private void MakeGame() { var getfile = this.getfile; var gamedata = new GameDataCsv(); var clientgame = w; ICurrentSeason currentseason = clientgame; gamedata.CurrentSeason = currentseason; var network = w; var mapstorage = clientgame; var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var the3d = new The3d(); the3d.d_GetFile = getfile; the3d.d_Config3d = config3d; the3d.d_ViewportSize = w; w.d_The3d = the3d; var localplayerposition = w; var physics = new CharacterPhysics(); var internetgamefactory = this; ICompression compression = new CompressionGzip(); //IsSinglePlayer ? (ICompression)new CompressionGzip() : new CompressionGzip(); network.d_Compression = compression; network.d_ResetMap = this; if (IsSinglePlayer) { var socket = new SocketDummy() { network = this.dummyNetwork }; network.main = socket; } else { network.main = new SocketNet(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)); } var terrainTextures = new TerrainTextures(); terrainTextures.d_GetFile = getfile; terrainTextures.d_The3d = the3d; bool IsMono = Type.GetType("Mono.Runtime") != null; terrainTextures.d_TextureAtlasConverter = new TextureAtlasConverter(); if (IsMono) { terrainTextures.d_TextureAtlasConverter.d_FastBitmapFactory = () => { return new FastBitmapDummy(); }; } else { terrainTextures.d_TextureAtlasConverter.d_FastBitmapFactory = () => { return new FastBitmap(); }; } terrainTextures.Start(); w.d_TerrainTextures = terrainTextures; var blockrenderertorch = new BlockRendererTorch(); blockrenderertorch.d_TerainRenderer = terrainTextures; blockrenderertorch.d_Data = gamedata; //InfiniteMapChunked map = new InfiniteMapChunked();// { generator = new WorldGeneratorDummy() }; var map = w; var terrainchunktesselator = new TerrainChunkTesselator(); terrainchunktesselator.d_Config3d = config3d; terrainchunktesselator.d_Data = gamedata; terrainchunktesselator.d_MapStorage = clientgame; terrainchunktesselator.d_MapStoragePortion = map; terrainchunktesselator.d_MapStorageLight = clientgame; w.d_TerrainChunkTesselator = terrainchunktesselator; var frustumculling = new FrustumCulling() { d_GetCameraMatrix = the3d }; w.d_Batcher = new MeshBatcher() { d_FrustumCulling = frustumculling }; w.d_FrustumCulling = frustumculling; w.BeforeRenderFrame += (a, b) => { frustumculling.CalcFrustumEquations(); }; terrainchunktesselator.d_BlockRendererTorch = blockrenderertorch; terrainchunktesselator.d_TerrainTextures = terrainTextures; //w.d_Map = clientgame.mapforphysics; w.d_Physics = physics; w.d_Clients = clientgame; w.d_Data = gamedata; w.d_DataMonsters = new GameDataMonsters(getfile); w.d_GetFile = getfile; w.d_Config3d = config3d; w.d_MapManipulator = mapManipulator; w.PickDistance = 4.5f; var skysphere = new SkySphere(); skysphere.d_MeshBatcher = new MeshBatcher() { d_FrustumCulling = new FrustumCullingDummy() }; skysphere.d_LocalPlayerPosition = localplayerposition; skysphere.d_The3d = the3d; w.skysphere = skysphere; var textrenderer = new ManicDigger.Renderers.TextRenderer(); w.d_TextRenderer = textrenderer; Inventory inventory = Inventory.Create(); weapon = new WeaponBlockInfo() { d_Data = gamedata, d_Terrain = terrainTextures, d_Viewport = w, d_Map = clientgame, d_Shadows = w, d_Inventory = inventory, d_LocalPlayerPosition = w }; w.d_Weapon = new WeaponRenderer() { d_Info = weapon, d_BlockRendererTorch = blockrenderertorch, d_LocalPlayerPosition = w }; var playerrenderer = new CharacterRendererMonsterCode(); playerrenderer.Load(new List<string>(MyStream.ReadAllLines(getfile.GetFile("player.mdc")))); w.d_CharacterRenderer = playerrenderer; particle = new ParticleEffectBlockBreak() { d_Data = gamedata, d_Map = clientgame, d_Terrain = terrainTextures }; w.particleEffectBlockBreak = particle; w.ENABLE_FINITEINVENTORY = false; w.d_Shadows = w; clientgame.d_Data = gamedata; clientgame.d_CraftingTableTool = new CraftingTableTool() { d_Map = mapstorage }; clientgame.d_Audio = audio; clientgame.d_RailMapUtil = new RailMapUtil() { d_Data = gamedata, d_MapStorage = clientgame }; clientgame.d_MinecartRenderer = new