コード例 #1
0
 public void DoDrawGizmos(VoxelGrid owner, Bounds aabb)
 {
     if (DisplayGizmos)
     {
         Vector3 voxelSize = owner.VoxelSize * Vector3.one;
         Bounds  voxel     = new Bounds(aabb.center, voxelSize);
         GizmosUtility.DrawBounds(voxel, VoxelGizmosColor);
         voxel.center = owner.GetLDBVoxelPosition();
         GizmosUtility.DrawBounds(voxel, VoxelGizmosColor);
         voxel.center = owner.GetRUFVoxelPosition();
         GizmosUtility.DrawBounds(voxel, VoxelGizmosColor);
     }
 }
コード例 #2
0
 public void DoUpdate(VoxelGrid owner, GameObject content)
 {
     VoxelCounts = owner.GetVoxelCounts();
     VoxelCount  = (int)(VoxelCounts.x * VoxelCounts.y * VoxelCounts.z);
     DebugUtility.Assert(VoxelCount > 0, "Voxel的数量应该大于0,是不是忘记修改Voxel的大小了", content, false);
 }
コード例 #3
0
ファイル: AreaSpawner.cs プロジェクト: mengtest/RewriteFrame
        public IEnumerator DoUpdate(Map map, bool isExporting)
        {
            InitAreaScenePath();
            yield return(null);

            yield return(null);

            if (m_renders != null && m_renders.Length > 0)
            {
                for (int iRender = 0; iRender < m_renders.Length; iRender++)
                {
                    m_renders[iRender].enabled = map.debugShowStarMap;
                    if (iRender % 5 == 0)
                    {
                        yield return(null);
                    }
                }
            }
            yield return(null);

            m_Map = map;
            if (m_Area == null)
            {
                List <Area> m_areaList = m_Map.GetAreaCache();
                m_areaList.Clear();
                Area[] areaArray = Object.FindObjectsOfType <Area>();
                if (areaArray != null && areaArray.Length > 0)
                {
                    for (int iArea = 0; iArea < areaArray.Length; iArea++)
                    {
                        if (areaArray[iArea].Uid == m_AreaUid)
                        {
                            m_areaList.Add(areaArray[iArea]);
                        }
                    }
                }
                if (m_areaList.Count == 1)
                {
                    m_Area = m_areaList[0];
                }
                //DebugUtility.Assert(m_areaList.Count <= 1, string.Format("Area错误,找到{0}个uid为{1}的Area",m_areaList.Count,m_AreaUid));
                if (m_areaList.Count > 1)
                {
                    Debug.LogError(string.Format("Area错误,找到{0}个uid为{1}的Area", m_areaList.Count, m_AreaUid));
                }
                m_areaList.Clear();
                yield return(null);
            }
            if (m_Area != null)
            {
                m_AreaUid      = m_Area.Uid;
                m_AreaPosition = m_Area.transform.position;
                m_AreaRotation = m_Area.transform.rotation;
                if (isExporting)
                {
                    ParticleSystem[] particleSystems = m_Area.GetComponentsInChildren <ParticleSystem>();
                    ObjectUtility.SelectionComponent(particleSystems);
                    yield return(null);

                    for (int iParticle = 0; iParticle < particleSystems.Length; iParticle++)
                    {
                        particleSystems[iParticle].Simulate(Constants.PARTICLE_SIMULATE_TIME_WHEN_EXPOTEING);
                    }
                    yield return(null);
                }
            }
            //m_AreaScenePath = string.Format("{0}/Area_{1}_{2}.unity", m_Map.GetOwnerAreaPath(), m_Map.Uid, m_AreaUid);
            m_areaSpawnObjName = gameObject.name;
            if (!m_areaSpawnObjName.Contains(m_AreaUid.ToString()))
            {
                m_areaSpawnObjName = string.Format("{0}_{1}", m_areaSpawnObjName, m_AreaUid);
            }
            gameObject.name = m_areaSpawnObjName;

            transform.localScale = m_Diameter * Vector3.one;
            //这个节点上不需要碰撞盒
            Collider collider = GetComponent <Collider>();

            if (collider != null)
            {
                collider.enabled = false;
            }
            if (m_Area != null)
            {
                IEnumerator areaEnumerator = m_Area.DoUpdate_Co(map, -1, isExporting, this);
                while (m_Area != null && m_Area.gameObject != null && areaEnumerator.MoveNext())
                {
                    if (!isExporting)
                    {
                        yield return(null);
                    }
                }
                if (m_Area != null)
                {
                    m_AABB     = m_Area.GetAABB();
                    m_Diameter = m_Area.GetDiameter();
                    VoxelGrid  = m_Area.VoxelGrid;
                }
            }
        }