/// <summary> /// get buffer final file /// </summary> /// <returns></returns> public byte[] GetBuffer() { var mem = new MemoryWriter(); try { mem.Write(Polygons.Count); for (int i = 0; i < Polygons.Count; i++) { mem.Write(Polygons[i].Count); for (int p = 0; p < Polygons[i].Count; p++) { var vector = Polygons[i][p].Clone(); vector.X = vector.X / Global.AttrLenght; vector.Y = vector.Y / Global.AttrLenght; vector = vector.Rotate180FlipY(); mem.Write((int)vector.X); mem.Write((int)vector.Y); } } Parent.Log(Levels.Success, "Ok\n"); } catch (Exception exception) { mem.Clear(); Parent.Log(Levels.Error, "Failed\n"); Parent.Log(Levels.Fatal, $"Nfa::GetBuffer<Exception> -> {exception}\n"); } return(mem.GetBuffer()); }