MinecartRenderer() { d_GetFile = getfile, d_The3d = the3d }; clientgame.d_TerrainTextures = terrainTextures; clientgame.d_GetFile = getfile; var craftingrecipes = new CraftingRecipes(); craftingrecipes.data = gamedata; w.d_CraftingRecipes = craftingrecipes; network.d_CraftingRecipes = craftingrecipes; w.Reset(10 * 1000, 10 * 1000, 128); clientgame.d_Map = map; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.d_Exit = exit; playerskindownloader.d_The3d = the3d; playerskindownloader.skinserver = "http://fragmer.net/md/skins/"; w.playerskindownloader = playerskindownloader; w.d_FpsHistoryGraphRenderer = new HudFpsHistoryGraphRenderer() { d_Draw = the3d, d_ViewportSize = w }; w.d_Screenshot = new Screenshot() { d_GameWindow = maingamewindow }; w.d_FrustumCulling = frustumculling; physics.d_Map = clientgame.mapforphysics; physics.d_Data = gamedata; audio.d_GetFile = getfile; audio.d_GameExit = exit; this.map = map; the3d.d_Terrain = terrainTextures; the3d.d_TextRenderer = textrenderer; w.d_CurrentShadows = this; var sunmoonrenderer = new SunMoonRenderer() { d_Draw2d = the3d, d_LocalPlayerPosition = w, d_GetFile = getfile, d_The3d = the3d }; w.d_SunMoonRenderer = sunmoonrenderer; clientgame.d_SunMoonRenderer = sunmoonrenderer; this.heightmap = new InfiniteMapChunked2d() { d_Map = map }; heightmap.Restart(); network.d_Heightmap = heightmap; this.light = new InfiniteMapChunkedSimple() { d_Map = map }; light.Restart(); this.terrainchunktesselator = terrainchunktesselator; w.d_TerrainChunkTesselator = terrainchunktesselator; terrainchunktesselator.d_Shadows = w; if (fullshadows) { UseShadowsFull(); } else { UseShadowsSimple(); } w.d_HudChat = new ManicDigger.Gui.HudChat() { d_Draw2d = the3d, d_ViewportSize = w }; var dataItems = new GameDataItemsBlocks() { d_Data = gamedata }; var inventoryController = clientgame; var inventoryUtil = new InventoryUtil(); var hudInventory = new HudInventory(); hudInventory.dataItems = dataItems; hudInventory.inventory = inventory; hudInventory.inventoryUtil = inventoryUtil; hudInventory.controller = inventoryController; hudInventory.viewport_size = w; hudInventory.mouse_current = w; hudInventory.the3d = the3d; hudInventory.getfile = getfile; hudInventory.ActiveMaterial = w; hudInventory.viewport3d = w; w.d_Inventory = inventory; w.d_InventoryController = inventoryController; w.d_InventoryUtil = inventoryUtil; inventoryUtil.d_Inventory = inventory; inventoryUtil.d_Items = dataItems; clientgame.d_Inventory = inventory; w.d_HudInventory = hudInventory; if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, w, the3d, exit, localplayerposition, physics, internetgamefactory, blockrenderertorch, playerrenderer, map, terrainchunktesselator); } }
private void MakeGame(bool singleplayer) { var gamedata = new GameDataTilesManicDigger(); var clientgame = new GMFortressLogic(); ICurrentSeason currentseason = clientgame; gamedata.CurrentSeason = currentseason; INetworkClientFortress network; if (singleplayer) { network = new NetworkClientDummyInfinite() { gameworld = clientgame }; clientgame.Players[0] = new Player() { Name = "gamer1" }; } else { network = new NetworkClientFortress(); } var mapstorage = clientgame; var getfile = new GetFilePath(new[] { "mine", "minecraft" }); var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var terrainDrawer = new TerrainRenderer(); var the3d = w; var exit = w; var localplayerposition = w; var worldfeatures = new WorldFeaturesDrawerDummy(); var physics = new CharacterPhysics(); var mapgenerator = new MapGeneratorPlain(); var internetgamefactory = this; if (singleplayer) { var n = (NetworkClientDummyInfinite)network; n.players = clientgame; n.localplayerposition = localplayerposition; } else { var n = (NetworkClientFortress)network; n.Map = w; n.Clients = clientgame; n.Chatlines = w; n.Position = localplayerposition; n.ENABLE_FORTRESS = true; n.NetworkPacketReceived = clientgame; } terrainDrawer.the3d = the3d; terrainDrawer.getfile = getfile; terrainDrawer.config3d = config3d; terrainDrawer.mapstorage = clientgame; terrainDrawer.data = gamedata; terrainDrawer.exit = exit; terrainDrawer.localplayerposition = localplayerposition; terrainDrawer.worldfeatures = worldfeatures; terrainDrawer.OnCrash += (a, b) => { CrashReporter.Crash(b.exception); }; var blockdrawertorch = new BlockDrawerTorch(); blockdrawertorch.terraindrawer = terrainDrawer; blockdrawertorch.data = gamedata; var terrainChunkDrawer = new TerrainChunkRenderer(); terrainChunkDrawer.config3d = config3d; terrainChunkDrawer.data = gamedata; terrainChunkDrawer.mapstorage = clientgame; terrainDrawer.terrainchunkdrawer = terrainChunkDrawer; terrainChunkDrawer.blockdrawertorch = blockdrawertorch; terrainChunkDrawer.terrainrenderer = terrainDrawer; mapManipulator.getfile = getfile; mapManipulator.mapgenerator = mapgenerator; w.map = clientgame.mapforphysics; w.physics = physics; w.clients = clientgame; w.network = network; w.data = gamedata; w.getfile = getfile; w.config3d = config3d; w.mapManipulator = mapManipulator; w.terrain = terrainDrawer; w.PickDistance = 4.5f; weapon = new WeaponBlockInfo() { data = gamedata, terrain = terrainDrawer, viewport = w, map = clientgame, shadows = shadowssimple }; w.weapon = new WeaponRenderer() { info = weapon, blockdrawertorch = blockdrawertorch, playerpos = w }; var playerdrawer = new CharacterRendererMonsterCode(); playerdrawer.Load(new List<string>(File.ReadAllLines(getfile.GetFile("player.mdc")))); w.characterdrawer = playerdrawer; w.particleEffectBlockBreak = new ParticleEffectBlockBreak() { data = gamedata, map = clientgame, terrain = terrainDrawer }; w.ENABLE_FINITEINVENTORY = false; clientgame.terrain = terrainDrawer; clientgame.viewport = w; clientgame.data = gamedata; clientgame.network = network; clientgame.craftingtabletool = new CraftingTableTool() { map = mapstorage }; InfiniteMapChunked map = new InfiniteMapChunked() { generator = new WorldGeneratorDummy() }; map.Reset(10 * 1000, 10 * 1000, 128); clientgame.map = map; terrainDrawer.ischunkready = map; w.game = clientgame; w.login = new LoginClientDummy(); w.internetgamefactory = internetgamefactory; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.exit = w; playerskindownloader.the3d = the3d; playerskindownloader.skinserver = "http://fragmer.net/md/skins/"; w.playerskindownloader = playerskindownloader; w.fpshistorygraphrenderer = new FpsHistoryGraphRenderer() { draw = w, viewportsize = w }; physics.map = clientgame.mapforphysics; physics.data = gamedata; mapgenerator.data = gamedata; audio.getfile = getfile; audio.gameexit = w; this.clientgame = clientgame; this.map = map; w.currentshadows = this; shadowsfull = new Shadows() { data = gamedata, map = clientgame, terrain = terrainDrawer, localplayerposition = localplayerposition, config3d = config3d, ischunkready = map }; shadowssimple = new ShadowsSimple() { data = gamedata, map = clientgame }; if (fullshadows) { UseShadowsFull(); } else { UseShadowsSimple(); } if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, terrainDrawer, the3d, exit, localplayerposition, worldfeatures, physics, mapgenerator, internetgamefactory, blockdrawertorch, playerdrawer, map, w.login, shadowsfull, shadowssimple, terrainChunkDrawer); } }
private void MakeGame(bool singleplayer) { var gamedata = new GameDataTilesMinecraft(); INetworkClient network; if (singleplayer) { network = new NetworkClientDummy(); } else { network = new NetworkClientMinecraft(); } clientgame = new GameMinecraft(); /* fix for crash */ //w.fpshistorygraphrenderer = new FpsHistoryGraphRenderer() { draw = w, viewportsize = w }; var mapstorage = clientgame; var getfile = new GetFilePath(new[] { "mine", "minecraft" }); var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var terrainDrawer = new TerrainRenderer(); var the3d = w; var exit = w; var localplayerposition = w; var worldfeatures = new WorldFeaturesDrawer(); var physics = new CharacterPhysics(); var mapgenerator = new MapGeneratorPlain(); var internetgamefactory = this; if (singleplayer) { var n = (NetworkClientDummy)network; n.player = localplayerposition; n.Gui = w; n.Map1 = w; n.Map = mapstorage; n.Data = gamedata; n.Gen = new fCraft.MapGenerator(); n.Gen.data = gamedata; n.Gen.log = new fCraft.FLogDummy(); n.Gen.map = new MyFCraftMap() { data = gamedata, map = mapstorage, mapManipulator = mapManipulator }; n.Gen.rand = new GetRandomDummy(); n.DEFAULTMAP = "mountains"; } else { var n = (NetworkClientMinecraft)network; n.Map = w; n.Clients = clientgame; n.Chatlines = w; n.Position = localplayerposition; n.gameworld = new GameWorldTodoDummy(); } terrainDrawer.the3d = the3d; terrainDrawer.getfile = getfile; terrainDrawer.config3d = config3d; terrainDrawer.mapstorage = clientgame; terrainDrawer.data = gamedata; terrainDrawer.exit = exit; terrainDrawer.localplayerposition = localplayerposition; terrainDrawer.worldfeatures = worldfeatures; terrainDrawer.OnCrash += (a, b) => { CrashReporter.Crash(b.exception); }; var terrainChunkDrawer = new TerrainChunkRenderer(); terrainChunkDrawer.config3d = config3d; terrainChunkDrawer.data = gamedata; terrainChunkDrawer.mapstorage = clientgame; terrainDrawer.terrainchunkdrawer = terrainChunkDrawer; terrainChunkDrawer.terrainrenderer = terrainDrawer; worldfeatures.getfile = getfile; worldfeatures.localplayerposition = localplayerposition; worldfeatures.mapstorage = mapstorage; worldfeatures.the3d = the3d; mapManipulator.getfile = getfile; mapManipulator.mapgenerator = mapgenerator; w.map = clientgame; w.physics = physics; w.clients = clientgame; w.network = network; w.data = gamedata; w.getfile = getfile; w.config3d = config3d; w.mapManipulator = mapManipulator; w.terrain = terrainDrawer; bool IsMono = Type.GetType("Mono.Runtime") != null; terrainDrawer.textureatlasconverter = new TextureAtlasConverter(); if (IsMono) { terrainDrawer.textureatlasconverter.fastbitmapfactory = () => { return new FastBitmapDummy(); }; } else { terrainDrawer.textureatlasconverter.fastbitmapfactory = () => { return new FastBitmap(); }; } weapon = new WeaponBlockInfo() { data = gamedata, terrain = terrainDrawer, viewport = w, map = clientgame, shadows = shadowssimple }; w.weapon = new WeaponRenderer() { info = weapon, playerpos = w }; //no torch in mine mode var playerdrawer = new CharacterRendererMonsterCode(); playerdrawer.Load(new List<string>(File.ReadAllLines(getfile.GetFile("player.mdc")))); w.characterdrawer = playerdrawer; w.particleEffectBlockBreak = new ParticleEffectBlockBreak() { d_Data = gamedata, d_Map = clientgame, d_Terrain = terrainDrawer, d_Shadows = shadowsfull}; clientgame.terrain = terrainDrawer; clientgame.network = network; clientgame.viewport = w; clientgame.data = gamedata; w.game = clientgame; w.login = new LoginClientMinecraft(); w.internetgamefactory = internetgamefactory; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.exit = w; playerskindownloader.the3d = the3d; playerskindownloader.skinserver = "http://minecraft.net/skin/"; w.playerskindownloader = playerskindownloader; physics.map = clientgame; physics.data = gamedata; mapgenerator.data = gamedata; audio.getfile = getfile; audio.gameexit = w; shadowsfull = new Shadows() { data = gamedata, map = clientgame, terrain = terrainDrawer, localplayerposition = localplayerposition, config3d = config3d }; shadowssimple = new ShadowsSimple() { data = gamedata, map = clientgame}; UseShadowsSimple(); w.currentshadows = this; var frustumculling = new FrustumCulling() { the3d = the3d }; terrainDrawer.frustumculling = frustumculling; terrainDrawer.batcher = new MeshBatcher() { frustumculling = frustumculling }; terrainDrawer.frustumculling = frustumculling; w.RenderFrame += (a, b) => { frustumculling.CalcFrustumEquations(); }; var dirtychunks = new DirtyChunks() { mapstorage = clientgame }; terrainDrawer.ischunkready = dirtychunks; terrainDrawer.ischunkready.frustum = frustumculling; terrainDrawer.ischunkready.Start(); //clientgame.ischunkready = dirtychunks; if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, terrainDrawer, the3d, exit, localplayerposition, worldfeatures, physics, mapgenerator, internetgamefactory, playerdrawer, mapManipulator, w.login, shadowsfull, shadowssimple, terrainChunkDrawer); } }