private async void ConnectToDevice_Click(Object sender, RoutedEventArgs eventArgs) { var selection = ConnectDevices.SelectedItems; DeviceListEntry entry = null; if (selection.Count > 0) { var obj = selection[0]; entry = (DeviceListEntry)obj; if (entry != null) { // Create an EventHandlerForDevice to watch for the device we are connecting to EventHandlerForDevice.CreateNewEventHandlerForDevice(); // Get notified when the device was successfully connected to or about to be closed EventHandlerForDevice.Current.OnDeviceConnected = this.OnDeviceConnected; EventHandlerForDevice.Current.OnDeviceClose = this.OnDeviceClosing; // It is important that the FromIdAsync call is made on the UI thread because the consent prompt, when present, // can only be displayed on the UI thread. Since this method is invoked by the UI, we are already in the UI thread. Boolean openSuccess = await EventHandlerForDevice.Current.OpenDeviceAsync(entry.DeviceInformation, entry.DeviceSelector); // Disable connect button if we connected to the device UpdateConnectDisconnectButtonsAndList(!openSuccess); if (openSuccess) { EventHandlerForDevice.Current.SetDeafultParameters(); } } } }
/// <summary> /// The device was closed. If we will autoreconnect to the device, reflect that in the UI /// </summary> /// <param name="sender"></param> /// <param name="deviceInformation"></param> private async void OnDeviceClosing(EventHandlerForDevice sender, DeviceInformation deviceInformation) { await rootPage.Dispatcher.RunAsync( CoreDispatcherPriority.Normal, new DispatchedHandler(() => { // We were connected to the device that was unplugged, so change the "Disconnect from device" button // to "Do not reconnect to device" if (ButtonDisconnectFromDevice.IsEnabled && EventHandlerForDevice.Current.IsEnabledAutoReconnect) { ButtonDisconnectFromDevice.Content = ButtonNameDisableReconnectToDevice; } })); }
/// <summary> /// If all the devices have been enumerated, select the device in the list we connected to. Otherwise let the EnumerationComplete event /// from the device watcher handle the device selection /// </summary> /// <param name="sender"></param> /// <param name="deviceInformation"></param> private void OnDeviceConnected(EventHandlerForDevice sender, DeviceInformation deviceInformation) { // Find and select our connected device if (isAllDevicesEnumerated) { SelectDeviceInList(EventHandlerForDevice.Current.DeviceInformation.Id); ButtonDisconnectFromDevice.Content = ButtonNameDisconnectFromDevice; } if (EventHandlerForDevice.Current.Device.PortName != "") { rootPage.NotifyUser("Connected to - " + EventHandlerForDevice.Current.Device.PortName + " - " + EventHandlerForDevice.Current.DeviceInformation.Id, NotifyType.StatusMessage); } else { rootPage.NotifyUser("Connected to - " + EventHandlerForDevice.Current.DeviceInformation.Id, NotifyType.StatusMessage); } }
private async void Connect_ECS_BOX() { if (ECS_BOX != null) { // Create an EventHandlerForDevice to watch for the device we are connecting to EventHandlerForDevice.CreateNewEventHandlerForDevice(); // Get notified when the device was successfully connected to or about to be closed EventHandlerForDevice.Current.OnDeviceConnected = this.OnDeviceConnected; EventHandlerForDevice.Current.OnDeviceClose = this.OnDeviceClosing; // It is important that the FromIdAsync call is made on the UI thread because the consent prompt, when present, // can only be displayed on the UI thread. Since this method is invoked by the UI, we are already in the UI thread. Boolean openSuccess = await EventHandlerForDevice.Current.OpenDeviceAsync(ECS_BOX.DeviceInformation, ECS_BOX.DeviceSelector); // Disable connect button if we connected to the device UpdateConnectDisconnectButtonsAndList(!openSuccess); if (openSuccess) { EventHandlerForDevice.Current.SetDeafultParameters(); } } }
/// <summary> /// Creates a new instance of EventHandlerForDevice, enables auto reconnect, and uses it as the Current instance. /// </summary> public static void CreateNewEventHandlerForDevice() { eventHandlerForDevice = new EventHandlerForDevice(); }