public Recorder(GameCartridge gameCartridge, string fileName) { this.demo = new Demo(gameCartridge.Random.Seed); this.totalTime = 0f; this.fileName = fileName; }
private void FinishLoadingContent(GameCartridge gameCartridge) { #if DEBUG DebugLevel = DebugLevel.Passive; #endif // Most cartridges get setup automatically but since the gamecartridge hasn't been inserted yet we have to do it early here gameCartridge.SetupSceneLayers(this, specification, WindowInterface); var debugActor = gameCartridge.SceneLayers.DebugScene.AddActor("DebugActor"); var demoPlaybackComponent = new DemoPlaybackComponent(debugActor); var demoName = Demo.MostRecentlySavedDemoPath; var demoSpeed = 1; var shouldSkipSnapshot = DebugLevel == DebugLevel.Off; void SetRandomSeedFromString(string seed) { gameCartridge.Random.Seed = (int)NoiseBasedRNG.SeedFromString(seed); } this.specification.commandLineArgs.RegisterEarlyFlagArg("skipsnapshot", () => { shouldSkipSnapshot = true; }); this.specification.commandLineArgs.RegisterEarlyValueArg("randomseed", SetRandomSeedFromString); this.specification.commandLineArgs.RegisterEarlyValueArg("demopath", arg => { demoName = arg; }); this.specification.commandLineArgs.RegisterEarlyValueArg("demospeed", arg => { demoSpeed = int.Parse(arg); }); this.specification.commandLineArgs.RegisterEarlyValueArg("demo", arg => { switch (arg) { case "record": new DemoRecorderComponent(debugActor, new Demo.Recorder(gameCartridge, demoName)); break; case "playback": DemoPlayback = demoPlaybackComponent.SetDemo(gameCartridge, Demo.FromDisk_Sync(demoName, MachinaClient.FileSystem), demoName, demoSpeed); break; case "playback-nogui": DemoPlayback = demoPlaybackComponent.SetDemo(gameCartridge, Demo.FromDisk_Sync(demoName, MachinaClient.FileSystem), demoName, demoSpeed); demoPlaybackComponent.ShowGui = false; break; default: MachinaClient.Print("Unknown demo mode", arg); break; } }); this.specification.commandLineArgs.RegisterEarlyFlagArg("debug", () => { DebugLevel = DebugLevel.Active; }); #if DEBUG // PlayIntroAndLoadGame(gameCartridge); InsertGameCartridgeAndRun(gameCartridge); #else if (SkipIntro) { InsertGameCartridgeAndRun(gameCartridge); } else { PlayIntroAndLoadGame(gameCartridge); } #endif // Currently we go [SetupDebugScene] -> [LoadGame] -> [LateSetup], hopefully the cartridge system will mitigate the need for this. if (GamePlatform.IsDesktop) { // NOTE: If we play the intro in a debug build this flag will not be honored, tech debt. new SnapshotTaker(debugActor, shouldSkipSnapshot); } }