コード例 #1
0
 public MinigameDisplay(MinigameEntity minigame)
 {
     Tag   = Tags.HUD | Tags.Global | Tags.PauseUpdate | Tags.TransitionUpdate;
     Depth = -100;
     Y     = 60f;
     CalculateBaseSizes();
     Add(wiggler   = Wiggler.Create(0.5f, 4f));
     this.minigame = minigame;
 }
コード例 #2
0
 public MinigameDistanceDisplay(MinigameEntity minigame) : base(minigame)
 {
     Y = 120;
     infinityMinigame = minigame as MinigameInfinityTrigger;
 }
コード例 #3
0
 public MinigameTimeDisplay(MinigameEntity minigame, bool countDown = false) : base(minigame)
 {
     this.countDown = countDown;
 }
コード例 #4
0
 public MinigameScoreDisplay(MinigameEntity minigame, int max = -1, bool countDown = true) : base(minigame, countDown)
 {
     this.max = max;
     Y        = 120;
 }