public void RenderDebugCircleOnTerrain( UIntPtr scenePointer, ref MatrixFrame frame, float radius, uint color, bool depthCheck, bool isDotted) { ScriptingInterfaceOfIMBDebugExtensions.call_RenderDebugCircleOnTerrainDelegate(scenePointer, ref frame, radius, color, depthCheck, isDotted); }
public void OverrideNativeParameter(string paramName, float value) { byte[] numArray = (byte[])null; if (paramName != null) { numArray = CallbackStringBufferManager.StringBuffer0; int bytes = ScriptingInterfaceOfIMBDebugExtensions._utf8.GetBytes(paramName, 0, paramName.Length, numArray, 0); numArray[bytes] = (byte)0; } ScriptingInterfaceOfIMBDebugExtensions.call_OverrideNativeParameterDelegate(numArray, value); }
public void RenderDebugLineOnTerrain( UIntPtr scenePointer, Vec3 position, Vec3 direction, uint color, bool depthCheck, float time, bool isDotted, float pointDensity) { ScriptingInterfaceOfIMBDebugExtensions.call_RenderDebugLineOnTerrainDelegate(scenePointer, position, direction, color, depthCheck, time, isDotted, pointDensity); }
public void ReloadNativeParameters() => ScriptingInterfaceOfIMBDebugExtensions.call_ReloadNativeParametersDelegate();