public MinigameDisplay(MinigameEntity minigame) { Tag = Tags.HUD | Tags.Global | Tags.PauseUpdate | Tags.TransitionUpdate; Depth = -100; Y = 60f; CalculateBaseSizes(); Add(wiggler = Wiggler.Create(0.5f, 4f)); this.minigame = minigame; }
public MinigameDistanceDisplay(MinigameEntity minigame) : base(minigame) { Y = 120; infinityMinigame = minigame as MinigameInfinityTrigger; }
public MinigameTimeDisplay(MinigameEntity minigame, bool countDown = false) : base(minigame) { this.countDown = countDown; }
public MinigameScoreDisplay(MinigameEntity minigame, int max = -1, bool countDown = true) : base(minigame, countDown) { this.max = max; Y = 120; }