//Init: private void Reset() { //refs: controlInput = GetComponent <ControlInput>(); triggerDown = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.Click, MLInput.Controller.FeedbackIntensity.High); touchDown = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.Click, MLInput.Controller.FeedbackIntensity.Medium); touchUp = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.Click, MLInput.Controller.FeedbackIntensity.Low); forceTouchDown = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.ForceDown, MLInput.Controller.FeedbackIntensity.High); forceTouchUp = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.ForceUp, MLInput.Controller.FeedbackIntensity.High); radialMove = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.Tick, MLInput.Controller.FeedbackIntensity.Low); triggerHold = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.ForceDown, MLInput.Controller.FeedbackIntensity.High); bumperHold = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.ForceDown, MLInput.Controller.FeedbackIntensity.High); touchHold = new HapticSetting(true, MLInput.Controller.FeedbackPatternVibe.ForceDown, MLInput.Controller.FeedbackIntensity.High); }
//Init: private void Awake() { _controlInput = GetComponent <ControlInput>(); Active = _controlInput.Control != null; }
//Init: private void Reset() { controlInput = GetComponent <ControlInput>(); }
//Init: private void Reset() { //refs: controlInput = GetComponent <ControlInput>(); pointer = GetComponent <Pointer>(); }