public FrameResourceTool(FileInfo info) { InitializeComponent(); Localise(); SceneData.ScenePath = info.DirectoryName; fileLocation = info; SceneData.BuildData(); PopulateForm(); ShowDialog(); }
private void HandleSDSMap(FileInfo info, bool forceBigEndian = false) { //make sure to load materials. MaterialData.Load(); //we now build scene data from GameExplorer rather than d3d viewer. SceneData.ScenePath = info.DirectoryName; SceneData.BuildData(forceBigEndian); //d3d viewer expects data inside scenedata. D3DForm d3dForm = new D3DForm(info); d3dForm.Dispose(); }