コード例 #1
0
        public virtual uint CalcOneHitDamage(Tile_Actor defender)
        {
            if (Attack < defender.Defend)
            {
                return(0);
            }

            return(Attack - defender.Defend);
        }
コード例 #2
0
ファイル: Battle.cs プロジェクト: securitydefense/MagicTower
        public IEnumerator BeginBattle(Tile_Actor atk, Tile_Actor def)
        {
            if (mDisplay == null)
            {
                mDisplay = Game.Instance.DisplayFactory.GetBattleDisplay(this);
            }

            mAttacker = atk;
            mDefender = def;

            yield return(battleInit());

            Tile_Actor attaker  = mAttacker;
            Tile_Actor defender = mDefender;
            Tile_Actor winner   = null;

            while (true)
            {
                var dam = attaker.CalcOneHitDamage(defender);
                yield return(mDisplay.BattleAttackBegin(attaker, defender, dam));

                defender.TakeDamage(dam);
                yield return(mDisplay.BattleAttackEnd(attaker, defender, dam));

                if (defender.IsDead || attaker.IsDead)
                {
                    winner = defender.IsDead ? attaker : defender;
                    break;
                }
                else
                {
                    var tmp = attaker;
                    attaker  = defender;
                    defender = tmp;
                }
            }

            yield return(mDisplay.BattleEnd(winner));
        }