public object CreateConverter(ComponentEditor editor) { TransformPropertyConverter converter = new TransformPropertyConverter(); converter.Component = (Transform)editor.Component; return(converter); }
public PropertyDescriptor[] GetProperties(ComponentEditor editor, object converterObj) { TransformPropertyConverter converter = (TransformPropertyConverter)converterObj; MemberInfo position = Strong.MemberInfo((Transform x) => x.position); MemberInfo rotation = Strong.MemberInfo((Transform x) => x.rotation); MemberInfo rotationConverted = Strong.MemberInfo((TransformPropertyConverter x) => x.Rotation); MemberInfo scale = Strong.MemberInfo((Transform x) => x.localScale); return(new[] { new PropertyDescriptor("Position", editor.Component, position, position), new PropertyDescriptor("Rotation", converter, rotationConverted, rotation), new PropertyDescriptor("Scale", editor.Component, scale, scale) }); }
private void Start() { GameObject go = EditorSelection.activeGameObject; ExposeToEditor exposeToEditor = go.GetComponent <ExposeToEditor>(); HierarchyItem hierarchyItem = go.GetComponent <HierarchyItem>(); HashSet <Component> ignoreComponents = new HashSet <Component>(); if (exposeToEditor != null) { if (exposeToEditor.Colliders != null) { for (int i = 0; i < exposeToEditor.Colliders.Length; ++i) { Collider collider = exposeToEditor.Colliders[i]; if (!ignoreComponents.Contains(collider)) { ignoreComponents.Add(collider); } } } ignoreComponents.Add(exposeToEditor); } if (hierarchyItem != null) { ignoreComponents.Add(hierarchyItem); } InputName.text = go.name; TogEnableDisable.isOn = go.activeSelf; InputName.onEndEdit.AddListener(OnEndEditName); TogEnableDisable.onValueChanged.AddListener(OnEnableDisable); Component[] components = go.GetComponents <Component>(); //Component[] components = go.GetComponentsInChildren<Collider>(); for (int i = 0; i < components.Length; ++i) { Component component = components[i]; if (component == null) { continue; } if (ignoreComponents.Contains(component)) { continue; } if ((component.hideFlags & HideFlags.HideInInspector) != 0) { continue; } if (EditorsMap.IsObjectEditorEnabled(component.GetType())) { GameObject editorPrefab = EditorsMap.GetObjectEditor(component.GetType()); if (editorPrefab != null) { ComponentEditor componentEditorPrefab = editorPrefab.GetComponent <ComponentEditor>(); if (componentEditorPrefab != null) { ComponentEditor editor = Instantiate(componentEditorPrefab); editor.EndEditCallback = () => { RuntimeEditorApplication.SaveSelectedObjects(); }; editor.transform.SetParent(ComponentsPanel, false); editor.Component = component; } else { Debug.LogErrorFormat("editor prefab {0} does not have ComponentEditor script", editorPrefab.name); } } } } }