public static playerevent get(int i) { if (!_playerevent.ContainsKey(i)) { _playerevent[i] = new playerevent(); } return(_playerevent[i]); }
public static @event TriggerRegisterPlayerEvent(trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent) { @event triEvent = new @event() { sourcePlayer = whichPlayer, playerEvent = whichPlayerEvent }; whichTrigger.events.Add(triEvent); return(triEvent); }