loc) { var meth = typeof(Game1).GetMethod("checkBigCraftableBoundariesForFrontLayer", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); if (Game1.displayFarmer && Game1.player.ActiveObject != null && Game1.player.ActiveObject.bigCraftable.Value && (bool)meth.Invoke(Game1.game1, new object[] { }) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), viewport.Size) == null) { Game1.drawPlayerHeldObject(Game1.player); } else if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.position.X, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.position.X, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) { Game1.drawPlayerHeldObject(Game1.player); } if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), viewport.Size) == null) { Game1.drawTool(Game1.player); } } if (render.Tiles) { if (loc.map.GetLayer("AlwaysFront") != null) { display.BeginScene(b); loc.map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, new xTile.Dimensions.Rectangle(0, 0, output.Width * 4, output.Height * 4), xTile.Dimensions.Location.Origin, false, 4); display.EndScene(); } } if (render.Player && Game1.currentLocation == loc) { if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) { Color color = Color.White; switch ((int)(Game1.toolHold / 600f) + 2) { case 1: color = Tool.copperColor; break; case 2: color = Tool.steelColor; break; case 3: color = Tool.goldColor; break; case 4: color = Tool.iridiumColor; break; } b.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(viewport).X - 2, (int)Game1.player.getLocalPosition(viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : Game1.tileSize) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, Game1.tileSize / 8 + 4), Color.Black); b.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(viewport).X, (int)Game1.player.getLocalPosition(viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : Game1.tileSize), (int)(Game1.toolHold % 600f * 0.08f), Game1.tileSize / 8), color); } } if (render.Weather) { if (Game1.isDebrisWeather && loc.IsOutdoors && !loc.ignoreDebrisWeather.Value && !loc.Name.Equals("Desert") && viewport.X > -10) { using (List <WeatherDebris> .Enumerator enumerator4 = Game1.debrisWeather.GetEnumerator()) { while (enumerator4.MoveNext()) { enumerator4.Current.draw(b); } } } } if (render.Event) { if (Game1.farmEvent != null) { Game1.farmEvent.draw(b); } } if (render.Lighting) { if (loc.LightLevel > 0f && Game1.timeOfDay < 2000) { b.Draw(Game1.fadeToBlackRect, output.Bounds, Color.Black * loc.LightLevel); } if (Game1.screenGlow) { b.Draw(Game1.fadeToBlackRect, output.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha); } } if (render.Location) { loc.drawAboveAlwaysFrontLayer(b); } if (render.Player && Game1.currentLocation == loc) { if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure)) { Game1.player.CurrentTool.draw(b); } } if (render.Weather) { if (Game1.isRaining && loc.IsOutdoors && !loc.Name.Equals("Desert") && !(loc is Summit) && (!Game1.eventUp || loc.isTileOnMap(new Vector2((float)(viewport.X / Game1.tileSize), (float)(viewport.Y / Game1.tileSize))))) { for (int ix = 0; ix < output.Bounds.Width / oldView.Width * 4; ++ix) { for (int iy = 0; iy < output.Bounds.Height / oldView.Height * 4; ++iy) { var offset = new Vector2(ix * oldView.Width, iy * oldView.Height); for (int j = 0; j < Game1.rainDrops.Length; j++) { b.Draw(Game1.rainTexture, offset + Game1.rainDrops[j].position, new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.rainTexture, Game1.rainDrops[j].frame, -1, -1)), Color.White); } } } } } b.End(); begun = false; if (render.Event && Game1.currentLocation == loc) { b.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, transform); begun = true; if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { foreach (NPC current7 in Game1.currentLocation.currentEvent.actors) { if (current7.isEmoting) { Vector2 localPosition = current7.getLocalPosition(viewport); localPosition.Y -= (float)(Game1.tileSize * 2 + Game1.pixelZoom * 3); if (current7.Age == 2) { localPosition.Y += (float)(Game1.tileSize / 2); } else if (current7.Gender == 1) { localPosition.Y += (float)(Game1.tileSize / 6); } b.Draw(Game1.emoteSpriteSheet, localPosition, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(current7.CurrentEmoteIndex * (Game1.tileSize / 4) % Game1.emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (Game1.tileSize / 4) / Game1.emoteSpriteSheet.Width * (Game1.tileSize / 4), Game1.tileSize / 4, Game1.tileSize / 4)), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)current7.getStandingY() / 10000f); } } } b.End(); begun = false; } if (render.Lighting) { if (Game1.drawLighting) { b.Begin(SpriteSortMode.Deferred, Helper.Reflection.GetField <BlendState>(Game1.game1, "lightingBlend").GetValue(), SamplerState.LinearClamp, null, null, null, transform); begun = true; b.Draw(myLighting, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(myLighting.Bounds), Color.White, 0f, Vector2.Zero, (float)(Game1.options.lightingQuality / 2) * 4, SpriteEffects.None, 1f); if (render.Weather && Game1.isRaining && loc.IsOutdoors && !(loc is Desert)) { b.Draw(Game1.staminaRect, output.Bounds, Color.OrangeRed * 0.45f); } b.End(); begun = false; } } } // This fixes the saved texture being transparent when there is lighting // Not a very CLEAN fix... But it works oldOutput = output; output = new RenderTarget2D(dev, oldOutput.Width, oldOutput.Height); dev.SetRenderTarget(output); dev.Clear(Color.Black); b.Begin(); begun = true; b.Draw(oldOutput, new Vector2(0, 0), Color.White); b.End(); begun = false; dev.SetRenderTarget(null); string name = loc.Name; if (loc.uniqueName.Value != null) { name = loc.uniqueName.Value; } string dirPath = Path.Combine(Constants.ExecutionPath, "MapExport"); string imagePath = Path.Combine(dirPath, $"{name}.png"); Log.info($"Saving {name} to {Path.GetFullPath(imagePath)}..."); if (!Directory.Exists(dirPath)) { Directory.CreateDirectory(dirPath); } stream = File.Create(imagePath); output.SaveAsPng(stream, output.Width, output.Height); stream.Dispose(); } catch (Exception e) { Log.error("Exception: " + e); } finally { display.EndScene(); if (begun) { b.End(); } dev.SetRenderTarget(null); stream?.Dispose(); oldOutput?.Dispose(); output?.Dispose(); myLighting?.Dispose(); //Game1.pixelZoom = oldZoom; Game1.viewport = oldView; Game1.options.zoomLevel = oldZoomL; } if (loc is DecoratableLocation location) { foreach (Furniture f in location.furniture) { f.updateDrawPosition(); } } }