コード例 #1
0
ファイル: MazePanel.cs プロジェクト: valentinkip/Test
        protected override void RegisterRoomElement(RoomElement roomElement)
        {
            roomElement.MouseEnter += delegate
              {
            roomElement.Cursor = Cursors.Hand;
            roomElement.RenderTransform = new ScaleTransform { ScaleX = 1.1, ScaleY = 1.1, CenterX = roomElement.ActualWidth / 2, CenterY = roomElement.ActualHeight / 2 };
              };
              roomElement.MouseLeave += delegate
              {
            roomElement.Cursor = Cursors.Arrow;
            roomElement.RenderTransform = null;
              };
              roomElement.MouseLeftButtonUp += delegate
              {
            roomElement.RenderTransform = null;

            var zoomedElement = new MazeFragmentElement(Game, roomElement.RoomInfo);
            UIElement rootVisual = Application.Current.RootVisual;
            Size mainSize = rootVisual.RenderSize;
            Size size = roomElement.RenderSize;
            double scaleW = mainSize.Width / size.Width;
            double scaleH = mainSize.Height / size.Height;
            double scale = Math.Min(scaleW, scaleH);
            double endWidth = size.Width * scale;
            double endHeight = size.Height * scale;
            Rect startRect = roomElement.GetRect(rootVisual);
            var endRect = new Rect((mainSize.Width - endWidth) / 2, (mainSize.Height - endHeight) / 2, endWidth, endHeight);
            //        roomElement.Visibility = Visibility.Collapsed;
            UIManager.Instance.ShowInPopup(zoomedElement, startRect, endRect/*, delegate { roomElement.Visibility = Visibility.Visible; }*/);
              };
        }
コード例 #2
0
ファイル: MazePanelBase.cs プロジェクト: valentinkip/Test
        public void Update()
        {
            Children.Clear();
              myRoomElements.Clear();
              myRoomLinkElements.Clear();

              if (Game == null) return;

              bool containsEnter = Rooms.Any(info => info.Room is IEnterRoom);
              foreach(IMazeRoomInfo roomInfo in Rooms)
              {
            // ReSharper disable AccessToModifiedClosure
            var roomElement = new RoomElement(roomInfo, Game.Players.Where(player => player.Location == roomInfo).ToList());
            // ReSharper restore AccessToModifiedClosure
            Children.Add(roomElement);
            myRoomElements.Add(roomInfo, roomElement);

            RegisterRoomElement(roomElement);

            foreach(Direction direction in CoreUtil.EnumerateDirections())
            {
              IRoomLink roomLink = roomInfo.Link(direction);
              int x = roomInfo.X;
              int y = roomInfo.Y;
              RoomLinkLocation location;
              switch(direction)
              {
            case Direction.Left:
              location = new RoomLinkLocation(x, y, true);
              break;
            case Direction.Right:
              location = new RoomLinkLocation(x + 1, y, true);
              break;
            case Direction.Up:
              location = new RoomLinkLocation(x, y, false);
              break;
            case Direction.Down:
              location = new RoomLinkLocation(x, y + 1, false);
              break;
            default:
              throw new ArgumentOutOfRangeException();
              }
              if (containsEnter)
              {
            // skip links for enter room
            if (location.Vertical)
            {
              if (location.Y == 0 && (location.X == 0 || location.X == 1)) continue;
            }
            else
            {
              if (location.X == 0 && (location.Y == 0 || location.Y == 1)) continue;
            }
              }
              if (!myRoomLinkElements.ContainsKey(location))
              {
            var linkElement = new RoomLinkElement(roomLink, location);
            Children.Add(linkElement);
            myRoomLinkElements.Add(location, linkElement);
              }
            }
              }

              InvalidateArrange();
        }
コード例 #3
0
ファイル: MazePanelBase.cs プロジェクト: valentinkip/Test
 protected virtual void RegisterRoomElement(RoomElement roomElement)
 {
 }