public void Explode() { if (prefab != null) { GameObject vp = Instantiate(prefab, transform.position, transform.rotation); VoxelParticleExplode vpe = vp.GetComponent <VoxelParticleExplode>(); if (vpe != null) { vpe.Explode(); } } Destroy(this.gameObject); }
private void Start() { voxParticle = GetComponent <VoxelParticle>(); voxExplode = GetComponent <VoxelParticleExplode>(); }