private ManusGetData ( GLOVE_HAND hand, |
||
hand | GLOVE_HAND | |
data | ||
timeout | uint | |
return | int |
/// <summary> /// Retrieves the current Skeletal from the glove and /// converts is from Manus to Unity format. /// </summary> /// <param name="unitySkel">Skeletal from Unity, which is to be updated.</param> public void UpdateTransform(ref Transform rootTransform) { GLOVE_DATA data = new GLOVE_DATA(); if (Manus.SUCCESS == Manus.ManusGetData(hand, ref data)) { hs.Simulate(data, ref rootTransform, hand); } }
public Transform GetFingerObject(ref Transform rootTransform, int finger) { GLOVE_DATA data = new GLOVE_DATA(); if (Manus.SUCCESS == Manus.ManusGetData(hand, ref data)) { return(hs.GetFinger(data, finger, ref rootTransform, hand)); } return(null); }