/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); // spriteBatch.Draw(spriteSheet, new Vector2 ( 10, 10 ), new Rectangle(0, 0, 32, 32), Color.White); // spriteBatch.Draw(spriteSheet, new Vector2(10, 100), new Rectangle(64, 0, 32, 32), Color.White); _editor.Draw(spriteBatch); EditorText.Draw(spriteBatch); // _testMap.Draw(spriteBatch); spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. ShapeGenerator.Initialize(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); spriteSheet = Content.Load <Texture2D>("tileset1"); _editor = new Editor(); _editor.Load(Content); EditorText.Load(Content); KeyboardInput.AddKey(Keys.P); KeyboardInput.AddKey(Keys.Q); KeyboardInput.AddKey(Keys.E); //_testMap = new Map(500, 500, spriteSheet); //_testMap.Load(Content); // TODO: use this.Content to load your game content here }