public TileEditor(TileEngine tileEngine) : base() { this.tileEngine = tileEngine; layers = new LayerManager <TileLayer>(); tilesets = new TilesetManager(); view = new BasicView(); keyboardInputListener = new KeyboardInputListener(); mouseInputListener = new MouseInputListener(); inputManager = new InputManager(keyboardInputListener, mouseInputListener); brushBuckets = new Dictionary <Tileset, BrushBucket>(); backgroundColor = Color.CornflowerBlue; }
public Tile(TileEngine tileEngine, int x, int y) : this(tileEngine) { X = x; Y = y; }