コード例 #1
0
        private void OnEnable()
        {
            dropdown = serializedObject.targetObject as KGUI_Dropdown;

            if (buttonType == null)
            {
                buttonType = new KGUIButtonTypeEditor();
            }

            if (buttonAudio == null)
            {
                buttonAudio = new KGUIButtonAudioEditor();
            }

            buttonType.OnInstantiation(serializedObject);
            buttonAudio.OnInstantiation(serializedObject);

            Names = serializedObject.FindProperty("Names");

            ScrollView = serializedObject.FindProperty("scrollView");

            Template = serializedObject.FindProperty("Template");

            textName     = serializedObject.FindProperty("textName");
            gridLayout   = serializedObject.FindProperty("gridLayout");
            dropdownItem = serializedObject.FindProperty("dropdownItem");
        }
コード例 #2
0
        /// <summary>
        /// 初始化
        /// </summary>
        public void OnInitialized(KGUI_Dropdown dropdown, string name)
        {
            buttonGroup   = dropdown.buttonGroup;
            IsButtonGroup = true;

            if (text == null)
            {
                text = gameObject.GetComponentInChildren <Text>();
            }

            text.text = name;

            Name = name;

            this.dropdown = dropdown;
        }