コード例 #1
0
ファイル: MRider.cs プロジェクト: nagibator9986/Tetris
        /// <summary> If the Animal has a IMountAI component it can be called</summary>
        public virtual void CallAnimal(bool call)
        {
            if (!CanCallAnimal)
            {
                return;
            }

            if (MountStored)                                                               //Call the animal Stored
            {
                MonturaAI = MountStored.GetComponent <IAIControl>();

                if (MonturaAI != null)
                {
                    ToggleCall = call;

                    if (ToggleCall)
                    {
                        MonturaAI.SetTarget(transform); //Set the Rider as the Target to follow
                        if (CallAnimalA)
                        {
                            RiderAudio.PlayOneShot(CallAnimalA);
                        }
                    }
                    else
                    {
                        StopMountAI();
                        if (StopAnimalA)
                        {
                            RiderAudio.PlayOneShot(StopAnimalA);
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: MRider.cs プロジェクト: nagibator9986/Tetris
        public virtual void MountTriggerEnter(Mount mount, MountTriggers mountTrigger)
        {
            Montura      = mount;                                       //Set to Mount on this Rider
            MonturaAI    = Montura.GetComponent <IAIControl>();
            MountTrigger = mountTrigger;                                //Send the side transform to mount
            OnFindMount.Invoke(mount.transform.root.gameObject);        //Invoke Found Animal
            Montura.OnCanBeMounted.Invoke(Montura.CanBeMountedByState); //Invoke Can Be mounted to true ???
            Montura.NearbyRider = true;

            UpdateCanMountDismount();
        }