private void InitializeGameArea() { gameArea = new MainGameArea[sectorsAcross, sectorsDown]; for (int i = 0; i <= sectorsAcross - 1; i++) { for (int j = 0; j <= sectorsDown - 1; j++) { gameArea[i, j] = new MainGameArea(gameArt.TileTexture.Width, gameArt.TileTexture.Height); } } gameArea[0, 0].Active = true; }